-X- Charlie
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Weird Stutter and textures
-X- Charlie replied to Admiral Sombrero's topic in ARMA 2 & OA - TROUBLESHOOTING
@Admiral Sombrero I've been having an issue with stuttering and textures. While moving, I would get a series of stutters and some serious texture loading issues, blurring etc. How did you fix it? -
To update, deleting (obviously backing-up, too) the MSVCR100.dll files from my ArmA2 directory and Battleye sub-directory seemed to fixed the issue when starting the game. If it creates any other issues, I am yet to find out.
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Yep, similar error to walker, expect my dll that is missing is MSVCP100.dll. Trawled the net for a solution, and found the same as you have suggested jaynus. Installed the C++ redistributable, and I'm now getting this error, even when trying to run vanilla ArmA:OA:
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@Speederin: I know that you said that you tried to manually update Battleye, but did you do it correctly? My video here demonstrates the problem I was having earlier this evening, it sounds like the same one as you: http://forums.bistudio.com/showpost.php?p=1828225&postcount=10 I went to update my Battleye .dll and accidentally replaced my ArmA 2 BEClient.dll (in ArmA 2/Battleye) with the new ArmA 2: OA one from the BE wesbite (which should have gone in ArmA 2/Expansion/Battleye). Luckily, I realised, and got it the right way round eventually. Just checking that you didn't make the same mistake as me, as I'm now up and running fine.
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Something like my video, here? I was getting this earlier this evening. Manually updating my Battleye client .dlls sorted things out.
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Overclock, overclock, overclock. Exactly the same rig, apart from a GTX260, with my Q6600 @ 3.0Ghz. Trundles along happily, never really lower than 30FPS and genereally 40FPS+ in most situations. ArmA2 is a highly CPU intensive game. Take heed of this.
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ArmA2 Demo Release Today - 2PM GMT - 3PM CET - 6:00 AM PST
-X- Charlie replied to Placebo's topic in ARMA 2 & OA - GENERAL
Grea-... oh, nevermind. I already bought the game... :P -
Guard way points. what's it good for?
-X- Charlie replied to topeira's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Absolutely nothin', say it again now y'all! Sorry. :o -
trigger, do not fire, and trigger FIRE!
-X- Charlie replied to EvenLease's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Just tried this myself, as I was thinking of doing an ambush mission. Only way I could get it to work was by synchronising the trigger with the waypoint before the 'open fire' waypoint. I assume the trigger activation gives permission for the AI to move onto the next waypoint [makes sense]. Now here is my question. In this ambush situation, is there any way to make the person being amushed hold fire until they are fired upon? I tried to simulate this using the same trigger as above [i.e. when the ambushers detect BLUFOR they open fire, engage at will and when the ambushees are in the same trigger they can also open fire, engage at will], but the BLUFOR seem to endlessly hold fire. -
My ArmA2 folder weighs in at 8.13GB.
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AI Dispersion Increased for more Immersion
-X- Charlie replied to Thunderbird's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How is this handled MP wise? Can just the host have his AI modified and it will be reflected to all clients? -
Used the ArmAholic optimisation thread, further jump to ~3400.
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Right, rolled back to the 182.50 WHQL drivers and jumped to ~3200. Worth looking at if you own a pre-GTX295/285/275 card.
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ArmA 1.02 All settings as per OP. Q6600 @ 3.2Ghz GTX260 896MB C216 XT (GTX280 Clocks) 4GB DDR2 PC8500 @ 1066Mhz Vista x64 186.08 Beta Drivers 1680*1050 2896 Points on Run Three Is this about right, or is something going wrong here? I can't make my mind up.
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Yeah, I'm slightly confused. Ship direct? To who? I ordered mine from Amazon on next day delivery. I hope mine arrives tomorrow...