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Clavicula_nox4817

3rd Infantry Division DCU

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3rd infantry division soldiers in DCU pattern uniforms. Texture work by Zerg63, I just hex edited everything and changed the patches from small desert to a larger woodland.

UPDATED Link is here:

Updated Link

Changelog:

Fixed a misaligned helmet texture.

desert1wq0.jpg

desert2uh6.jpg

desertwd8.jpg

*edit*

Not updated links:

Alternate download link provided by Imutep

http://ofp.4players.de/sys....ateg=14

Another Alternate download link provided by Armaholic.

http://www.armaholic.com/page.php?id=746Updated Link

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Colonel SandersLite,

Can you possibly make a replacement pack addon for this 3rd Inf desert uniform Add-On?

I would be forever grateful if you could.

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If he says he will, I"ll upload the update I made which fixes the uneven helmet textures.

Hey Clavicula,

These mods you made are great. I wanted to ask you...

Can you use the camo pattern (the desert digital camo) from your 4th Psy Ops (Airborne) Add-on, but place the 3rd Inf Div patches on it. It would basically be the 3rd Infantry's MilSpec digital camo uniform, which is the most current uniform for them.

That would be great if you could impliment that.

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Yeah, I can do that. I have a jump tonight and won't have the time, but I can do it Friday.

Would you just want the default AT Soldier, Rifleman, Squad Leader, etc made, or would you want it to be more detailed in the way my 4th POG addon is?

Also, I'm glad you like them.

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Colonel SandersLite,

Can you possibly make a replacement pack addon for this 3rd Inf desert uniform Add-On?

I would be forever grateful if you could.

Clavicula_nox4817 said I can, so I'll be working on this soon.

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Nice work, but I personally think it just looks like a dcu pattern just pasted into the uniform areas without any thought to the actual uniform itself. It's a dcu pattern, but it's a bit off and there is nothing done to it to make it a BDU.

Nice work to get the addon done, and I know the textures were done by Zerg and not yourself, but they need a lot of work to make them look like a set of DCUs rather than a camo pattern under a normal map.

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Nice work, but I personally think it just looks like a dcu pattern just pasted into the uniform areas without any thought to the actual uniform itself. It's a dcu pattern, but it's a bit off and there is nothing done to it to make it a BDU.

Nice work to get the addon done, and I know the textures were done by Zerg and not yourself, but they need a lot of work to make them look like a set of DCUs rather than a camo pattern under a normal map.

Well, I believe the textures were originally from Hyakushi's OFP work. With that in mind, it was probably clone tooled over, or something.

What work needs to be done with them, in your opinion? I'm a new and still mediocre texturer and can use it as a practice run. Obviously, things like seams and stitchings, anything else?

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It's really only the seams as the colors look ok. I'm sorry to chime it, but one of my pet peeves is incorrect uniform textures or nicely done textures but the camo patterns are not cut and shifted where in RL they would be where the seams meet. Minor flaw to most, but a glaring OCD one for me smile_o.gif I miss a few things on some of my own addons, so I don't criticize too much. Really for these models it's only the details of the uniforms that is missing and maybe the scale of the camo pattern.

I'm not criticizing your work as I remember where those came from, and I know you have some of those in your closet so you know what they should look like. I'm just trying to keep the comments honest smile_o.gif

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Lol, I appreciate the feedback and wouldn't get offended over an honest assessment like the one you gave. If I ever feel like going back to these, I'll fix up the seams some. I'm about to post an updated link that fixes some helmet textures that are misaligned, so I definitely know there are slight issues with the alignment and whatnot.

*edit*

For those interested, this is being updated slightly and the link has been posted. I would post some better screenshots but Imageshack is down.

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Colonel SandersLite,

Can you possibly make a replacement pack addon for this 3rd Inf desert uniform Add-On?

I would be forever grateful if you could.

Clavicula_nox4817 said I can, so I'll be working on this soon.

Thanks ColonelSandersLite.

Clavicula has actually agreed to make a digital camo version which is what I am really looking to get the replacement pack for. I am not sure if he will name them the same, so you may want to hold off on the replacement pack until he has the digital camo version out (which he said would possibly be this friday, May 25). Unless of course you dont mind making a replacement pack for both. yay.gif

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Yeah, I can do that. I have a jump tonight and won't have the time, but I can do it Friday.

Would you just want the default AT Soldier, Rifleman, Squad Leader, etc made, or would you want it to be more detailed in the way my 4th POG addon is?

Also, I'm glad you like them.

More detailed as in what way?

But my default answer would be: Yes- more detailed, because being more detailed it usually always better in my book.

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Yeah, I can do that. I have a jump tonight and won't have the time, but I can do it Friday.

Would you just want the default AT Soldier, Rifleman, Squad Leader, etc made, or would you want it to be more detailed in the way my 4th POG addon is?

Also, I'm glad you like them.

More detailed as in what way?

But my default answer would be: Yes- more detailed, because being more detailed it usually always better in my book.

For example, here is what my 82nd Airborne list looks like:

82ndlistgo4.jpg

If I do it that way, whatever he's working on now will not work. I have different models and different textures, nearly every selection on the list has it's own model and unique texture. The difference is around 30meg for just changing the default skins and over 100 meg for something like this.

Basically, if I do the detailed route, every texture will have rank that will correllate to that particular soldier's purpose. Riflemen will be E-4s, Squad Leaders E-5s and so on. It's not possible to do with the default textures because the textures get shared. Doing this greately increases file size and would greately increase the workload for anyone trying to do anything with it.

I can do a simple ACU skin with 3rd Infantry patches without any difficulty, but the easiest way to make a replacement pack, I believe, would be to just change the default units instead of going crazy and adding all kinds of stuff like I tend to do.

*edit*

I would start now, but I have manifest in a little bit and am trying to multi-task on quite a few things.

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Ok, i see what you mean now. I plan on using a Colonel SandersLite replacement pack with what you create. So, I am thinking the default soldiers would work best, that way Sanders can easily replace the old BIS units with the 3rd Inf units from your new Add-On (3rd with digital camo).

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Ok, i see what you mean now.  I plan on using a Colonel SandersLite replacement pack with what you create.  So, I am thinking the default soldiers would work best, that way Sanders can easily replace the old BIS units with the 3rd Inf units from your new Add-On (3rd with digital camo).

Well, I thought about it and if he's already working on something it would be best for me not to start soemthing. This is because, no matter what, I'm going to have to change filenames otherwise it will just overwrite the desert uniforms.

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Ok, i see what you mean now.  I plan on using a Colonel SandersLite replacement pack with what you create.  So, I am thinking the default soldiers would work best, that way Sanders can easily replace the old BIS units with the 3rd Inf units from your new Add-On (3rd with digital camo).

Well, I thought about it and if he's already working on something it would be best for me not to start soemthing. This is because, no matter what, I'm going to have to change filenames otherwise it will just overwrite the desert uniforms.

All Colonel Sanders pack does is tell Arma to use your add-on pack for the BIS defaults.  Without your pack, it wont work.  Just put the soldier filenames to whatever you want, because Sanders will use his add-on to morf them to the BIS default without actually changing the original Arma files. If you just make this add-on (with digital camo) like your first 3rd Inf add-on, thenSanders' add-on will do the rest of the work.

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I have no problems adapting the a 3rd inf pack to have multiple install options so you can use the pattern you want. You just worry about doing that thing you do wink_o.gif.

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Ok, i see what you mean now.  I plan on using a Colonel SandersLite replacement pack with what you create.  So, I am thinking the default soldiers would work best, that way Sanders can easily replace the old BIS units with the 3rd Inf units from your new Add-On (3rd with digital camo).

Well, I thought about it and if he's already working on something it would be best for me not to start soemthing. This is because, no matter what, I'm going to have to change filenames otherwise it will just overwrite the desert uniforms.

All Colonel Sanders pack does is tell Arma to use your add-on pack for the BIS defaults.  Without your pack, it wont work.  Just put the soldier filenames to whatever you want, because Sanders will use his add-on to morf them to the BIS default without actually changing the original Arma files.  If you just make this add-on (with digital camo) like your first 3rd Inf add-on, thenSanders' add-on will do the rest of the work.

I know how it works, but if he is writing for something called:

"3rdinfdesert.pbo" It's only going to work for that file. I'm not going to create a pack that overwrites that filename, hence, the filename would be different. Understand what I mean?

*edit*

I can't do it right now, anyways, I have something going on.

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