shark-attack 2 Posted April 1, 2008 hi mate is this mp co op friendly ? Share this post Link to post Share on other sites
loyalguard 15 Posted April 1, 2008 hi mate is this mp co op friendly ? I won't speak for Kronzky but from my own experiences with UPS I have had no problems with it...it runs very smooth. Share this post Link to post Share on other sites
Binary 0 Posted April 23, 2008 hi mate is this mp co op friendly ? It most certainly is. I have used this script for more than 15 Coop missions now, with almost no performance hit and great patrol paterns for coop. Edit: Just to clarify - works on dedi mp server Share this post Link to post Share on other sites
JanMasterson 0 Posted January 21, 2009 Thanks for that great mission added value Kronznky. By the way, because of an unknown reason, I've been unable to use the "RANDOMUP" parameter successfully, none of the unit ending on a roof. Tried on several maps, both BI's and 3rd party's, and over buildings which have stairs or ladders. Would anyone had a similar experience and found a solution? Cheers Share this post Link to post Share on other sites
SD_BOB 10 Posted January 21, 2009 I have tried this aswell, only on the afghan village tho. Figured it was the custom buildings on the map. Share this post Link to post Share on other sites
evilnate 0 Posted April 25, 2009 I still have syntax errors when trying to use the clone option. nul=[this,"patrol1",randomdn,min:2/max:8,track] execVM "scripts\ups.sqf" What am I doing wrong here? Share this post Link to post Share on other sites
viper.cless 1 Posted April 25, 2009 nul=[this,"patrol1",randomdn,min:2/max:8,track] execVM "scripts\ups.sqf" What am I doing wrong here? IIRC it should be like nul=[this,"Alpha","RANDOM","MIN:",2,"MAX:",8,"TRACK"] execVM "scripts\ups.sqf" Share this post Link to post Share on other sites
twisted 128 Posted June 29, 2009 hi. is there a way to activate this script a while after the unit has been created. for example, i want units to board a helicopter, fly to a location, dismount and then begin this script. also does this script allow AI groups to work together? or do they all do their own thing? edit - forgot to congratulate on this script. it is fantastic and certainly on of the staples for my arma/arma2 editing. cheers! Share this post Link to post Share on other sites
Mc Speedfreak 10 Posted June 29, 2009 uhm.. isnt it possible to start the script via the waypoint init? that should do what you want... Share this post Link to post Share on other sites
twisted 128 Posted June 29, 2009 (edited) Mc Speedfreak;1337090']uhm.. isnt it possible to start the script via the waypoint init? that should do what you want... cheers. i looked at the readme and did not see it but i'll look again now. read the readmeagain and did not spot it. do you mean putting... groupname = [this' date="Alpha"] execVM "ups.sqf" in the waypoint init section? Edited June 29, 2009 by twisted Share this post Link to post Share on other sites
THEBLITZ6794 10 Posted July 16, 2009 does it work for arma 2/can you port it to arma 2 Share this post Link to post Share on other sites