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i hope You don't forget that AI may use smoke according to level of supression to 'get to safe' or just close LOS to e.g. MG supressing them ...

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i hope You don't forget that AI may use smoke according to level of supression to 'get to safe' or just close LOS to e.g. MG supressing them ...

It's a Suppression Framework, the framework is going to be the primary importance/focus of the project. Adding Smoke logics to this is peanuts after the framework is done smile_o.gif

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Furthermore, I already added a simple 'throw smoke' reaction when a group is pinned down. It works nice, even better with Viewblock smoke grenades by DMarkwick !

Malick

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I'd be very interested in a generic suppression framework. I'm not quite sure what I'd want to be added other than just what's been stated: calculating a group or individual soldiers' suppression levels, and then being able to Do Things with that in the code.

One of many things that I'd like to do, is when a player's AI 'breaks', he joins a null group which is already set to fleeing, and thus he breaks from the squad and runs. The suppression framework (esp separated from the condition code), would make such little tweaks easy.

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The_Captain check ACE's suppression 'framework'. wink_o.gif

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The_Captain check ACE's suppression 'framework'.  wink_o.gif

Arghh, ACE already has a suppression framework??

...mehhh and I thought to be original here biggrin_o.gif

I guess i'll catch up with ACE then smile_o.gif

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The_Captain check ACE's suppression 'framework'.  wink_o.gif

Arghh, ACE already has a suppression framework??

...mehhh and I thought to be original here biggrin_o.gif

I guess i'll catch up with ACE then smile_o.gif

Hmmm. I was looking forward to your idea.

ACE seems to have so many 'great' things in the pipe-line but nothing has yet come of the grand ideas and it's been quite a long time since ACE was announced. don't get me wrong WGL was incredible and ACE has the potenital to be really something amazing.

but your idea is good and worth pursuing IMHO. smile_o.gif

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