tasi 0 Posted December 29, 2006 Hi! I want to inform you about new ArmA mod - ACSR 1938. We are making mod from WWII period - Czecho-Slovak Army. The mod is progressing quickly, but we need 3d/2d artist and map-makers. In mod you can play as Czech or Slovak, maybe as Freikoprs - German civil forces. In mod will be two campaigns - One real, One unreal. Mod will be release in two versions - For OFP and for Armed Assault. Our mod is in cooperation with W39 mod Our mod issued alpha version of Slovak Pack for OFP our WebPage Heavy machinegun vz.7/24 Â | Kar-98k Lt-35 Â Â Â Â Â Â Â Â Â Â Â Â Â Â | Cannon against traction vy.37 Lt vz.34 Â Â Â Â Â Â Â Â Â Â Â Â Â | Lt vz.39 Next Pic: ZH 29 - Automatic Rifle;Interior of "Rop" with Heavy machine gun vz.37; Interior of "Rop" with Heavy machine gun vz.37 #2 Share this post Link to post Share on other sites
Col. Faulkner 0 Posted December 29, 2006 I'm very pleased to see some good (and "different") early Second World War stuff. Can you explain a bit more? These are Slovak troops - who were allied to the Germans (until 1944) and fought on the Eastern front, yes? Share this post Link to post Share on other sites
Clavicula_nox4817 0 Posted December 29, 2006 I'm not sure, but he might also be referring to the Czech army that opposed the Nazi invasion of the Sudetenland, anyways, I'm also glad to see something come out of WW 2 besides US Army Airborne Lol D-Day normandy. Share this post Link to post Share on other sites
tasi 0 Posted December 29, 2006 These are Slovak troops - who were allied to the Germans(until 1944) and fought on the Eastern front, yes? Yes Share this post Link to post Share on other sites
Col. Faulkner 0 Posted December 30, 2006 I'm also glad to see something come out of WW 2 besides US Army Airborne Lol D-Day normandy. Oh, you ain't seen nothin' yet! Just wait until them modding tools are out! Share this post Link to post Share on other sites
Clavicula_nox4817 0 Posted December 30, 2006 I remember you mentioning the commandos, now that is some very exciting stuff! What are some things you had in mind? Share this post Link to post Share on other sites
Deathstruck 375 Posted December 30, 2006 I remember you mentioning the commandos, now that is some very exciting stuff! What are some things you had in mind? Oh yeah this one, No no, the 'commandos' idea was a disaster back then, now we are focusing on czechoslovakian army ! Share this post Link to post Share on other sites
tasi 0 Posted December 30, 2006 Oh, you ain't seen nothin' yet! Just wait until them modding tools are out!  Yes  Now, we are making in Cinema 4d and 3ds max. Share this post Link to post Share on other sites
MehMan 0 Posted December 30, 2006 Can I get a polycount for those vehicles? Share this post Link to post Share on other sites
tasi 0 Posted December 30, 2006 Can I get a polycount for those vehicles? Yes. Models will be optimized. Â Its around 20 000 (Without optimalization) Share this post Link to post Share on other sites
Col. Faulkner 0 Posted December 30, 2006 I remember you mentioning the commandos, now that is some very exciting stuff! What are some things you had in mind? Well I don't want to hijack this thread (and I will get back on topic at the end of this post) but I'm planning initially to do British Army Commando raiders (like this brave fellow) and Long Range Desert Group with some appropriate missions to go with them. I suppose I'll also have to get into "island making" too for these. Ultimately I want to also do some representative British infantry addon sets from WW2 date until the mid-1980s (the "Project UKF" people already have present day British stuff well-covered). I hope the modelling tools won't be too long in coming! In the meantime I can practise with 3D max and Photoshop like the Czech/Slovak mod guys. Back on topic; as a Bren gun afficionado (and even a "professional user" of one for a while) I'll be chuffed if the Czech/Slovak mod guys (among all their other stuff) will be releasing models of the zb 26 or the zgb! Â Â Â (sorry for the thread derail at the start) Share this post Link to post Share on other sites
tasi 0 Posted December 31, 2006 Zb26 ~ Edit: Zb vz.26 - Armed Assault version Click for full version Share this post Link to post Share on other sites
petrtlach 1375 Posted December 31, 2006 We making models in: 3ds max cinema 4d and textures: Depaint Bodypaint Paint Shop Adobe Photoshop ZGB vz.33 (GB - Great Britain) its czech name for BREN (ZBROJOVKA BRNO-ENDFIELD)...and ZB vz.26 and ZB vz.30 its other czechoslovakai machinegun.. English machinegun BESA its czechoslovakai machiegun ZB 53 (TK vz.37 or TK vz.35 - vz.35 its tank version, german name MG 37 (t) ). Share this post Link to post Share on other sites
MehMan 0 Posted December 31, 2006 Can I get a polycount for those vehicles? Yes. Models will be optimized. Â Its around 20 000 (Without optimalization) That's quite a lot! Even ArmA won't be able to handle that. And that machine gun model there looks like it's going to be very laggy when you'll have more than 5 onscreen. Share this post Link to post Share on other sites
tasi 0 Posted December 31, 2006 All models will be optimized  For example on tanks strips,... Share this post Link to post Share on other sites
JdB 151 Posted December 31, 2006 Its around 20 000 (Without optimalization) That's quite a lot! Even ArmA won't be able to handle that. And that machine gun model there looks like it's going to be very laggy when you'll have more than 5 onscreen. High poly models are used to generate normal maps, so that the low poly version will look 90% identical like the high poly version, but without the insane polycount Share this post Link to post Share on other sites
MehMan 0 Posted December 31, 2006 Yes, I am aware of that, but normal map models usually have higher polycounts than 20,000. Share this post Link to post Share on other sites
DeadParrot 0 Posted January 1, 2007 JdB High poly models are used to generate normal maps, so that the low poly version will look 90% identical like the high poly version, but without the insane polycount Is that the process they call texture baking? Make a high poly model, render it and apply the resulting texture to a low poly model. Applied in some cockpits in Il-2 for example the Polikarpov I-185 fighterprototype. Tasi The model 7/24 is a Schwarzloze? Interested because I experimented with bunkers the dutch model 08/15 was being built into in the Netherlands. Also interested in the model and code for the bunkers. Share this post Link to post Share on other sites
tasi 0 Posted January 1, 2007 The model 7/24 is a Schwarzloze? Yes. Hevy Machinegun (HM) is modified HM vz.7 - Schwarzloze. Adjustment and production did do ammunition works "Janecek". Share this post Link to post Share on other sites
MehMan 0 Posted January 1, 2007 High poly models are used to generate normal maps, so that the low poly version will look 90% identical like the high poly version, but without the insane polycount Is that the process they call texture baking? Make a high poly model, render it and apply the resulting texture to a low poly model. Applied in  some cockpits in Il-2 for example the Polikarpov I-185  fighterprototype. JdB knows what he's talking about, he was refering to me. But what doesn't seem to be clear with you? Yes, normal maps(at least good ones) are generated from highpoly models, usually a capable program like 3dsmax generates them by comparing the low poly and the high poly and then from that generates the normal map. Texture baking is a process where you apply shadows onto the texture via a capable program like 3dsmax, you apply lighting in the scene, render it and the render output will be your texture or texture map with highlights and shadows implemented. I tried this once, but I didn't like it a lot, didn't give me the desired effect. Share this post Link to post Share on other sites
petrtlach 1375 Posted January 1, 2007 DeadParrot: TK vz.7/24  uses system Schwarzlose  but Producer Zbrojovka Janecek and caliber 7.92 mm mauser (Schwarzlose 1907 he has 8 mm). CSR exportet Tk vz.7/24 in China, Tukay, Columbien and Brasilien.  Texture I making in Bodypaint 2.5 (UV maping).  this models are making in CInema 4d and no in 3ds max . Share this post Link to post Share on other sites
tasi 0 Posted January 1, 2007 WIP Zb26 ~ Edit Zb26 Complete ! Very thanks to Army History club Břeclav for help ! Share this post Link to post Share on other sites
MehMan 0 Posted January 1, 2007 this models are making in CInema 4d and no in 3ds max Yes, I understand that, I was explaining to DeadParrot a bit of what is what. Share this post Link to post Share on other sites
petrtlach 1375 Posted January 2, 2007 TASI: ZB vz.26 I heave for AA with 10 000 polygons and for OFP I heave this model with 3500 polygons . OFP version will new in Slovackpack update. Making time 4 Hours model and 5 hours uv maping and texture. Good time. Making in Cinema its ( compared to oxygen) jam. And texture to. MehMan Sorry. OK. Share this post Link to post Share on other sites