DVD 0 Posted February 10, 2007 Great job. btw, look into your pm .. about the FIA veh. . u know. Share this post Link to post Share on other sites
rellikki 7 Posted February 10, 2007 Yeah, I noticed it. Didn't have time to answer. Share this post Link to post Share on other sites
CanadianTerror 0 Posted February 11, 2007 Any chance for winter FIA/vehicles retexes down the road? Â Share this post Link to post Share on other sites
rellikki 7 Posted February 11, 2007 Winter FIA is kinda useless at the moment, since there are no winter islands in ArmA, but we were planning that in Winter Warfare Mod. I might create some vehicles later when I'm in the mood. Share this post Link to post Share on other sites
Marus 0 Posted February 15, 2007 Rellikki i saw the resistance have no blood texture, is it possible to add new blood textures in the moment? *Edit* I forgot to say, you make a great job Share this post Link to post Share on other sites
Shadow NX 1 Posted February 15, 2007 No blood textures? Hows that possible? I mean ArmA automaticly adds the blood on your textures if the unit gets damaged... its not painted on additional textures anymore... Probably deleted it in the ArmA config by any chance? Share this post Link to post Share on other sites
Peanut 0 Posted February 15, 2007 No blood textures?Hows that possible? I mean ArmA automaticly adds the blood on your textures if the unit gets damaged... its not painted on additional textures anymore... Probably deleted it in the ArmA config by any chance? They only get automatically added if you base your class around the correct class. eg NewSoldier: SoldierWB Is this case NewSoldier is a reskinned US Soldier. If you have a reskinned SLA soldier and base him around the SoldierWB-class he'll have no blood textures. You can solve that by adding the appropiete "damage-stuff" to the config. Than you can base them off from whatever unit you like... So if you write the config correctly they get the blood textures added. Share this post Link to post Share on other sites
rellikki 7 Posted February 15, 2007 I did base them in correct class. Well, at least I think so... Here's a part of the config: Quote[/b] ]/*extern*/ class OfficerG; class RLK_guer_ofcr: OfficerG {... It is like that in all my other addons too, and the blood textures seem to work fine on them. Share this post Link to post Share on other sites
Marus 0 Posted February 15, 2007 But the model is a SLA one, so it needs the blood textures from the SLA models or am i wrong? Share this post Link to post Share on other sites
rellikki 7 Posted February 15, 2007 Oh yeah, you're right. I'll see if it works if I replace the "OfficerG" with something from the SLA side. Share this post Link to post Share on other sites
Marus 0 Posted February 15, 2007 Looking forward to v1.2 Share this post Link to post Share on other sites
Mjrstiffy 0 Posted February 19, 2007 Hey Rellikki, Great stuff. But I got a bit of a noob editing question so excuse my ignorance in the subject. I want to make a campaign about the liberation of Northern Sarahni, where the FIA will fight the RACS forces out of the North. Q: How do I edit the addon to allow your FIA units to become selectable in the East soldier list? I tried placing them on the map with a East Squad Leader whose probability of pressence was set to 0%, But The FIA troops in my squad had the Red NMY tags which might get confusing in larger battles that I plan on making. Please if you could spell it out as to how I might make the FIA fight under East (or West) I would greatly Appreciate it. Share this post Link to post Share on other sites
Guest Ti0n3r Posted February 19, 2007 Awesome stuff. Really brings back the memories You should have been in the CWR mod, hehe Share this post Link to post Share on other sites
rellikki 7 Posted February 20, 2007 Hey Mjrstiffy, The way you tried to set them to the OPFOR side should work, at least it does if you'd do that in Operation Flashpoint. You can however change their side by editing the mission.sqm file too. Just put some FIA guys on the map, save the mission, open the mission.sqm file from the mission and look for lines like this:- Quote[/b] ] class Item0 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={2502.520020,13.860000,2550.000000}; id=0; side="GUER"; vehicle="RLK_guer_ofcr"; player="PLAYER COMMANDER"; leader=1; skill=0.600000; }; If you spot a line like that one above (bolded), that's one of my guerillas. You can change his side by replacing the side="GUER";'s with side="EAST"; (This sets them to the OPFOR side). It requires a bit of work and time, but it shouldn't be a problem I guess. After this, save the file and reopen the mission in the mission editor. Do not touch the guerillas after this (Edit their rank, init line, etc., you can move them around the map however), because this will set them back to the RACS side. Here are all the classnames for my guerillas:- Quote[/b] ]RLK_guer_ofcr.......OfficerRLK_guer_sol........Rifleman RLK_guer_aa........AA Soldier RLK_guer_at.........AT Soldier RLK_guer_grnd.....Grenadier RLK_guer_miner....Miner RLK_guer_hmg......Machinegunner RLK_guer_mdc......Medic RLK_guer_snpr......Sniper RLK_guer_pilot......Pilot RLK_guer_crew......Crewman Hope it helped. Share this post Link to post Share on other sites
Mjrstiffy 0 Posted February 21, 2007 Thanks for the suggestion but I still see RED tags on my squad members when I start playin. I used your method but I still have that same problem. Basically I want to know if its allright for me to modify or duplicate your addon so that the Resistance troops are selectable Under EAST in the mission editor by default. I think that this way the name tag that pops up when pointing at friendlys will display green instead of red. If its allright to modify your addon in this way can you please point me in the right direction so I can learn how to modify them. Maybe a link to the right disscussion board that can spell out how to open and edit individual addons. I just want these guys to Fight as EAST and maybe still be able to tweak them in the editor on the fly as I build my missions. Because if I see something I dont like about the Unit's behavior or loadout I cant just select the unit and make changes to it without the unit model switching to the Default SLA solders. Share this post Link to post Share on other sites
rellikki 7 Posted February 22, 2007 Well in that case you may do your own modification of it. Just copy the config from my addon and put it in a new folder, edit it as you want and then pbo it. Remember to change the classnames and stuff to something different, so it's compatible with the original addon, but keep the model paths the same. This will make it so my addon is also required to use that modification and saves a lot of time from you too. Share this post Link to post Share on other sites
rellikki 7 Posted February 27, 2007 Well, this is not an ArmA addon, but I thought I'd announce about it here too. Rellikki's Guerilla Pack. I later might convert it to ArmA too. Share this post Link to post Share on other sites
rellikki 7 Posted March 5, 2007 Hey, everyone. Just here to tell you that I now started working on some RACS units. Here's a WIP picture of RACS soldiers in woodland uniforms:- http://img19.imageshack.us/my.php?image=racswoodlandwv9.jpg I'm also planning to make some urban warfare units, just like I did for SLA. Comments, please. Share this post Link to post Share on other sites
CanadianTerror 0 Posted March 5, 2007 IMO, they should get a non US camo. I realize it makes sense that the US would give them gear but in the end it becomes another US army addon. I just think something different would be more interesting. EDIT: and what do you think about a retex of the 4x4 truck in either desert or non desert camo? This one Share this post Link to post Share on other sites
rellikki 7 Posted March 6, 2007 Oh I dunno. Many people said they should have an US camo since they're getting their gear from the US Army. And I really don't have any ideas what else I could use. Besides many countries use the US BDU pattern or modifications of it - Spain, Lithuania, Italy, Croatia, etc. Share this post Link to post Share on other sites
R0adki11 3949 Posted March 6, 2007 what about some British DPM Share this post Link to post Share on other sites
mickuzy 0 Posted March 6, 2007 any possibility of mixed camos eg marpat top, ACU bottoms Share this post Link to post Share on other sites
CanadianTerror 0 Posted March 6, 2007 Im giving a couple of alternative ideas just for laughs  Czech woodland sample 1 sample 2 or alternative woodland colors like this or Tiger stripe like this or concrete jungle like this Share this post Link to post Share on other sites
Shadow NX 1 Posted March 6, 2007 A lil offtopic as i didnt get a answer to my PMs and MSN questions. @Rellikki I assume the offer to help with the reskins doesnt stand anymore? I just ask cause then i must see who else could help as i dont wanna waste all the work done Share this post Link to post Share on other sites
sander 14 Posted March 6, 2007 Hi, The desert, urban and resistance units are excellent addons. Thanks for the effort you put into them. ==== The camouflage for the South Sahrani's looks good, the spacing of the pattern is closer to the original ERDL than the later woodland pattern (basically an enlargement of ERDL). The choice of that camouflage pattern is in my opinion good, as variants of it are in widespread service. For the urban pattern besides a variation of your ERDL pattern, the Urban Warrior 1999 experimental pattern might be an option. A variant of it featured a tan background instead of the light grey and was used for some time in Future Force Warrior concept pictures. That variant would fit better with the sand coloured buildings in the south. Regards, Sander Share this post Link to post Share on other sites