ebud 18 Posted February 15, 2007 I had started a spreadsheet with all the bullets, shells, rockets mags, weapons etc and how all the values compare, but can't finish it. I started it when I wanted to know the different explosive values for created shells. If anyone wants to mess with it or finish it. http://www.yousendit.com/transfe....67C1A70 It's an Excel 2007 file. Share this post Link to post Share on other sites
fasad 1 Posted February 15, 2007 <sorry, posted in wrong thread!> Share this post Link to post Share on other sites
twisted 128 Posted March 11, 2007 this is a very valid thread. People will tend to use addons that are balanced with other ones to provide a more expected game. WGL is a good example of how balanced weapon values (to be as reailistic as possible) can be very popular. The thing is a table of values is needed. recoil, rate of fire, damage, the engagement ranges, zoom and many more for each weapon. that's lots of work. would be great if BIS could create a Community standard weapon setting on their WIKI. then give addon makers access to edit and discuss there. Share this post Link to post Share on other sites
phaeden 0 Posted March 12, 2007 Really, the hardest part about making addons is trying to find a "proper" balance. Unfortunately, it isn't as simple as looking at data you look up on Jane's or in some other source. For WGL, the values started with "real" or "near-real" and then would be tweaked to create a situation where gameplay was enjoyable. As for creating a community wide value system, I don't think it will ever happen simply because there are so many excellent minds working on addons and mods. As a result of this, there will always be differences. That being said, I do think that JAM had the right idea. For those addon makers that don't wish to create an entire mod, it might be a great idea to have a common base from which they can create their mod. On a side note, there will be a WGL (renamed) for ArmA. It is currently on a bit of a hold, but it will happen. Share this post Link to post Share on other sites
BraTTy 0 Posted March 12, 2007 This has been talked about several times in the past. JAM was an excellent idea, unfortunately they didn't cover ww2 and all the types of ammunition that would be used on vehicles including bombs and rockets.JAM was mainly developed for rifle magazine interchangeability Nobody would have the time to make and create so they could test all these types of ammo Somebody would have to be a weapons expert ,a historian and even a scripter (to quickly try all the diff configs) Whos doing it ? Share this post Link to post Share on other sites
freddern 0 Posted March 15, 2007 Maybe making a reference into the Biki could help? Making a list of armor, ammo, weaponvalues... so every addonmaker can have a look in it to get infos for his work. I like that idea. Would make things much easier for addon makers Share this post Link to post Share on other sites
mechastalin 0 Posted March 15, 2007 "arma already uses realistic values." are you joking ? AK here is 2 times less accurate than M16 and AK kicks as hell in real life AK74 have very good compensator and is one of most stable weapons in game shooting from M16 and AK 74 at 200 meters makes very very big difference (M16 dispersion 0.0015, AK 0.0025 , PK 0.005, M240 0.0038 ) so Russian guns are such inaccurate ? and US weapons are the best ? one shot in front of turret from T72 kills M1A2 Abrams ? you call it realistic ? An 80s era export T-72 can pierce the front armor of an M1A1 at 2km with no problems. Share this post Link to post Share on other sites
dm 9 Posted March 15, 2007 An 80s era export T-72 can pierce the front armor of an M1A1 at 2km with no problems. Urgh, lets not open this can of worms AGAIN. The values definitely need tweaking, thats undeniable. Share this post Link to post Share on other sites
EricM 0 Posted March 15, 2007 Could someone just post these values on the Wiki, so that any addonmaker willing to have a look at it have a unified source ? Share this post Link to post Share on other sites
Doc_69 0 Posted March 16, 2007 Thought I would jump in here and throw in my 2 cents into the discussion FWIW. I was looking at the various Init_Speed values in the config.cpp and comparing it to the actual V0 after I posted a thread here regarding what Init_Speed was equivalent to. I found the following that the values aren't perfectly accurate but close. Obviously there have to be some comprimises made since you cannot 100% accurately model this without a lot more calculation. i.e. same ammo in 2 different length barrels will have different velocities. Also different weight projectiles with same powder mix will have different velocities. The effect a silencer has on a projectile etc etc etc.... If someone wants to try to make this more accurate then I recommend they get the various military manuals and data sheets off fo the web such as the "TM43-0001-27 ARMY AMMUNITION DATA SHEETS FOR SMALL CALIBER AMMUNITION." There are also others out there for the various Nato and former Warsaw Pact countries. Final caution to whomever decides to do this remember changing the Init_Speed value will also affect weapon zero points. I might someday decide to do it myself but so far am shying away from it because of the amount of work it would be. Ooops out of time for more. Will post the rest of my thoughts when I get back. Doc_69 Share this post Link to post Share on other sites