Macser_old 0 Posted April 30, 2007 Afternoon iguanapl, I've had a look already.Vilas is doin some nice work. But that's for Arma,this is for flashpoint. And we've no intention of stopping because someone else is attempting another version of the same thing. Share this post Link to post Share on other sites
prodetar2 0 Posted April 30, 2007 Alien stuff for ArmAJust noticed some stuff from aliens movies made for ArmA by Vilas  lol i told macser about that a few hours ago lol coincidence :P (or whatever) Share this post Link to post Share on other sites
iguanapl 0 Posted April 30, 2007 I was thinking that you could import that maodel or textures to OFP Share this post Link to post Share on other sites
Macser_old 0 Posted April 30, 2007 Why?I know our version's not absolutely perfect. But it's not that bad.Not enough to make me want to start all over again. Or did you jump in on the end of the thread? Share this post Link to post Share on other sites
wolfbite 8 Posted April 30, 2007 Maybe pods should just be below a certain speed and not be associated with height? and ramp could be height and speed? and gear could be automatically.... but model looks good so far... and good luck with it. Share this post Link to post Share on other sites
wolfbite 8 Posted April 30, 2007 Woah apc's looking great!! Share this post Link to post Share on other sites
Macser_old 0 Posted April 30, 2007 Thanks Wolfbite, I've been experimenting with cfgMaterials, I'll just have to be careful not to overdo it. But it definately adds another dimension to a model. Share this post Link to post Share on other sites
redpride 0 Posted April 30, 2007 i mean... zippyos dropship is nice but it doesnt really have the ALIEN feel you know? Just tried to find zippyos dropship but cant find it! For the love of jehovahs wont someone please upload it so I can see this thing!! and oh yeah , thanks! Share this post Link to post Share on other sites
prodetar2 0 Posted April 30, 2007 i mean... zippyos dropship is nice but it doesnt really have the ALIEN feel you know? Just tried to find zippyos dropship but cant find it! For the love of jehovahs wont someone please upload it so I can see this thing!! and oh yeah , thanks! http://www.stud.uni-hannover.de/~frank13/dropship.zip i got this link from der bastler so no credits go to me (thank him ) Share this post Link to post Share on other sites
prodetar2 0 Posted May 2, 2007 hey folks some pics of my basic COLONY CRANE http://img145.imageshack.us/my.php?image=colonycrane1dc0.jpg http://img411.imageshack.us/my.php?image=colonycrane2dk9.jpg not finished yet but i thought i would just add it so you know im still keeping busy Share this post Link to post Share on other sites
snowballrules 0 Posted May 2, 2007 hey guys good work so far the move still hasent happend yet and im gettin annoyed with it caus ei cant use my computor lol any for the dropships animations as we know the ai knows if its in safe,alert ect mods why not have the animations wrok with that eg set the dropships way pot to safe the weapons would be stowed set the next one to alert the pods will fold out same with the apc would be easier then using sqripts just an idea tho mascer hows progress Share this post Link to post Share on other sites
redpride 0 Posted May 3, 2007 Predator2 your download seems to be all decompressed and cannot be used in game but that's ok I got it from Macser anyways , thanks pal! Zippyos dropship is really weird and you're right it doesn't have the right feel to it, maybe it's because it's incomplete...oh well at least yours looks fantastic . Share this post Link to post Share on other sites
prodetar2 0 Posted May 3, 2007 a simple pbo tool should do the trick and did you get the extended version or the retracted version? (missile pods turned in) Share this post Link to post Share on other sites
Macser_old 0 Posted May 9, 2007 Hello, Sorry there hasn't been much happening here lately.I was getting bogged down with arming the Dship.That and a busy work life. But with the kind assistance of FootMunch, and his firemissiles script,which he actually adapted to suit the vehicle,I'm back on track. I went with a script instead of proxies,to keep things slightly neater.Proxies can't be included in custom animations,so I would've had all the "dummy" missiles and the proxies in the model.Which is a little messier to work with. So far,there's 7 hellhound agms,3 Tsams,3 headlock aa and 32 banshee unguided rockets. With 12 zeus rockets and 8 Sgws to go. Next I'll have to tackle Apc transport. Arguably an even harder task.Engine limits are fighting me all the way,but I'm still in the game. So if I have my way,it won't simply be a glorified prop, for dropping off cargo and running.It should be able to serve as transport and gunship. Macser. Share this post Link to post Share on other sites
Macser_old 0 Posted May 11, 2007 Ok,apart from arming the cheyenne and looking for a way to get that cupola workin on the Apc.I've also been tryin to get a base model up and runnin, for a standard marine. It's obviously a little messed up atm,but sorting that should be fairly easy. Share this post Link to post Share on other sites
RockIslandMarine 0 Posted May 11, 2007 Way have you and mr duck joined forces to make one killer mod? Share this post Link to post Share on other sites
Deagle 0 Posted May 11, 2007 God I love those marine units! Hope you get to finish them ASAP. By the way, to me it looks like that u have made a new M41 Pulserifle model. It looks very nice too, despite there are some missing textures. Share this post Link to post Share on other sites
Macser_old 0 Posted May 11, 2007 Hello guys, Thanks for droppin in. @RockIslandMarine Well,I'd love to work with Mr.Duck, he's a nice guy and he's doin some interestin stuff.But I'm committed to gettin this project finished,as are my colleagues. Still,I've been helpin him out in any way I can.And I'll continue to do so whenever I get the time.Maybe sometime in the future,we could work together on a project. @Deagle I'll get 'em done as soon as I can.I'm kinda movin between addons tryin to get 'em up to speed.So I'm doin a little here,and a little there.The pulse rifle in the pic is only the first lod. Which I haven't finished yet.The view pilot lod is a lot more detailed.But the weapon functions in game. Thanks again for the comments,and drop by anytime. Oh,btw.I just thought I'd give people a look at the dship on the move,rather than static images.(no audio though) Dropship clip My monitor's been acting strange lately,so I'm not sure how light/dark the image is.Although it is set during dusk.At least it gives an idea of what it's like in the air. Share this post Link to post Share on other sites
prodetar2 0 Posted May 11, 2007 hey! that looks good! with what did you record it with? Share this post Link to post Share on other sites
Macser_old 0 Posted May 11, 2007 Hey prodetar, how're you? It's a little freeware program called Taksi.If you use it with a divx codec it gives a good result.The only down side is lack of audio support. But it's open source,so that'll probably come along eventually.In the meantime it does the trick. Share this post Link to post Share on other sites
snowballrules 0 Posted May 11, 2007 OMG i love the mascar how on earth did you get it to fly like it does in the film very good work right update on my life im getting a new flat with a freind soon and i just started a new job (12 hour shifts ) but its rent money lol and i have unpacked me computor in the mean time also been wprking on cleaning up a few buildings that me and prodetor have worked on Share this post Link to post Share on other sites
redpride 0 Posted May 11, 2007 Outstanding! Looks like you've worked out all the technicalities & all that's left is to slap on a coat of paint and she's ready for action... right? Thank goodness you didn't go with the Marine camo scheme seen in AvP2, there they looked more like construction workers rather than soldiers. Share this post Link to post Share on other sites
Sennacherib 0 Posted May 11, 2007 those animations are really great. why i'm not able to make that can't wait to play with your addons Share this post Link to post Share on other sites
Macser_old 0 Posted May 11, 2007 Hello guys, D@nte, I'm sure you could achieve the animations you want with some practice.If you have skill in modelling ,which you do,and a little config and scripting knowledge,they're not to hard to get workin. For me the hardest part of these vehicles is the scripting needed to fully realise them. Thanks for the comments D@nte. If there's anything I can do to help you out with regard to anims let me know. Hey Red, As it stands the Cheyenne is pretty much a functional "gunship".But I wouldn't call it complete.I'm doin some scouting for assistance with cargo scripting at the moment. As for the marines,that pic is of a very basic build.But I'm going with the camo type used by the cast in the film.Not the game version,and not that disgusting lime green,black and white version either. I may have to throw in a coupla custom anims like the one in the pic.Which is a modified version of Sanctuary's backbone frames.The pulse rifle doesn't sit too well in standard anims. Thanks for the comments guys,and like I always say,drop in anytime. We're open all hours. Share this post Link to post Share on other sites
wolfbite 8 Posted May 12, 2007 That Cheyenne is truly impresive....And im also looking forward to all the other marine gadgetry Share this post Link to post Share on other sites