Macser_old 0 Posted June 14, 2007 Mr.Duck,how's life? It(real life)still gettin in the way of your project? Or you back for another go at it? I think I might have that pack somewhere on my hard-drive.I'll take a look. In the meantime,I've made some progress,all be it,small progress. The ammo counter is now working on the pulse rifle.Haven't fully tested it yet,as regards AI. But as far as the player goes,it seems to work very well. The "bad" news is,because of how it's done,it will only be available to properly modified units. in this case,the marine.But it can be applied to any model.Also,the resetting of the counter,on reload,needs some work.It was a pain in the ass to get it to this point btw. Anyway,here's a short clip.If the marine looks odd,it's because I've been re-arranging my file structures(texture paths,etc). PR Ammo counter demo Bloody sound doesn't work though. Share this post Link to post Share on other sites
redpride 0 Posted June 14, 2007 I see you finally got a working counter to well , work. Very impresive + you managed to fill the pulserifle's ammo clip 4 with more bullet's than on Bastlers gun. Share this post Link to post Share on other sites
prodetar2 0 Posted June 25, 2007 ok people little update. WE ARE NOT DEAD! were busy alot and snowball has some personal problems so dont expect anything from him soon. just so you know. from me: well i let pics speak for themselves pic above: its an airlock similar to the lv426 colony smaller then the original i think but its changeable. well see same airlock but from mair perspective. (not to heigh, altitude problem i didnt fix yet. textures from Macser! i working in a warehouse everyday whole day long so its logical im not in the mood to create addons when im tired anyways. something to keep you warm Share this post Link to post Share on other sites
redpride 0 Posted June 25, 2007 Very nice job on that airlock thing , it looks like you imported the model and textures from AvP 2. Share this post Link to post Share on other sites
Macser_old 0 Posted June 25, 2007 Hey Red, No importing there my friend. I hand drew every pixel. Share this post Link to post Share on other sites
prodetar2 0 Posted June 25, 2007 nope not at all. all home made btw the airlock doesnt exist in avp2 Share this post Link to post Share on other sites
Santosa 0 Posted June 28, 2007 looking slick people, keep it up. besides just being there, do you have any functions working or planned for that airlock? (which looks great by the way, don't get me wrong) Share this post Link to post Share on other sites
prodetar2 0 Posted June 28, 2007 the plan is atm to let it be a staticobject for the time being. just to have something to play with and MAYBE later on add some corridors and rooms and all we will see Share this post Link to post Share on other sites
redpride 0 Posted June 30, 2007 So it looks like The Marines , Dropship and APC are done...Any hint on the first release of these wonderful wonderful addons? It would make all the orphaned children ever so happy. Share this post Link to post Share on other sites
Macser_old 0 Posted June 30, 2007 Hello Red, Well I could release what I have,right now. But I think that would be somethin of a spoiler. Although the Dpship and APC work as standalone vehicles,I haven't had time or skill enough to get em functioning together.As in,for actual "drops". The marines are pretty much the same.They're workin as you would expect.But I'm tryin to concentrate on gettin the content of a group together.In other words with whatever units you would expect to find in a "squad". And I've also got to tidy 'em all up,visually. Rest assured,we're still working hard on this project. If it's taking a while,it's because we don't want to release a load of rubbish.To be honest,we don't really have a release schedule,so I can't say when to expect something.And as regards screens and video, if people express an interest in seeing them more regularly,I'll gladly post 'em.I just don't want to be "teasing" people too much.But at the same time, I'd like them to see where we're at,and maintain some form of contact. Anyway,I hope the above makes some kind of sense. Thanks for lookin in. Macser. Share this post Link to post Share on other sites
Snuffy 0 Posted June 30, 2007 I personally think you should take time on finishing those addons whatever they may be. Because a finished mod/addonpack is always better than unfinished. Take your time for the good working addons and you guys should not hurry on the release. Good working mod always takes its time. Good Luck. Share this post Link to post Share on other sites
redpride 0 Posted June 30, 2007 Yes I agree , you should take your precious time to complete this project at all your own paces. Don't rush on my behalf , Oh no! Better to release a wholesome quality mod than anything at all. Share this post Link to post Share on other sites
Macser_old 0 Posted July 9, 2007 Still busy refining existing units,adding to the list as I go.There's a couple more not shown here, as I'm still drawing a lot of textures.Such as the SmartGunner,Ghillie sniper,Medic and Pilot/gunner. Been tryin out GateBuilder.Very handy,once you get used to it. Synthetic Officer Standard Marine with "hideable" patches Marksman M78 Marine with Power pack Share this post Link to post Share on other sites
mr. Duck 0 Posted July 9, 2007 Looks very good man, no comments so far (although I slightly fear for the polycount of the standard marine...). What's this gatebuilder what you are talking about? Share this post Link to post Share on other sites
vilas 477 Posted July 9, 2007 i liked this AVP mod for OFP i made some stuff for ARMA, if you are interested just contact me topic here is link to APC screens model of that can be given to OFP gamers if you like, also there are other models like M41, M56, VP70, and Sniper rifle from AVP2 game models are optimized, so it has no 10 000 polys like 3ds models available from web sites, such models will only cause lags, OFP engine is much weaker than other games of ARMA so if you want to use some ARMA models to OFP and make your work easier, just contact me, i really like AVP Share this post Link to post Share on other sites
RedNova 0 Posted July 9, 2007 Looking excellent Macser. .I can't believe out of all the mods that have been done for OFP Aliens is just started. And Vilas your ArmA Aliens mod rocks but I can't help wonder why you've decided to give the M41A Pulse Rifle only 35 rounds of ammo instead of the standard 99 you see elsewhere? Share this post Link to post Share on other sites
Macser_old 0 Posted July 9, 2007 Hello guys, Thanks for lookin in,we appreciate it. Now,in reverse order. @RedNova Thank you. Well,I guess we'd like to go out with a bang,so to speak. So now that most people have decent/good machines, it's a good time to push the detail a little.And personally, I didn't have much time before now.Which is probably the case with the others.Better late than never though. @Vilas As a matter of fact,I've looked in on your progress from time to time.You're doing some nice work over there. So we definately appreciate you offering to use some of your gear.As far as the APC goes,that's already constructed,as is the Dropship.I just have to catch up with the infantry models first,before I attempt to get 'em workin together.But don't be surprised if we drop by to grab some of yer stuff. @Mr.Duck Hey,long time no see.Looks like we sci-fi fans are a dyin breed,eh?You still hangin in there? Polycount,hmm.Well,let me put it this way.It's comparable to one of Hyakushiki's infantry models.But it also has enough Lods to offset the count.Trust me,if I can run a good size battle under ECP,with decent FPS.Then most people can.As my machine's a dinosaur. And that's with the dropship tearin the place to pieces. Which in ECP,can be demanding.But thanks for remindin me to watch for overkill. Oh,and have a look here for info on "GateBuilder",a variant of O2.You can preview your textures internally,rather than externally.Which is where those pics came from. Share this post Link to post Share on other sites
snowballrules 0 Posted July 9, 2007 my god i have been away too long i hat my life atm well sum good news im getting my computor back sumtime today WooooT so i can get back to doing sum work yay great work guys absalotlutly ace this mod has come from the ashes and wow im shocked how far its come well ill be contuing my work on the enemy units and stuff and well watch this space Share this post Link to post Share on other sites
mr. Duck 0 Posted July 10, 2007 NP dude, yah we're a dyin race... But I'm still hangin on. If I made some significant progress I'll update my thread with pics, am currently still struggling with the fighter, good thing that I have vacation now Thanks for showing the Gatebuilder, I'll see if I can do something with it. How's you dropship doing by the way?? I got this pic of Scifi-ish samurai soldiers, I dunno if they might bring some inspiration for some OPFOR for the USCM (since the USCM manual stated they fought against the Japanese?). click for picture here Share this post Link to post Share on other sites
Macser_old 0 Posted July 10, 2007 Well,the Dship works,if that's what ye mean. At least as a gunship.Visually everything's there.Anims function,missiles fly off the racks and launcher's empty out.All 64 of 'em.Causes quite a bit of destruction,but it's not invincible. One AA strike will seriously damage it. But there's still quite a bit of work to do.LODs and such,to make it as tidy as possible. Interesting pic you posted there.What's it from? Although I was thinking along the lines of somethin more "identifiable",if that's the right word. Here's a quick sketch I did,a while ago.Not much to go on,but maybe a possible direction.It's open to interpretation I suppose,as there isn't any pictorial reference for the "BeBops" that I've seen. Oh,and I've also obtained permission to use,or at least attempt to use the BAS cargo scripts.Thanks to DeadMeatXM2 for that.And of course credit will obviously be given, providing I can get it working.That's the hard part. Share this post Link to post Share on other sites
prodetar2 0 Posted July 10, 2007 good to hear u have the permission good luck with that nice scetch looks a bit like the marines but dont they all look alike? offtopic: What did you do to your sig macs? its different... let me know! ontopic: on my side of the addons wont be anything soon i guess. i work in a warehouse everyday and its quite exhausting and mr.duck, good luck with your mod too!! Share this post Link to post Share on other sites
mr. Duck 0 Posted July 10, 2007 Aye, thanks for the encouragements both of you. @Macs I got the pic from an artworks forum cgnetworks or something. I could be wrong but I think they we're suppose to be some kind of corporate soldiers making a final stand (attacked by coalition soldiers, I have a pic of those coalition soldiers too if you want it). I didn't know you were good with the pencil too The bebop looks cool. Although "52c" might be replaced with some genuine kanji characters (tried to post kanji character, failed...) Anyway, I was also wondering how extensive you planned this mod to become. Is it only dropship standard marines and APC? Or are you also gonna make other stuff from the manual (Ridgeway tank? Fighters?)? How about making marines in spacesuits for combat in hostile environments (moon, mars, etc. etc. There is some documentation for that I think, a picture)? Laters, Share this post Link to post Share on other sites
Macser_old 0 Posted July 10, 2007 Cgnetworks?Sounds familiar.I think that's one of D@nte's favorite haunts.If we're talkin about the same place,I may have a look later. As for the pencil,I'm more of a sketcher.Ye know, quick work up to visualise an idea.It can be very handy for deciding to keep or dump somethin. That was one of a few sketches I did with somethin else in mind,but I thought it could be a starting point. We did indeed intend to add those vehicles/units you mentioned,particularly the tanks.Like the longstreet/ridgeway and Jackson. Same with the air units.I'd definately like to throw in some more.Like the "cougar" and "stingray".But I think the "Snakefighter" heavy dship would end up being just eye candy.Still,nothin wrong with eye candy. And yes,I'd planned to add an enviroment suited marine too.But for now I'm going to focus on the more familiar units/hardware from the film. Share this post Link to post Share on other sites
NeilReed101 0 Posted July 13, 2007 hi guys just dropping a line to say good luck with this , i am a concept artist/ texture/ graphic designer, and i am in the middle of creating a board game on the film alien i, have loads of refrerence metrerial, on the subject , including floor plans of the the nostromo, plus tons of other stuff weapons , refernce time line links background info , mostly on the film alien , but i also have the alien quadrillogy nine disk boxset and alien vs predator film , if you need anything give me a click regards neilreed101 Share this post Link to post Share on other sites
Macser_old 0 Posted July 14, 2007 Hello NeilReed101, Thank you for the encouragement,I'm sure we could use any help we can get reference wise.I don't know how far reaching we can be,but it'd be good to make things as rich as possible.I'd love to work in some reference to the corporations,their personnel and hardware.If it would fit the time line,something like the Nostromo would be a nice addition. But in the meantime,I'm going to concentrate on the Colonial marines.If nothing else,we'd really like to get them and their gear out there,for people to enjoy. If you've got any reference material for them or any hardware/Personnel,other than what appears in the CM tech manual,then that'd be great. Anyway,I'd like to wish you success with your board game.Sounds like a big undertaking. Thanks again for lookin in on us.Drop by any time. Share this post Link to post Share on other sites