Jump to content
Sign in to follow this  
Beagle

Magnification in TOW Optics

Recommended Posts

I'm missing the 4x magnification for the TOW optics on the Striker TOW and HMMWVs TOW.

Not that it would be usefull, in fact it's a must.

Has this just ben overlooked or is there still a engine limitation regarding wheeled vehicles optics ?

Share this post


Link to post
Share on other sites
Has this just ben overlooked

More likely this than the latter, I don't think this is something that's very obvious. Lighten up, BIS doesn't know everything about everything. whistle.gif

Share this post


Link to post
Share on other sites
Has this just ben overlooked

More likely this than the latter, I don't think this is something that's very obvious. Lighten up, BIS doesn't know everything about everything.  whistle.gif

Well then...were to post such an "enlightment"...?

Share this post


Link to post
Share on other sites

There was a post recently where the devs are going to edit and add in optical zooms into many vehicle optical systems. TOWs, M1A1 commanders, etc.

Share this post


Link to post
Share on other sites
There was a post recently where the devs are going to edit and add in optical zooms into many vehicle optical systems. TOWs, M1A1 commanders, etc.

Glad to hear that. It is kind of ridiculous when I miss soldiers 50 m away as a tank commander with a .50 cal huh.gif

Share this post


Link to post
Share on other sites
so when will we be able to have tank interior? huh.gif

Yep, I´m loving them, too. The interiors gave me such feeling of 'being in a tank' instead of the 2d tank view confused_o.gif

Share this post


Link to post
Share on other sites
SOBR[1st-I-R] @ Mar. 14 2007,05:16)]It is kind of ridiculous when I miss soldiers 50 m away as a tank commander with a .50 cal huh.gif

Isnt it kind of ridiculous to man the top MG from inside the tank thru the commanders sight confused_o.gif ?!

I also dont really like how we get those zoomed sight modes on the M2's , miniguns, etc.

The missing interiors are unfortunate, its strange to have a double standard since the M113 and the stryker have interiors, heck you can see the ignition key inside the uaz and the hmmvw as an interior to die for.

There is some lack of consistency with the vehicles (even graphical), i cant turn out as driver of a T72 and BMP2, i can turn out as T72 gunner but i cant turn out as M1A1 gunner...

Share this post


Link to post
Share on other sites

These are just bugs/shortcomings with the exisiting default vehicles... i hate to repeat this old worn out phrase but: mods'll do it... yea i know i'd much rather have a default vehicle park that blows me away, but the new BTR-80 released (made without proper tools mind you! ) has interiors, albeit very cruel ones.

Share this post


Link to post
Share on other sites
Quote[/b] ]Isnt it kind of ridiculous to man the top MG from inside the tank thru the commanders sight confused_o.gif ?!

Not at all. Remote control turrets are quite real. See this link for an example of a system that is actually in use on a variety of vehicles. Note especially that the M151 is said to be the standard weapon on the Stryker. See also this wikipedia entry.

Share this post


Link to post
Share on other sites
Quote[/b] ]

Isnt it kind of ridiculous to man the top MG from inside the tank thru the commanders sight confused_o.gif ?!

I also dont really like how we get those zoomed sight modes on the M2's , miniguns, etc.

From wikipedia:

Quote[/b] ]

http://en.wikipedia.org/wiki/M1_Abrams#Secondary_armament

A .50 cal. (12.7 mm) M2 machine gun in front of the commander's hatch. On the M1, M1IP and M1A1, this gun is on a powered mount and can be fired using a 3× magnification sight, known as the Commander's Weapon Station (CWS for short), while the vehicle is buttoned up. On the M1A2 & M1A2SEP, this gun is on a flex mount (seen at right), the Commander having to expose himself to fire the weapon manually. With the forthcoming TUSK addon kit, an M2 or a Mk 19 grenade launcher can be mounted on the CROWS remote weapons platform (similar to the Protector M151 remote weapon station used on the Stryker family of vehicles).

I would like to see some more realistic optics.. Like the cobra I think has 2 magnification levels and only 2, not a zooming lense.

edit: this, of course, would mess with some if the game mechanics and would give you a visual cabability much less than real life instead of slightly more, given the problem with resolution and sensory perception. You sort of need more zoom than you would get in real life in order to compensate... ergo he zooming soldier's vision.

edit: maybe it would be neat to have proper zoom on optics but the ability to zoom in further on the image like the soldier's zooming vision.

Share this post


Link to post
Share on other sites
so when will we be able to have tank interior? huh.gif

When someone's got the free time to model & texture them. whistle.gif

crazy_o.gif

At least it's still an option for addon makers.

Share this post


Link to post
Share on other sites

Has anyone had an issue with the TOW doing 0 damage? I shot around 4 into a BMP2 that was around 200m from me. None of them did anything. I've experienced this a few other times as well.

Share this post


Link to post
Share on other sites

Did you have a lock (diamond) or did you fire them without...?

Unfortunately, guiding the TOW by "hand" does not seem to work in ArmA.

Share this post


Link to post
Share on other sites
Has anyone had an issue with the TOW doing 0 damage? I shot around 4 into a BMP2 that was around 200m from me. None of them did anything. I've experienced this a few other times as well.

TOW is effective in ArmA, but it's probability to hit is (or was atleast in 1.02) very-very low. Missile flew (or glided actually) like cracy in 1.02, which usually resulted missile hitting ground before target. now it seems that it's more stabile when flying (or cliding actually), but i haven't tested it's accuracy in 1.05.

BEAGLE:

Quote[/b] ]Did you have a lock (diamond) or did you fire them without...?

Unfortunately, guiding the TOW by "hand" does not seem to work in ArmA.

By the way... Is it so that the diamond has to be visible? and white box isn't enough (having german manual, i understand only the pictures from it).

I'm happy that "hand" guiding isn't present if it like in OFP, as in OFP it wasn't sufficent... Missile reacted and guided too lazy in every ATGM that was used even in mods. AI didn't have problems with it, but i had severe: If target wasn't stationary, i usually didn't hit it... Was the problem with me, or with the game, i don't know.

Share this post


Link to post
Share on other sites

Yeah, I find that the Vikhr (at-16, I think) has about a 1 in 2 or 3 chance of hitting a vulcan from a dead hover at 1200 meters. Those things are supposed to have a .85 hit probability on moving targets, and air to air capability!

Share this post


Link to post
Share on other sites
Those AT5 things on the OPFOR side are equally frustrating to use.

biggrin_o.gif Good old Soviet quality: They've sold us some truly bad quality shipments. I don't remeber were those made in -84 or -82... SLA has to have the same shipment rofl.gif

We had some TOWs too which hit ground... But they usually are already at end of their lifespan, unlike AT-5s which didn't work (if i remeber right).

Share this post


Link to post
Share on other sites
SOBR[1st-I-R] @ Mar. 14 2007,05:16)]It is kind of ridiculous when I miss soldiers 50 m away as a tank commander with a .50 cal huh.gif

Isnt it kind of ridiculous to man the top MG from inside the tank thru the commanders sight confused_o.gif ?!

Not at all !!

All modern tanks have remote control for the mounted MG. (AA MG)

You can sit in the tank safely and control the AA MG from the inside.

Share this post


Link to post
Share on other sites
Has anyone had an issue with the TOW doing 0 damage? I shot around 4 into a BMP2 that was around 200m from me. None of them did anything. I've experienced this a few other times as well.

TOW is effective in ArmA, but it's probability to hit is (or was atleast in 1.02) very-very low. Missile flew (or glided actually) like cracy in 1.02, which usually resulted missile hitting ground before target. now it seems that it's more stabile when flying (or cliding actually), but i haven't tested it's accuracy in 1.05.

BEAGLE:

Quote[/b] ]Did you have a lock (diamond) or did you fire them without...?

Unfortunately, guiding the TOW by "hand" does not seem to work in ArmA.

By the way... Is it so that the diamond has to be visible? and white box isn't enough (having german manual, i understand only the pictures from it).

I'm happy that "hand" guiding isn't present if it like in OFP, as in OFP it wasn't sufficent... Missile reacted and guided too lazy in every ATGM that was used even in mods. AI didn't have problems with it, but i had severe: If target wasn't stationary, i usually didn't hit it... Was the problem with me, or with the game, i don't know.

Well my friend.... that is how the TOW is.

TOW = Tube launched, Optically tracked, Wire guided

It SHOULD actually be guilded with the hand because in real life it is guided with a joystick.

And in real life it does loops aswell .... But I agree that it has a very very low single hit probability. Kind of useless although I havent tested it in 1.05

Share this post


Link to post
Share on other sites
SOBR[1st-I-R] @ Mar. 17 2007,18:28)]Well my friend.... that is how the TOW is.

TOW = Tube launched, Optically tracked, Wire guided

It SHOULD actually be guilded with the hand because in real life it is guided with a joystick.

No it isn't. TOWs use SACLOS guidance. You just keep

the telescopic sight trained on the target and guidance

commands are sent automatically over the wire. From

US Army FM 23-34 "TOW Weapon Systems" Para. 6-3:

"When the missile appears in the sight picture, ignore it.

Never try to guide the missile. If distracted, tracking

becomes poor and chances of hitting the target are reduced.

Continue to track the target at a smooth tracking rate,

keeping the cross hairs on the center of visible mass until

missile impact" (emphasis in original)

In their present state of development, the ArmA ATGMs are a

great simulation of a Congreve's Rocket, circa 1814. "...and

the rocket's red glare, the bombs bursting in air, la la la la la

laaa da da daaa dee dee dum" whistle.gif

Share this post


Link to post
Share on other sites
SOBR[1st-I-R] @ Mar. 17 2007,18:28)]Well my friend.... that is how the TOW is.

TOW = Tube launched, Optically tracked, Wire guided

It SHOULD actually be guilded with the hand because in real life it is guided with a joystick.

And in real life it does loops aswell .... But I agree that it has a very very low single hit probability. Kind of useless although I havent tested it in 1.05

Well i've shot with them (And not with joystick! That is some sick stryker-specs) So i kinda know how they act. I haven't seen a single TOW or other wireguided in OFP + mods which acts as it should: They are too lazy to guide, they start to manuver after 400 meters flight... Which is far too long distance. Expacely for TOW which has quite slow gliding speed (comparing to AT-5). So they are almost useless in OFP (i doupt that if modders couldn't do it in OFP it can't be done in ArmA). Give me RPG and i hit targets better with it than with TOW.

I far more happier with click-and-lock TOW-missile if it can hit as it should, than with TOW-missile which is guided by my mouse and it can't hit a slowly moving target!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×