Sentry 0 Posted August 18, 2007 Now, the GDI & NOD Construction Yard model is finished. The Construction Yard is the basic structure which allows you to build any other structures. You cant build a base without this structure, so its the most important one. It's accessible to infantry for hiding and fighting. And ofcourse, its not the only one building which we have finished, so in the next following days we will post some more render pictures about buildings and units. Here are 2 render pictures: Picture click Picture click Picture click Model by Sam Share this post Link to post Share on other sites
Commando84 0 Posted August 19, 2007 nice model! would be sweet to see some textures too Share this post Link to post Share on other sites
Sentry 0 Posted August 19, 2007 nice model! would be sweet to see some textures too ye thats the point! we are currently searching new texture artists! we have currently only one, and he is also busy in other mods. so the progress is very slow. pleeeease..... isnt some one here which can help us?! Sentry Share this post Link to post Share on other sites
Jack Hammersmith 0 Posted August 29, 2007 Lo community, we got some news for you. GDI Light Infantry & GDI Assault Rifle models are finished. The usual stuff: GDI Light Infantry model by Sam big view big view Some unusual stuff ^^: GDI Light Infantry ingame with new Enemy Islands and Tiberian Sun sky WIP big view big view Light Infantry front walking Light Infantry front sprinting Light Infantry back big view New feature: Headlight which is movable with the head Headlight NV Headlight in action Assault Rifle: Model by Rick big view More interesting news on our website www.tiberian-genesis.org Your Tiberian Genesis Staff Jack Hammersmith Share this post Link to post Share on other sites
Sennacherib 0 Posted August 30, 2007 just amazing you have made an incredible job. Share this post Link to post Share on other sites
Sentry 0 Posted August 30, 2007 Thanks! Erm to note, the Assault Rifle of GDI isnt finished, iron sights and some details are missed Sentry Share this post Link to post Share on other sites
.kju 3245 Posted August 30, 2007 looks kewl btw do you use stock cnc1/cnc3 sounds or (some) "selfmade"? Share this post Link to post Share on other sites
ricoadf 0 Posted August 30, 2007 looks kewl  btw do you use stock cnc1/cnc3 sounds or (some) "selfmade"? Why would they use C+C3 crap They use C&C2 Tiberian Sun sounds. Share this post Link to post Share on other sites
.kju 3245 Posted August 30, 2007 In Germany it had different naming schema cnc3 german = cnc2 tiberium sun Share this post Link to post Share on other sites
Sentry 0 Posted August 30, 2007 looks kewl btw do you use stock cnc1/cnc3 sounds or (some) "selfmade"? thanks! we will use some tracks of the original game Tiberian Sun, i dont think that we will do some self made, maybe some remixes, and for some better sound quality. Sentry Share this post Link to post Share on other sites
Thunnder Bunny 0 Posted September 2, 2007 It all looks fantastic! Is there a need for programs like Fwatch to animate the C&C mech units in ARMA? Or does ARMA already allow walking mech animations? Not sure off the top of my head which c&c mech used em, Jug or titan. Share this post Link to post Share on other sites
Sentry 0 Posted September 2, 2007 It all looks fantastic!Is there a need for programs like Fwatch to animate the C&C mech units in ARMA? Or does ARMA already allow walking mech animations? Not sure off the top of my head which c&c mech used em, Jug or titan. We have used the FWatch for the Juggernaut. We have to search in ArmA some other ways, i think we already know how we do the walker anims In the next weeks we will post something about the GDI Wolverine, he is the smallest mech, so i think we will show it with an animation. Sentry Share this post Link to post Share on other sites
Commando84 0 Posted September 2, 2007 sweet screens of the troops! cant wait too see and hear the mechs ingame Share this post Link to post Share on other sites
Sentry 0 Posted September 4, 2007 Atm one of our modelers is working on the GDI Disc Thrower, I think this unit will be soon showable. And ofcourse his discs which he throws are working fine Sentry Share this post Link to post Share on other sites
Sentry 0 Posted October 25, 2007 Hi all! a good news for the community! We are now back in town, back in the net with our homepage! We will release soon some new news, hot news, and ofcourse some informations about the closed BETA test for any questions, ideas, or infos? register in our forum, and tell us your opinion! you can reach it now here: http://www.tg-mod.net Thanks you and let's c'ya all! BROTHERHOOD OF NOD...PEACE THROUGH POWER! cheers Sentry Share this post Link to post Share on other sites
Sentry 0 Posted October 28, 2007 new news @ http://www.tg-mod.net our forum is also ready, if you got any questions, ideas about the Tiberian Genesis mod, so ask them there. much easier for us to answer them as such in every other forum and ofcourse to comment our work, to give your statement for it :P cheers Sentry Share this post Link to post Share on other sites
NoRailgunner 0 Posted October 28, 2007 Yes join the dark side of force...erm NOD How is the progress stat? Do those mech vehicles move? Thinking of Battletech but yes they've got stricter rules and Sahrani is too small and beautiful for OmniMechs. Beside nobody knows how it can be exactly done/played without having a MechFunShooter. Waiting to kick those nice guy GDI again. Share this post Link to post Share on other sites
volkov956 0 Posted October 29, 2007 now this would make an interesting CTI mission when its released Share this post Link to post Share on other sites
Sentry 0 Posted October 29, 2007 Yes join the dark side of force...erm NOD How is the progress stat? Do those mech vehicles move? Thinking of Battletech but yes they've got stricter rules and Sahrani is too small and beautiful for OmniMechs. Beside nobody knows how it can be exactly done/played without having a MechFunShooter. Waiting to kick those nice guy GDI again. we will try to get to it a good animation for his movements. isnt that easy to do. Share this post Link to post Share on other sites
xnodunitx 0 Posted October 29, 2007 Specular map is still WIP, Arma apparently shows them far different then what 3dmax does which is why the bullets and overall shading of the mech looks off. I'v been fooling around with it and am trying to find a solution as to what the deal is and how to fix it so that only the silver parts refract a bit more light but not quite as much as they do now. Btw, love the dropship in the second ingame picture Share this post Link to post Share on other sites
Sentry 0 Posted October 30, 2007 Btw, love the dropship in the second ingame picture Ye i have extra added it in only one pic, and extra in the foggy place, so you cant really see what it is Share this post Link to post Share on other sites
Sentry 0 Posted November 14, 2007 New News about us, it is the last news for arma. more informations check out here http://www.tg-mod.net/ maybe we will see some guys from here there. Have a nice time guys! Sentry Share this post Link to post Share on other sites
Deadeye 1 Posted November 14, 2007 So sad Good luck on Crysis though ! Share this post Link to post Share on other sites
Commando84 0 Posted November 14, 2007 noooooo damn i had high hopes for this mod, oh well hope it works out for ya. But imo wont it be a bit annoying when you wont be bale to choose all the road way settings and stuff and have to go with what the engine uses? Share this post Link to post Share on other sites
nastros 0 Posted November 14, 2007 another great mod lost to crysis maybe its a sign Share this post Link to post Share on other sites