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Kirby

WGL5.1 bleeding in missions

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In WGL you bleed to death, right? Right!

Well how do I make this work when I make a mission? It seems when I make a missions then play is (Either single player, multi player, or preveiw) and get shot, i dont bleed.

Is there something I gotta do?

Sorry for seeming like a noob *hides face* goodnight.gif

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Afaik you dont start bleeding every time you are shot. Depends on how badly you are wounded. I don think you need to do anything. I just tried it in the editor and started bleeding from the first shot by an AK74. It sounded like I was hit in the chest .

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There are several WGL game logics one of them may be needed to let you bleed not sure though.

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its jus that 80% of the time im shot on a WGL-playing server, the screen goes white then im bleeding. But when I make a missions and play online (local host thing) or single play, 100% of the time it just does bog stasndard red flash.

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Umm, Mission Editing? Can move into A+M:D if required, just let me know thumbs-up.gif

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I honostly didnt know where this would go...

So yeah, that would be cool man, shove it there...

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hm like InqWiper said basically.

well you need to use WGL classes i think. thats more or less it.

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Are you guys playing pass the parcel with my thread?

PS. Im dumb so... WGL Classes? you mean the WGL units ect.? That dont work either... i think... Ill edit if im wrong...

I was wrong.

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Well are you playing a mission that uses WGL units or a mission that uses only the standard stuff? As far as I know WGL is not a replacement mod so the scripts etc might not work if you're not playing a wgl mission.

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When I played Real Paintball online (Not edited in any way, a BIS CTF) on my old clans server I bled when I was shot.

So I dont know why my missions dont use it when standard BIS missions do.

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Fucking double post

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