l etranger 5 Posted December 22, 2006 Hello I m trying to setup a dedicated server for the demo but it seem to be a no go. what i did : ArmADemo.exe -server -host -config=server.cfg -port=2302 With a workign server.cfg (stole from our Full version dedicated server). The server accept connection, i can login as admin, or vote as player, but once i pick up a mission, nothing happen. It look like the server can't load the missions at all. (look like the server can't read mission from the bank.) anyone tried? I tryed the -init=playmission["","M03CapturetheIsland"] but no luck too, seem it can't read mission in console mode. Share this post Link to post Share on other sites
leehy 0 Posted December 22, 2006 How to set default missions in DEMO Dedi? class Missions { class Mission01 { template = ??; cadetMode = 1; }; }; Share this post Link to post Share on other sites
Hudson 0 Posted December 22, 2006 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Missions { class Mission01 { template = MPMissions\01Cooperative.SaraLite; cadetMode = 1; }; class Mission02 { template = MPMissions\02CaptureTheFlag.SaraLite; cadetMode = 1; }; class Mission03 { template = MPMissions\03ConquerTheIsland.SaraLite; cadetMode = 1; }; }; Im not sure if this code works or not but it should look something like that. The missions are in the addons folder, inside the MPMissions.pbo file. I read somewhere that the demo exe has a problem running in dedicated server mode. You will need to wait untill tomorrow for the dedicated server fix. Share this post Link to post Share on other sites
aussie dave 0 Posted December 22, 2006 you can't use the -server command with the demo.exe they will release a server.exe for it tomorrow Read This About ArmA Demo dedicated server hosts:it's currently not possible to play using it nor using the -server commandline argument (and readme is incorrect in this part for the 1.03 demo exe). We're going to adress this soon (by releasing a new exe needed for that), hopefully tomorow. Share this post Link to post Share on other sites
leehy 0 Posted December 22, 2006 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Missions { Â Â class Mission01 Â Â { Â Â Â Â template = MPMissions\01Cooperative.SaraLite; Â Â Â Â cadetMode = 1; Â Â }; Â Â class Mission02 Â Â { Â Â Â Â template = MPMissions\02CaptureTheFlag.SaraLite; Â Â Â Â cadetMode = 1; Â Â }; Â Â class Mission03 Â Â { Â Â Â Â template = MPMissions\03ConquerTheIsland.SaraLite; Â Â Â Â cadetMode = 1; Â Â }; Â Â }; Im not sure if this code works or not but it should look something like that. The missions are in the addons folder, inside the MPMissions.pbo file. I read somewhere that the demo exe has a problem running in dedicated server mode. You will need to wait untill tomorrow for the dedicated server fix. thanks, but not working Share this post Link to post Share on other sites
Hudson 0 Posted December 22, 2006 Thats because you can not run a dedicated server right now. Read the thread Aussie Dave linked to. Share this post Link to post Share on other sites
Tommo 0 Posted December 22, 2006 Yeah I tried as well, just have to wait. That, or I could just go and play full version ArmA :/ Share this post Link to post Share on other sites
leehy 0 Posted December 22, 2006 i am already runing DEMO with -server, but map is problem, just map, Working demo and server.cfg is very fine Share this post Link to post Share on other sites
l etranger 5 Posted December 22, 2006 Ok thank, we will wait for the fix so we can load the map. Share this post Link to post Share on other sites
WOLFGiJoe 0 Posted December 22, 2006 i am already runing DEMO with -server, but map is problem, just map, Working demo and server.cfg is very fine Same here... Not sure how to get the map/mode to run... We want to run a 60 Player Capture the Island server but it is very unclear on how to do that... Share this post Link to post Share on other sites
Jack-UK 0 Posted December 22, 2006 Dont worry, expect a dedicated server exe later today... if not... tomorrow. Should solve a lot of lag and MP crashes, as systems are struggling to run ArmA alone let alone with other players connecting to a system as a server... I hope i get about 999999999 thousand pounds for xmas as im gonna need a supercomputer to run this game just for >20 FPS lol Share this post Link to post Share on other sites
RN Escobar 0 Posted December 22, 2006 nah 1500 will do it nice i spent a bit less than that and i get 60+FPS everywhere with everything cranked Share this post Link to post Share on other sites
Jack-UK 0 Posted December 22, 2006 Yeah but i aint willing to spend so much money because one game is poorly optimized. Share this post Link to post Share on other sites
RN Escobar 0 Posted December 22, 2006 its not poorly optimised, just 99% of peoples systems suck ass "this game wont run on my radeon AIW 7200 with a whole 64Mb of graphics ram, what a shit program" nah, shit gfx card is the trouble there i'm getting real bored of reading posts in this style, yes the game has some bugs, but your hardware barely scraping minimum spec aint a problem with the game Share this post Link to post Share on other sites
Jack-UK 0 Posted December 22, 2006 I disagree, I have a Radeon 9550 256mb, although it is a couple of generations old im dissapointed about getting less than 10 FPS on minimal settings at 800x600 resolution. This compares to Americas army/Battlefield 2 on 1152x860 resolution with graphics on MAXIMUM and getting 60-80 FPS. Operation Flashpoint: CWC never had this much of a problem in terms of hardware requirements, and although this game has very very good graphics less than 10 FPS for the majority of gamers is simply not good enough to be honest... And not all of us can afford top of the range gaming rigs. Share this post Link to post Share on other sites
RN Escobar 0 Posted December 22, 2006 right a 9550 taken direct from AMD/ATI website Quote[/b] ]4 parallel pixel pipelines 2 programmable vertex shader pipelines 128-bit dual-channel DDR memory interface so u expect a card with 4 pixel shaders and 2 vertex shaders to cope with a game like this? wake up and smell the coffee Share this post Link to post Share on other sites
Janecky 0 Posted December 23, 2006 Quote[/b] ]I have a Radeon 9550 256mb, although it is a couple of generations old im dissapointed about getting less than 10 FPS on minimal settings at 800x600 resolution.This compares to Americas army/Battlefield 2 on 1152x860 resolution with graphics on MAXIMUM and getting 60-80 FPS. Well, that sounds like a big fat lie, no way 9550 Radeon will run BF2 on max setting 80FPS! Share this post Link to post Share on other sites
Jack-UK 0 Posted December 23, 2006 It varies, ive got it up towards 80 FPS, usually lower i'd admit, ive also overclocked my GPU... But i have got up to 80 depending on location. Any update on the Demo dedicated server exe? I read somewhere that it was due yesterday.. delayed till after xmas now ? Cheers Share this post Link to post Share on other sites
jphilapy 0 Posted December 25, 2006 right a 9550taken direct from AMD/ATI website Quote[/b] ]4 parallel pixel pipelines 2 programmable vertex shader pipelines 128-bit dual-channel DDR memory interface so u expect a card with 4 pixel shaders and 2 vertex shaders to cope with a game like this? wake up and smell the coffee My 9550 128 runs arma at 20 fps at 800x600 res. {Sadly my nvidia 5200 fx with 256 mb ram only gets 5 fps.} My pc is a 1.5ghz dual zeon. I wonder if that helps. Jeff Share this post Link to post Share on other sites
Jack-UK 0 Posted December 25, 2006 Yeah i got the 9550 with 256 mb and ive overclocked it to get up to 30 FPS, the game is now playable and enjoyable (excluding the lag and areas of heavy foilage) though i have to put the game on minimum GFX which is dissapointing as the game has such brilliant GFX, im upgrading in the new year.. Share this post Link to post Share on other sites
SamuraiMushroom 0 Posted December 25, 2006 its not poorly optimised, just 99% of peoples systems suck ass"this game wont run on my radeon AIW 7200 with a whole 64Mb of graphics ram, what a shit program" nah, shit gfx card is the trouble there i'm getting real bored of reading posts in this style, yes the game has some bugs, but your hardware barely scraping minimum spec aint a problem with the game I REALLY disagree. The game is poorly optimised, or at least the demo is. I have a ASUS A8N-SLI Mobo Two SLi Linked nVidia 7600 GT's 2GB's of RAM AMD Athlon 64 X2 Dual Core processor 3800+ The game gets rediculously laggy when you're playing anything but the COOP mission. The main reason for this is that NPC's spawn when you get near to their bases, and they don't stop spawning or despawn when you get far away. If I could run a dedicated server on one processor and the client on the other, things would be fine, but so far, the dedi exe doesn't work with the demo and the -server switch doesn't either. The demo has really been a disappointment to me. There are tons of bugs, though the game is the most realistic thing I've ever seen, some things are fucking rediculous, and the lag gets so bad when I host, after 10 minutes I can't even play. Share this post Link to post Share on other sites
IC-Mixx 0 Posted December 26, 2006 So have they gotten up and fixed the demo vs dedicated server issue yet? I haven't seen anything written Share this post Link to post Share on other sites
Jack-UK 0 Posted December 26, 2006 Nope, but its understandable as it is Xmas, but in all fairness it should have been released with the demo itself... Share this post Link to post Share on other sites
W�dge 0 Posted December 27, 2006 Can any of the Mods or Devs at least let us know when they think a fix/patch might be out. Many thanks Wedge Share this post Link to post Share on other sites
-BEWARE-Spaz 0 Posted December 27, 2006 Yeah a date would be nice.. Share this post Link to post Share on other sites