Guest Posted January 13, 2007 For the breaching charge..... Is there anything special I need to do in my p3d and config to make these work. http://i40.photobucket.com/albums/e215/djfrogstar/alldoors.jpg Basically the addon will be for mission builders to be able to decorate streets and close off areas. And the ENTRY TOOLS would be perfect if i could get them to work with these editor objects Share this post Link to post Share on other sites
icehollow 0 Posted January 13, 2007 That`s why they`re called Flashbang, and not Flash grenade.They are that loud as an normal HE grenade. don't be a smartarse . I was simply trying make a point , as most games do the "bang" at to low a level. Share this post Link to post Share on other sites
deanosbeano 0 Posted January 13, 2007 For the breaching charge..... Is there anything special I need to do in my p3d and config to make these work.http://i40.photobucket.com/albums/e215/djfrogstar/alldoors.jpg Basically the addon will be for mission builders to be able to decorate streets and close off areas. And the ENTRY TOOLS would be perfect if i could get them to work with these editor objects there some very fine doors there mate well we could use them with breach and jackhammer fore entry. would be nice if actual door and frame were seperate objects.this way we can manipulate door after explosion or jackhammer anim. pm either me or al simmons and we add you to icq andmaybe talk some more there about what can be achieved. @icehollow, sounds will be same as the already released flashbang in al simmons fac addon. its dl in a& complete. go try see what you think, they are v loud ,imo. but go check anyway or maybe we add some glass panels heres a very early w.i.p early glass test arma i need to start the break a bit higher ,but x,y,z in arma is strange as hell Share this post Link to post Share on other sites
lt.chris 0 Posted January 13, 2007 looks good ill consider this for the future of GOL clan's tatics thx for the good work Share this post Link to post Share on other sites
Al Simmons 0 Posted January 13, 2007 Sorry but i have to delay the release to the end of next week. Only work to do is fine tunning some scripts, balancing the units loadouts and Betatesting in SP and MP. Reason is a longer BETA-Test so we can keep bugs and problems low. Share this post Link to post Share on other sites
pathetic_berserker 4 Posted January 14, 2007 F..awsome stuff guys. But a couple of questions. Is the colapsable ladder based on a real object? With the brick wall, could you maybe remove a higher percentage of the bricks above the point of 'impact' in order to reflect the effects of gravity? I guess only a slight bias would be required. Share this post Link to post Share on other sites
pathetic_berserker 4 Posted January 14, 2007 Just thought to add. Have you thought about those torso length battering rams that so many police and tactical groups use. A tricky one for animating I suppose as technically they're a two man job Share this post Link to post Share on other sites
Al Simmons 0 Posted January 14, 2007 F..awsome stuff guys.But a couple of questions. Is the colapsable ladder based on a real object? With the brick wall, could you maybe remove a higher percentage of the bricks above the point of 'impact' in order to reflect the effects of gravity? I guess only a slight bias would be required. The bricks are not part of this addon. Also a ram would only make sense when we have tools to create animations and when the interactive destroyable buildings are made. Share this post Link to post Share on other sites
deanosbeano 0 Posted January 15, 2007 quick progress update all scripts finished and al has sent to his mates with a dedictae server for mp testing ,so fingers crossed it should be ready for release at the end of the week. meanwhile heres a couple of vids sewn together whilst i was checking out some of the features in the editor. testing vids youtube p.s hope to have bricks and glass out as soon as possible. Share this post Link to post Share on other sites
smiley nick 51 Posted January 15, 2007 Cant wait chaps, great work, Share this post Link to post Share on other sites
Al Simmons 0 Posted January 15, 2007 Cant wait chaps, great work, thx, this week is dedicated to BETA-Testing in MP and SP, so hopefully next weekend we can present u the mostly bugfree version. Share this post Link to post Share on other sites
znashin 0 Posted January 16, 2007 IMO for flashbangs, the initial bang should be very loud. I was watching a CRW doc last night that said flashbangs are as loud as standing next to a jet engine. BANG!!! Share this post Link to post Share on other sites
ade_mcc 0 Posted January 16, 2007 Quote[/b] ]I was watching a CRW doc last night that said flashbangs are as loud as standing next to a jet engine. Bit tricky to compare like-for-like due to the noise characteristics of each, but sufficient to say that both are f-ing loud (to use the industry terminology). edit: typo Share this post Link to post Share on other sites