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terox

Network Services query

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With the multiplayer environment in mind

is there any intention of creating a network services functionality within the engine similar to the CoC Network services available for OFP

In particular the ability for a specific node to remotely call a function on another node

and an increase the type of variables that can be passed over the network

eg Arrays and strings

I'm aware that this may not be of high priority to the development of the game but i am sure that the multiplayer community would be very grateful if this at some point could be accomplished

Thanks for your time

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check with devs and maybe worth to add to BIKI wishlist or so ...

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Strings can be broadcasted now. All other things you mentioned are (as far as I know) not likely to be implemented anytime soon. sad_o.gif

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Hey Terox m8, You might wanna take a look here:

http://trac.6thsense.eu:800/arma/trac/wiki/6thSense.eu%20NS-Lite

It's 'Lite' but could easily be expanded to carry identification per client to execute only on certain clients..

At the moment there are simply 3 channels, and only basic NS Functionality, but already usefull for many things...

Maybe we can work some more out together ?  thumbs-up.gif

I just noticed that the my download links are missing... will get back to you on this tomorrow  banghead.gif

Update Just noticed you meant for BIS implementing such functionality into the Engine..

Supporting the idea to add this into the Engine aswell! thumbs-up.gif

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That is actually a very good question.

From what has come across back channels, several people are working on getting something very similar to the old network services going for armed assault. Not just similar but conversions of the network services or the equivalent library module for VBS1. However, neither party has yet solved the joining and quitting issue as far as I am aware. Furthermore, it would be beneficial to network performance, and just overall performance to have these functions built into the game engine. Of course, we are talking about a main message function and other functions to locate clients and so forth.(Clients/nodes).

I would be on top of things converting or making a new network service for armed assault, however I am still injured.

Regards

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I very much support this request of course.

Not only would engine-based network-functions make the whole thing more efficient,it also would be a lot easier for people to get into Multiplayer-scripting.

So I really hope that BIS shifts up the priority on this one somewhat.

Would be nice to see more scripter-persons supporting this request.

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What are you wanting to do? Just send the variable to one client only and no one else? I might be able to help with that in the not to far future.

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Actually unless you are able to work on armed assault directly, you cannot help us. The point of this thread appears to be asking for more network functionality inside the game engine. Thanks for the interest however. :-)

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Strings can be broadcasted now. All other things you mentioned are (as far as I know) not likely to be implemented anytime soon. sad_o.gif

This is a shame, however i am sure the devs have more pressing issues at the moment and likely that an external development team such as COC, (hoping Bn880 heals well wink_o.gif ) or 6th sense would eventually re-create an arma system equivalent to the OFP system

On a side note, if time is permitting for such an engine implementation, even if it has to be implemented via a gamelogic then i am sure many addon makers and mod makers would find, as i have done in the past, such a system to be extrememly useful and enhance the abilities of coded systems

Thanks for the speedy response

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Moved - this is taking a more scripting edge in its discussion rather than a MP feature request/question.

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