opf12345 0 Posted February 16, 2007 -Ziggy- @ Feb. 16 2007,23:21)]it must be the operator  I get 15fps with a 2001 computer running on all low or very low or off.  hehe   (v 1.02 Cz Sprocket) wow, that is impressive, what are the specs? Share this post Link to post Share on other sites
guyguy1 0 Posted February 16, 2007 GUYS! SO LUCK YOU HAVE THE UK VERSION got a few questions for you lucky guys can the two .50 caliber sniper rifles penetrate the Humvee? have the armor values for vehicles changed? soldier body armor simulated? please someone answer! Share this post Link to post Share on other sites
smellyjelly 0 Posted February 16, 2007 Can anyone confirm what copy protection the UK version uses?Starforce, SecuROM, or something else? In case it hasn't been announced, here's how you can check if it's on your system: SecuROM "To see if the service is on your system: Start -> Run, then type 'services.msc'. When the services manager opens, look for UAService. Do not do anything with this as it will render any games installed that use SecuROM unplayable. This is just one way of finding out if it's installed." Starforce http://www.glop.org/starforce/detect.php Now obviously this will only be able to check if it's on your computer, not the game, but if I can get a fair amount of people to check then we may assume which one, if any, Armed Assault uses. This is because, in my opinion, both Starforce and SecuROM are worth avoiding. So can anyone help? I will be very apperiative. By the way, the reason I want to know is to protect my computer. Both Starforce and SecuROM are harmful. http://r-force.org/modules.php?name=Forums&file=index Share this post Link to post Share on other sites
Falken 0 Posted February 17, 2007 Does anyone have NO optical zoom on the M16a4's acogs? Even Ironsights are giving me more of a zoom than these demented weaponsights. Share this post Link to post Share on other sites
MrZig 0 Posted February 17, 2007 Can I get some screenshots of the new interface? thanks. Share this post Link to post Share on other sites
Maddmatt 1 Posted February 17, 2007 ... It has been said on just about every ArmA website, the 505 release uses Securom. Share this post Link to post Share on other sites
ck-claw 1 Posted February 17, 2007 Can I get some screenshots of the new interface? thanks. do u mean the MP?? Mp interface Share this post Link to post Share on other sites
fubarno1 0 Posted February 17, 2007 Can someone test this please. Make a group with the group leader as playable, another unit as playable and add yourself as one of the other members of the group. Set a number of waypoints, then preview it. During the move to different waypoint locations can you teamswitch to the leader, then teamswitch back to another unit and see it it still breaks the AI following waypoints. Share this post Link to post Share on other sites
urbanwarrior 0 Posted February 17, 2007 this securom crap is really starting to p!ss me off, i've had the game since friday morning and i've been playing it non stop, however i've stopped and started the game a few times and so far i've been told by securom that i need to put the real disc in and not a backup, even though its the real disc thats in the drive, this has happened 6 times now and its getting old very fuggin fast. anybody else have this problem or is it re-install time for me (or lighter time for arma cd) Share this post Link to post Share on other sites
sir fragalot 0 Posted February 17, 2007 I've renewed my system (XP Pro), installed just the important driver stuff (Grafic, Sound) and ArmA of course. But when i want to start ArmA there is the same message.... So i open my CD-Rom-drive and close it again.... Clicked on ArmA shortcut and played. I'm not really happy about it but i can live with it Looking forward for Patch 1.05! Share this post Link to post Share on other sites
Sceaduwe 0 Posted February 17, 2007 yepp  the m107 rifle are in the us special weapons crate! Okay, but where are the US special weapons crates? I searched in the MP and in the missions and still no crates? Is there a definative mission / in the campaign that you can find these crates. The same applies to the bikes. So far though loving it. Share this post Link to post Share on other sites
ck-claw 1 Posted February 17, 2007 ok hope your not new to the mission editor? you need to run ,mission editor- then place a unit down(you as player)! then click a unit again-this time for class(where opfor/blufor) pick empty! then ammo! pick specialist weapons! ammo crate!! now if u preveiw map/mission u should be able to run over to that ammo crate and select yer weapon eg m107 from that create ane fire away!!!! damn hope i explained that well enough?? damn cider!!! all day-jus got back from pub!! Share this post Link to post Share on other sites
Jackal326 1182 Posted February 17, 2007 By the way, it seems the M107 wont work in MP without giving you an error when the mission loads (it seems this is the case for all the 'addition' weapons): EDIT: On further review, it seems like an new version of the "Cannot load missions, missing addons: XXX" bug from OFP, only this one has caused several issues for me (and others I've played with in MP). I'm currently testing whether adding "CAweapons3_m107" into the addonsrequired portion of the mission.sqm will work. Share this post Link to post Share on other sites
ck-claw 1 Posted February 17, 2007 strange? cheers Jackal-let us know of the outcome with the sqm edit? Share this post Link to post Share on other sites
Skumball 0 Posted February 17, 2007 GUYS! SO LUCK YOU HAVE THE UK VERSIONgot a few questions for you lucky guys can the two .50 caliber sniper rifles penetrate the Humvee? have the armor values for vehicles changed? soldier body armor simulated? please someone answer! I've tried a few weapons on the Humvee and cannot penetrate to kill the guy inside. Can you give me the exact name of the rifles you want tested as I'm not sure which are .50 cal. No idea about your other two questions. Share this post Link to post Share on other sites
Jackal326 1182 Posted February 17, 2007 Well, the .SQM edit failed hard. A mate of mine hosted the edited mission, I joined successfully. We loaded the mission, and attempted to select or kits. I attempted to select the M107, but the image didn't load for the rifle, or for the magazines. I clicked ready, assuming it was just a small bug, and that things would carry on as usual. They didn't. My mate didn't get the error message, neither did I, but when he started the mission, I was stuck on the map screen, having already greened up. Pressing M to try and remove the map did nothing. My mate was able to play-on as usual, but I wasn't moving, and he reported he was able to shoot my character a huge number of times, without me dying. Retarded bug tbfh. Share this post Link to post Share on other sites
ck-claw 1 Posted February 18, 2007 lol so it seems!!!! Share this post Link to post Share on other sites
guyguy1 0 Posted February 18, 2007 GUYS! SO LUCK YOU HAVE THE UK VERSIONgot a few questions for you lucky guys can the two .50 caliber sniper rifles penetrate the Humvee? have the armor values for vehicles changed? soldier body armor simulated? please someone answer! I've tried a few weapons on the Humvee and cannot penetrate to kill the guy inside. Can you give me the exact name of the rifles you want tested as I'm not sure which are .50 cal. No idea about your other two questions. the m107 and the russian equivalent (theyre both new sniper rifles introduced for the english version). for the armor values one, I meant that have the damage model for vehicles changed at all when compared to the german/czech/other earlier versions or are they still the same (HP system, somewhat unrealistic). for the soldier body armor question, I meant that does the new english version simulate the soldiers wearing their body armor? because in-game theyre wearing vests with plates but if you shot them with an mp5 in the chest/back they die in 1 hit  . Share this post Link to post Share on other sites
Jackal326 1182 Posted February 18, 2007 Well, according to the config.bin in characters.pbo: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class HitHead { armor = 0.7; material = -1; name = "head_hit"; passThrough = true; }; class HitBody { armor = 0.8; material = -1; name = "body"; passThrough = true; }; class HitHands { armor = 0.5; material = -1; name = "hands"; passThrough = true; }; class HitLegs { armor = 0.5; material = -1; name = "legs"; passThrough = true; }; The units' body has proportionately more armour, but not much more. In an addon, this could easily be changed (so an addon unit wearing a proper plate-carrying vest, could be made to have greater armour). Share this post Link to post Share on other sites
Rumsfield 1 Posted February 18, 2007 GUYS! SO LUCK YOU HAVE THE UK VERSIONgot a few questions for you lucky guys can the two .50 caliber sniper rifles penetrate the Humvee? have the armor values for vehicles changed? soldier body armor simulated? please someone answer! To respond to your question about the .50 cal sniper rifles being able to penetrate the Humvee: Here is me, Willy(I named him Willy, he looks like a Willy... Damnit! ), and my M107 (.50 cal). Poor Willy doesn't know what is comming! Super Glass Armor saved Willy's life. YAY WILLY! Will Willy get a .50 cal in his lung, or is the door as well armored as the glass? Stay tuned to find out. Willy is alive and well, and as for the hummer, not a visible scratch. LEGAL NOTICE: Willy was not actually harmed in this test, though he did immediately experience loss of bladder control, and required a new pair of pants. Willy has reported side effects, such as: reoccuring nightmares of crazy white people toting around .50 cals asking him if he would like to participating in a military test. Willy was NOT a paid actor, he is a real test subject and victim. *IMAGE LINKS FIXED* Note: Trying to get your images hosted online for free can be a pain. Share this post Link to post Share on other sites
guyguy1 0 Posted February 18, 2007 i see, but still..i think that the body armor/helmet thing should come w/ the game, you know? BIS knows what theyre doing and they have dedicated research staff and whatnot and it kinda feels "safer" for the average gamer whos never heard of a game like ArmA to play the normal game itself than a MOD created by someone in the community..u kno what im sayin? personally I dont really care but I'd like to see BIS give it a try in their U.S. release (which is where I'm located). Share this post Link to post Share on other sites
Luciano 0 Posted February 18, 2007 So much for realism. I'm sure a humvee windshield can't withstand a .50 cal antimaterial bullet. Why even include it if it can't do what the heck it was design to do, which is anti material not anti personnel. Quote[/b] ]BIS knows what theyre doing and they have dedicated research staff and whatnot and it kinda feels "safer" for the average gamer whos never heard of a game like ArmA to play the normal game itself than a MOD created by someone in the community..u kno what im sayin? personally I dont really care but I'd like to see BIS give it a try in their U.S. release (which is where I'm located). I understand what your saying, but I don't think BIS put a lot of effort into this. And give me a break, research, year right... They got too many things wrong, so what kind of research did they do? -The harrier flight characterstics are wrong -Tank combat is as arcadish as it gets -Tank combat completely wrong realism wise -Infrantry combat really really outdated. You shoot somebody in the leg and they die, what the heck? Red Orchestra got the damage system way better. -They uncluded the stearable parachute (which none of the pilots use in RL), yet its unstearable, so why include it? Those things are obvious screwups that shouldn't be included in a game that is labeled as a "Hardcore Sim". Share this post Link to post Share on other sites
froggyluv 2136 Posted February 18, 2007 So much for realism.  I'm sure a humvee windshield can't withstand  a .50 cal antimaterial bullet.  Why even include it if it can't do what the heck it was design to do, which is anti material not anti personnel. Quote[/b] ]BIS knows what theyre doing and they have dedicated research staff and whatnot and it kinda feels "safer" for the average gamer whos never heard of a game like ArmA to play the normal game itself than a MOD created by someone in the community..u kno what im sayin? personally I dont really care but I'd like to see BIS give it a try in their U.S. release (which is where I'm located).  I understand what your saying, but I don't think BIS put a lot of effort into this.  And give me a break, research, year right... They got too many things wrong, so what kind of research did they do? -The harrier flight characterstics are wrong -Tank combat is as arcadish as it gets -Tank combat completely wrong realism wise -Infrantry combat really really outdated.  You shoot somebody in the leg and they die, what the heck?  Red Orchestra got the damage system way better. -They uncluded the stearable parachute (which none of the pilots use in RL), yet its unstearable, so why include it? Those things are obvious screwups that shouldn't be included in a game that is labeled as a "Hardcore Sim". I think you've made your point that your unhappy with your purchase. Why beat a dead horse- you've made your point . I've bought over 10 games in the last 3 months, many of which I played for less than a week, yet i don't incessantly complain on their forums. Why not end your pain by returning your game or donating to someone else. What are you waiting for- a public apology from BI? Share this post Link to post Share on other sites
john_mcclane 0 Posted February 18, 2007 I think you've made your point that your unhappy with your purchase. Why beat a dead horse- you've made your point . I've bought over 10 games in the last 3 months, many of which I played for less than a week, yet i don't incessantly complain on their forums. Why not end your pain by returning your game or donating to someone else. What are you waiting for- a public apology from BI? I completely agree. Luciano, don't you have something better to do with your time? We all certainly appreciate your input though, seeing as you're obviously an expert on all things Flashpoint and ArmA related. That would explain why you joined this forum just last month... umm, okay... Share this post Link to post Share on other sites
Luciano 0 Posted February 18, 2007 Heh, my older account on this forum is from 2003, and I'm quite familiar with OFP since 2001. Its winter here, too damn cold to go outside, and I do have a lot of spare time at the moment. And no I didn't make my point. If I wanted to make my point I would have make a petition about this game, which I'm sure at least 50% of the people having this game will sign. But I don't want to do that. So stop acting like I'm too negative. I'm actually quite positive taken from a non super fanboy's perspective. Share this post Link to post Share on other sites