maxqubit 1 Posted December 20, 2006 Vegas deserves credits for finally getting a 'cover' system right. Whats right about turning your back against your enemy and have an out of body experience while looking at them? Whats wrong with the traditional and reallistic lean? For me, but that is personal, the Vegas way works, the other i was never happy with. My explanation is that with the Vegas way you have a better idea how your body is positioned in respect to the wall/corner. The strict first person view (which is too limited because in reality you have periphial view and body contact feedback and such) it is just a tad too 'clumsy', tweaking you position just a bit too long to get it right. I can doo it but the Vegas way is just more fluid. A device like TrackIR could help ... perhaps even a lot, but TrackIR devices in FPS are just beginning and probably won't become mainstream anyway. I also note that having your back against the wall is just not possible with a standard first person view, well it is possible but nobody does it because you would look at the wrong direction. In reality i think this 'back to the wall' is a fairly common position and thus it should be in the game, esp. when it is a CQB game. (personally i think the 3rd perspective advantage, while not 'real', perfectly compensates the fact that in real life you have more situational awareness than the strict 'first person view with leaning' offers. The guy who waits around a corner has the advantage ... in the game, because of the 3rd perspective, irl because of the increased situational awareness compared to the simulated virtual world) PS: I'm not a 3rd junkie, i play ArmA on veteran in strict first person view, infantry, tanks, jeeps, helis, etc ... ArmA gamers using 3rd are 'arcade boys' for me:) Share this post Link to post Share on other sites
Baff1 0 Posted December 20, 2006 I also note that having your back against the wall is just not possible with a standard first person view, well it is possible but nobody does it because you would look at the wrong direction. In reality i think this 'back to the wall' is a fairly common position and thus it should be in the game, esp. when it is a CQB game. I can't remember ever having been in this pposition carrying a weapon, and if I was the last thing I would ever do is stick my weapon out around the corner and start blindfiring. What utter nonsense. It's about as tactical as baking cakes. I've no doubt that this is a great game, but it's lost what the R6 had. At the sametime, it's geared up for the console market which never wanted that anyway. So good and bad. Share this post Link to post Share on other sites
maxqubit 1 Posted December 20, 2006 I also note that having your back against the wall is just not possible with a standard first person view, well it is possible but nobody does it because you would look at the wrong direction. In reality i think this 'back to the wall' is a fairly common position and thus it should be in the game, esp. when it is a CQB game. I can't remember ever having been in this pposition carrying a weapon, and if I was the last thing I would ever do is stick my weapon out around the corner and start blindfiring. What utter nonsense. It's about as tactical as baking cakes. I've no doubt that this is a great game, but it's not lost what the R6 had. At the sametime, it's geared up for the console market which never wanted that anyway. So good and bad. What has blind firing to do with having 'your back to the wall'?? It is just a means of peaking and targetting around/over a corner. Perhaps you don't like 3rd ... that is debateable. Anyway, the fact that you CAN blindfire is more realistic than that you can't. But it is up to the person in the game and irl to do it. You wouldn't irl so you do not have to in Vegas ... Btw, rapelling is also in and use of snakecams ... both legit additions i think, and climbing over objects ... another welcome add (or was that in already?) Share this post Link to post Share on other sites
Baff1 0 Posted December 20, 2006 You can now blindfire, where before you could peak and fire. The addition of blindfire at all is not good. This is not the kind of behaviour we want to see in civilian areas. Regardless of third person, that animation is horrendous. It's not the viewing angle, although that doesn't help, it's what he is doing. In my opinion it really sets the tone of the game. You used to be able to climb over stuff in R6 and Rogue Spear. I too welcome rappelling and wirecams. Share this post Link to post Share on other sites
maxqubit 1 Posted December 20, 2006 Regardless of third person, that animation is horrendous. It's not the viewing angle, although that doesn't help, it's what he is doing. Hmmm, i like it. Not a problem for me (although it looks a bit 'action-oriented') In my opinion it really sets the tone of the game. Agreed Share this post Link to post Share on other sites
Sniperwolf572 758 Posted December 21, 2006 I really don't get what's so special about the cover feature, It's been done in kill.switch three years ago, mechanic was exactly like Vegas' if not better. Tho, I've been playing Vegas a bit recently, and it's not the R6 I used to love. More action, too linear, less tactical choices, less weapons, less planning is what defines Vegas. Oh, and the decision that you command two guys simultaneously is a bit...strange. Share this post Link to post Share on other sites
shadow 6 Posted December 21, 2006 the decision that you command two guys simultaneously is a bit...strange. Its not strange and its not dumbed down, its "next-gen" Â Share this post Link to post Share on other sites
AliMag 0 Posted December 21, 2006 About comparing the cover system to the "Face on the wall leaning", I'm not an expert but in hostile environment, I would never face a wall (the only direction where I'm covered) to prepare to peak and by doing so exposing my back to the 3 other sides. I would definitely turn my back to the wall (where I know that I'm protected) to keep a view of the rest of the area and peak once in a while to see what's going on at the corner. Of course, the best of both worlds would be to keep the "face on the wall leaning" for those who want it. The other argument is the TPV when in cover. Maybe UBI should have implement a snake cam system or mirror that gives you the possibility to see behind you when in cover instead of TPV. It would have give the same result and maybe nobody would have complain. And lastly, the blind fire option is really a suppression option that you can use while your units are moving to another location. I hardly never hit anyone doing so and its more a waste of ammo than anything else. Just dont use it if you dont like it. As I said I'm not an expert. Cheers Share this post Link to post Share on other sites
dmitri 0 Posted December 22, 2006 Imagine a SWAT team entering a building - potentially filled with civilians - and firing blindly around corners. Share this post Link to post Share on other sites
AliMag 0 Posted December 22, 2006 No, I dont. Would you throw a grenade in a room full of civilians? Does that mean that the grenades should be removed from the game? Its a feature and as so you use it as you see fit (when no civilians around). Cheers Share this post Link to post Share on other sites
Baff1 0 Posted December 22, 2006 I don't imagine any SWAT style team equiped with grenades in the first place. The S.A.S. use concussion grenades. Blindfire is a feature that detracts form the immersion and the realism of the game. Anti terrorist units do not use suppressive fire. They do headshots. DoubleTap. I don't want you to stick your head down, I want you to stick it out. If my gun is not aimed at an enemies head, the trigger is not pulled. Instead of making R6 stand out as different amongst all the other shooters, it's joined in. Share this post Link to post Share on other sites
AliMag 0 Posted December 22, 2006 In that case just DONT USE IT! Its not like the SWAT units cant blindfire, they dont because they decide to not do it. Do the same. I can understand complaining about a lack of features but not the contrary. Just dont use the ones you dont like. Cheers Share this post Link to post Share on other sites
Baff1 0 Posted December 22, 2006 Because those features have replaced the features I did like. I can't do what I want, but I can do what I don't want. Righto. Not using the ones I don't like renders the game unbeatable. It is designed for you to use those features. If I don't enjoy them, my best option is not to buy the game. Share this post Link to post Share on other sites
USSRsniper 0 Posted December 22, 2006 IF 500 Terrorists with body armor and latest weapons and whole city under siege, some even running around with RPGs (By what i have seen in game, its war not everyday hostage situation). Nobody would use flashbangs, they would use tanks defenitely not 3 man team.... Also seems there is no penetration system, you could hide behind thin metal wall or wooden one and survive the MG fire..... To me its just everyday FPS shooter. Share this post Link to post Share on other sites
AliMag 0 Posted December 23, 2006 I see your point Baff1 and I understand your deception. The game has turned into something you dont really like anymore and I must admit that R6V is not what the series was before. The problem is that it was the only series that offers carefull planing followed by fast brutal action. There is no such games anymore and I agree that its sad. Nothing was more rewarding than taking your time to plan the assault and achieving the mission without loosing any men and all objectives completed. Maybe R6V should have been named something else because it is something else. A good and innovative FPS but still a FPS. I like the game for what it is and have a lot of fun playing it but I agree with you that its not the Rainbow Six that kept us awake (and frustrated ) entire nights. Cheers Share this post Link to post Share on other sites
Baff1 0 Posted December 23, 2006 Looks to be a pretty hot 360 title. I don't think the R6 series is ever going to break back into the PC market particulalry. Share this post Link to post Share on other sites
USSRsniper 0 Posted December 23, 2006 Completed the game on realistic mode, don't see why people whine its hard and impossible? Not going to lies, but this game was easier for me to complete than Raven Shield Share this post Link to post Share on other sites
berghoff 11 Posted December 29, 2006 Completed the game on realistic mode, don't see why people whine its hard and impossible? Not going to lies, but this game was easier for me to complete than Raven Shield Same here on 360, yet it still feels like a mainstream game under those pretty gfx and has nothing to do with rainbow six from old days. Review statements like "Rainbow six is back on track!" is BS (sorry), where has planning, leaning, teams gone too? If a mod team can rebuild R6:LV to somewhat like RvS I'm happy to try it again. Yet still quite good game but nothing to do Rainbow 6 name. Share this post Link to post Share on other sites