CG Man 0 Posted February 19, 2007 Hi I'm trying to find the anti material sniper riffles in the mission editor. Does anyone know where they are? Share this post Link to post Share on other sites
cobra@pulse 0 Posted February 19, 2007 Not given to a unit, you have to use the addweapon command: Choose a unit, type into the activation field the following: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">removeallweapons this; this addmagazine "10Rnd_127x99_M107"; this addweapon "M107"; this addmagazine "10Rnd_127x99_M107";; this addmagazine "10Rnd_127x99_M107"; this addmagazine "10Rnd_127x99_M107"; this addmagazine "10Rnd_127x99_M107"; this addmagazine "10Rnd_127x99_M107"; this addmagazine "10Rnd_127x99_M107"; this addmagazine "10Rnd_127x99_M107"; this addmagazine "10Rnd_127x99_M107" This will add the M107 (Sniper cannon) to the unit with a 9 magazines (take away the addmagazine thing or add as many times as required) Having the addmagazine for one of them before the weapon means it will start loaded. Share this post Link to post Share on other sites
CG Man 0 Posted February 19, 2007 Ok thanks  for the fast response man.  Have you got one for the other side. Share this post Link to post Share on other sites
cobra@pulse 0 Posted February 19, 2007 Weapons list The weapons list and classnames from the wiki, use the Weapon Classname and Magazine Classnames. Share this post Link to post Share on other sites
CG Man 0 Posted February 19, 2007 ok I'll give that a try found selecting the text and pasting into the initialisation box using CTRL + V helps. just a tip for the others. Share this post Link to post Share on other sites
CG Man 0 Posted February 19, 2007 Hi I've added this one to a sniper to make him the spotter but it removed his binoculars. What should it be to add binoculars please. removeallweapons this; this addmagazine "30Rnd_556x45_StanagSD"; this addweapon "M4A1SD"; this addmagazine "30Rnd_556x45_StanagSD";; this addmagazine "30Rnd_556x45_StanagSD"; this addmagazine "30Rnd_556x45_StanagSD"; this addmagazine "30Rnd_556x45_StanagSD"; this addmagazine "30Rnd_556x45_StanagSD"; this addmagazine "30Rnd_556x45_StanagSD"; this addmagazine "30Rnd_556x45_StanagSD"; this addmagazine "30Rnd_556x45_StanagSD" Share this post Link to post Share on other sites
pk! 0 Posted February 19, 2007 this addweapon "Binocular"; Share this post Link to post Share on other sites
ck-claw 1 Posted February 19, 2007 also they are in the specialist ammo crates! the big guns!! Share this post Link to post Share on other sites
Blanco 0 Posted February 19, 2007 Quote[/b] ]Not given to a unit, you have to use the addweapon command... Huh? So you have know something about scripting before you can play with the M107? Why did they do that? Share this post Link to post Share on other sites
CG Man 0 Posted February 19, 2007 I guess they thaught only mission editors would like the 50cal rifles I haven't a clue about scripting got my first lesson today. In mission editor just select a sniper and in the initialisation box paste  this  script. To pase it in hold down CTRL + V  to paste it in. The second script is for an Opfor 50cal Sniper. removeallweapons this; this addmagazine "10Rnd_127x99_M107"; this addweapon "M107"; this addmagazine "10Rnd_127x99_M107";; this addmagazine "10Rnd_127x99_M107"; this addmagazine "10Rnd_127x99_M107"; this addmagazine "10Rnd_127x99_M107"; this addmagazine "10Rnd_127x99_M107"; this addmagazine "10Rnd_127x99_M107"; this addmagazine "10Rnd_127x99_M107"; this addmagazine "10Rnd_127x99_M107" removeallweapons this; this addmagazine "5Rnd_127x108_KSVK"; this addweapon "KSVK"; this addmagazine "5Rnd_127x108_KSVK";; this addmagazine "5Rnd_127x108_KSVK"; this addmagazine "5Rnd_127x108_KSVK"; this addmagazine "5Rnd_127x108_KSVK"; this addmagazine "5Rnd_127x108_KSVK"; this addmagazine "5Rnd_127x108_KSVK"; this addmagazine "5Rnd_127x108_KSVK"; this addmagazine "5Rnd_127x108_KSVK" Share this post Link to post Share on other sites
Ruckus 0 Posted February 19, 2007 This is strange.....It cant find the M107 when I add this. I have the Downloaded German Version. Does this mean that different local versions don't share all weapon models and configs? Share this post Link to post Share on other sites
dead meat 0 Posted February 20, 2007 Eerr... downloaded german version = illegal?? In any case, all versions will be the compatible after the 1.5 patch, which will be released in less than two weeks if I'm not mistaken. Share this post Link to post Share on other sites
Ruckus 0 Posted February 20, 2007 There is a GERMAN download version from Metaboli. Anyways...thanks for the update. I was a bit confused as it didn't show up as a configured weapon. Share this post Link to post Share on other sites
-X- Charlie 0 Posted February 20, 2007 Is it me or are the sights off on the M107? I find I have to aim low? Share this post Link to post Share on other sites
Ruckus 0 Posted February 20, 2007 Charlie @ Feb. 20 2007,05:00)]Is it me or are the sights off on the M107? I find I have to aim low? At what range do you have to aim low? Do you know what the Cross is sighted in for? Is there any info on that around? Share this post Link to post Share on other sites
CG Man 0 Posted February 20, 2007 Just practice with it the 50cals are extreamly long range rifles so will have the sights zeroed in at a specific distance. I wish I could maunualy adjust the sights. Share this post Link to post Share on other sites
cobra@pulse 0 Posted February 20, 2007 Ruckus, when the 1.05 patch is released you'll get the weapons, at the moment, you dont have the models etc in your game. It was 505 release specific. 1.05 unites all versions. Share this post Link to post Share on other sites
Ruckus 0 Posted February 21, 2007 Ruckus, when the 1.05 patch is released you'll get the weapons, at the moment, you dont have the models etc in your game. It was 505 release specific. 1.05 unites all versions. Thanks for the info Share this post Link to post Share on other sites
Callaghan 1 Posted February 21, 2007 think the .50 cals are zeroed at ~350m, level till ~500 and drop thereafter. Someone please make an adjustable sight addon, sniping in arma will be rubbish until then Share this post Link to post Share on other sites
kenjara 0 Posted February 21, 2007 I was just wondering are these rifles able to do any damage to vehicles because I tried shooting some with them and nothing seems to happen. Share this post Link to post Share on other sites
frederf 0 Posted February 22, 2007 think the .50 cals are zeroed at ~350m, level till ~500 and drop thereafter. Someone please make an adjustable sight addon, sniping in arma will be rubbish until then As far as I've heard, many M82 type .50 cal rifles are zeroed at 700m. Share this post Link to post Share on other sites
Dallas 9 Posted February 22, 2007 Charlie @ Feb. 20 2007,11:00)]Is it me or are the sights off on the M107? I find I have to aim low? Seems like it's zeroed at some 600 meters. Share this post Link to post Share on other sites