Deadfast 43 Posted August 10, 2007 "You won't see anything amazing" Are you kidding me ? This is the most amazing I saw in ages ! Can't way to try it out myself ! BTW: can you load passagers into vehicle after it's been loaded with cargo ? Share this post Link to post Share on other sites
Scrub 0 Posted August 10, 2007 SOMEBODY likes anime a lot! lol Amazing abilities. Logistics and resupply is now a viable profession in ArmA. Just a question, do you limit the objects in your script based on distance from player? Say, all objects in a trigger area that is SetPos'ed to the player or vehicle? Awesome work! Great things are coming.. BIS has a fine wine on their hands. Methinks it will be hard to get people to put down ArmA and buy Game 2. Share this post Link to post Share on other sites
Auss 208 Posted August 10, 2007 Great work guys, would be an excellent addition to CTI Share this post Link to post Share on other sites
Commando84 0 Posted August 10, 2007 omg omg that was some crazy music, but totally awesome scripts there! Btw does the crates and stuff take upp the soldiers cargo slots? Like can i load soldiers and cargo in the same truck? This system can really make sure that my troops wont run out of ammo in the battlefield for sure Also this could open up for other types of missions like transports and logisitics, would be nice if there could be anims for carrying the crates to the backside of the truck or something, but that is something for the future. This script and fast roping is like the best scripts im waiting for right now! Share this post Link to post Share on other sites
Guest RKSL-Rock Posted August 10, 2007 Stepping slightly on UNN’s Thunder (sorry mate) I promised another update last week on the Farles Cessna 182. Click For Bigger Image Click For Bigger Image            Click For Bigger Image Click For Bigger Image           Click For Bigger Image As with most of our other stuff…the inevitable Video HIGH Res Download @ RKSL Studios LOW RES Version @ You Tube Share this post Link to post Share on other sites
[aps]gnat 28 Posted August 10, 2007 All versions support both single player and multiplayer. First off ...... <span style='font-size:13pt;line-height:100%'>WOW</span> Second, the bit I was waiting for the whole video was a flying cargo chopper .... And to your text quoted above .... REALLY?!! .... in MP double WOW ...... but how? I didn't see any setpos ever working in MP so I'm guess you have some sort of cargo proxy system worked out. Share this post Link to post Share on other sites
KeyCat 131 Posted August 10, 2007 Stepping slightly on UNN’s Thunder (sorry mate) I promised another update last week on the Farles Cessna 182. Thanks for the update! Really looking forward to this Cessna... Ohh and the cargo system looks very nice indeed especially since you aim for MP compability! /KC Share this post Link to post Share on other sites
Blue_Flight 0 Posted August 10, 2007 Fantastic video once again, love the cockpit . Can you say how much has still to be done on the cessna? Share this post Link to post Share on other sites
bravo 6 0 Posted August 10, 2007 Fantastic feature! all we need now are the animations for it ArmA is growing every minut... tic tac, tic tac.. edit: <s>Sorry, i have to ask this: Will it work in Multi Player?</s> edit2: stupid question, already answered before, im happy now and waiting Share this post Link to post Share on other sites
Guest RKSL-Rock Posted August 10, 2007 Fantastic video once again, love the cockpit  .Can you say how much has still to be done on the cessna? Off the top of my head...Farles may be able to add more: - Slight change in handling via geolod - Calibrate the flight instruments properly - Serial Numbers Scripts - Lights and beacons - Hit points - Integrate the different skins ...I think thats all.  Farles has a new job and is busy in real life, VXR too, you've seen what UNN is up to with the cargo system and I'm just coming off a nasty work schedule too.  Things are moving slowly but they are moving! Share this post Link to post Share on other sites
4 IN 1 0 Posted August 10, 2007 again, hats down to you all take your time m8, i can wait Share this post Link to post Share on other sites
Zero_uk 0 Posted August 10, 2007 Nice ! i cant w8 for this addon Share this post Link to post Share on other sites
Blue_Flight 0 Posted August 10, 2007 Fantastic video once again, love the cockpit .Can you say how much has still to be done on the cessna? Off the top of my head...Farles may be able to add more: - Slight change in handling via geolod - Calibrate the flight instruments properly - Serial Numbers Scripts - Lights and beacons - Hit points - Integrate the different skins ...I think thats all. Farles has a new job and is busy in real life, VXR too, you've seen what UNN is up to with the cargo system and I'm just coming off a nasty work schedule too. Things are moving slowly but they are moving! Sometimes i wish people with your talent could work on our beloved addons 8 hours a day as a job but that´s of course only fantasy Share this post Link to post Share on other sites
wolfbite 8 Posted August 10, 2007 Far out man. Allways something amazing whenever theres updates here. Top stuff guys Share this post Link to post Share on other sites
VXR 9 Posted August 10, 2007 - Integrate the different skins...I think thats all. Â Farles has a new job and is busy in real life, VXR too, you've seen what UNN is up to with the cargo system and I'm just coming off a nasty work schedule too. Â Things are moving slowly but they are moving! I will be away for a week on vacation, when I am back.. school starts and I hope to have alot more time to work on stuff There are 2 colors for the Cessna at the moment, one still has to be made but that wont take long. Share this post Link to post Share on other sites
UNN 0 Posted August 10, 2007 BTW, what will the max view radius be for the overhead view? It could be abused if this system ever reaches MP. I don't think I need to take it beyond what’s already shown? It's less than the default radius you get with the command view. I might add the option to zoom in, set a user defined restriction on it or even disable the overhead view, if that’s what the mission designer wants. Also The ability to scroll round the map will be limited to the loading radius for the selected vehicle. BTW: can you load passagers into vehicle after it's been loaded with cargo ? You can have a combination of infantry and cargo, any infantry occupying a designated cargo slot will be ejected when it's loaded. But when it comes to an addon that has not been designed with the Cargo system in mind, like the BIS vehicles. Then you might get some clipping with the passengers and the adjacent cargo, but not much. If you choose your cargo anims carefully when your making a config for a vehicle, then the problem can be avoided. SOMEBODY likes anime a lot! lol Amazing abilities. Logistics and resupply is now a viable profession in ArmA.  Just a question, do you limit the objects in your script based on distance from player?  Say, all objects in a trigger area that is SetPos'ed to the player or vehicle? Lol..Yeah, it kind of turned out that way. It started off with a slightly more conventional band called Pizzicato Five and ended up their, after ever increasing extremes ATM there is a 50m loading radius between cargo and transport. Also this could open up for other types of missions like transports and logisitics, would be nice if there could be anims for carrying the crates to the backside of the truck or something, but that is something for the future.  This script and fast roping is like the best scripts im waiting for right now! I'm following that fast rope thread myself. There is still under slung loads and para drops to be added at some point. It would be nice to have something that resembles real world physics. I could probably spend a lifetime just working on new cargo objects and functionality, but we have to draw the line somewhere. The Cargo system is just a small part of the overall system we want to implement. If it turns out to be useful, then we at RKSL, would be happy to collaborate with anyone who wants to expand it further. Second, the bit I was waiting for the whole video was a flying cargo chopper ....  And to your text quoted above .... REALLY?!! .... in MP double WOW ...... but how? I didn't see any setpos ever working in MP so I'm guess you have some sort of cargo proxy system worked out. I'm afraid it's bare essentials at the moment. But I still have plenty more music So if I can get my hands on something big enough to fit some vehicles in, I will try and oblige. It's all proxy based, so it helps reduce the number of scripts running in the background and network traffic. Stepping slightly on UNN’s Thunder (sorry mate) I promised another update last week on the Farles Cessna 182. No worries, keep em coming Share this post Link to post Share on other sites
-HUNTER- 1 Posted August 10, 2007 I'm just coming off a nasty work schedule too. Things are moving slowly but they are moving! Yeah, so how did the trainrides go? The Cesna looks awesome aswell. Sooo many great addons by just 1 team! and @UNN So would it be possible add stuff to a (example) sea container, and then also put the whole container onto the back of a truck? How far could you go with that? Would it be possible to load objects onto other objects and then also load that object onto another? Stuff > Pallet > Container > Truck/Ship Edit FINALLY Ive found a decent version of 3DSmax... Goes off to build a sea container! Share this post Link to post Share on other sites
lee_h._oswald 0 Posted August 10, 2007 I love the cargo system!! Thanks for making such a fantastic job! MfG Lee Share this post Link to post Share on other sites
_BARNS_ 0 Posted August 10, 2007 great work guys ... are you building this plane too??? http://img158.imageshack.us/img158....MG] Share this post Link to post Share on other sites
VXR 9 Posted August 10, 2007 great work guys... are you building this plane too??? http://forums.bistudio.com/oldsmileys/wink_o.gif' alt='wink_o.gif'> Thank you all for your great compliments! Share this post Link to post Share on other sites
Guest RKSL-Rock Posted August 10, 2007 great work guys... are you building this plane too??? http://img158.imageshack.us/img158....MG] Yup we're going to be making the F-35B aka JCA (for the RAF/RN types lurking around here.) Share this post Link to post Share on other sites
UNN 0 Posted August 11, 2007 So would it be possible add stuff to a (example) sea container, and then also put the whole container onto the back of a truck?  How far could you go with that? Would it be possible to load objects onto other objects and then also load that object onto another? Stuff  > Pallet > Container > Truck/Ship Yeah, we plan on adding support for generic crates and containers. It helps reduce the number of proxies and also helps with small or awkward cargo. We can have loaded vehicles as cargo, but for now, they probably won't show their cargo. So if you load a truck full of ammo crates into the back of a Hercules, you won't see the crates on the loaded truck until you unload the truck again. If someone came up with an addon that warranted it, then I could add it as a special feature for that addon. Share this post Link to post Share on other sites
-HUNTER- 1 Posted August 11, 2007 Because for the sake of realisme some people might want to play supply convoy. They could load up what they need at base in their supply hangar. And set out. But also for coop missions you could use the containers first as cargo and or use special modded containers like bunker sleeping units, or command and control units. So many options are now open, that is great work! Thanks! Share this post Link to post Share on other sites
BlackScorpion 0 Posted August 11, 2007 Is that some Scaled Composites stuff you've got going on (the pusher-prop white thingy)? How about a... ummmm... Boomerang? Dual engines but asymmetric layout, but no handling problems with one engine. And idea, maybe? Share this post Link to post Share on other sites
UNN 0 Posted August 11, 2007 Because for the sake of realisme some people might want to play supply convoy. They could load up what they need at base in their supply hangar. And set out.But also for coop missions you could use the containers first as cargo and or use special modded containers like bunker sleeping units, or command and control units. So many options are now open, that is great work! There is an element of eye candy for the mind, to it. You don't really need to have visible cargo. But there is some tactical advantage to it as well. At least in some cases, you can see what vehicles are carrying and act accordingly. Not sure how realistic it is? But something like this: Would be really handy for me, when it comes to scouting in a CTI. Seen as I prefer to play as a Squad Leader. BTW If there are any other default Arma objects you would like to see as cargo. Let us know. Share this post Link to post Share on other sites