Pillum 0 Posted October 21, 2006 The addon is done at(max) 3 to 5 percent, it doesn't have any vegetation...for now. http://img98.imageshack.us/img98/6808/fallujah1ad3.jpg It's a big city, with 2 major Mosque. http://img167.imageshack.us/img167/6849/fallujah2jv0.jpg http://img98.imageshack.us/img98/7281/fallujah3ig6.jpg First, is it worth it ? So, if you got any idea...I'm listening for further modifications. Working with medium textures and medium poly, so everybody will enjoy, whatever PC performance... Share this post Link to post Share on other sites
Rebel Man 431 Posted October 21, 2006 That's good, and good luck . Share this post Link to post Share on other sites
Abs_01 0 Posted October 21, 2006 Well, this is the first bit of feedback you'll get from anyone, so I might as well be the one to do it: Learn how to use the sharp and smooth edges keys in o2 ('u' and 'i', respectively). It will prevent your buildings from having those lighting errors ...and I must say, it's nice to see an Iraqi addon maker that's doing something other than making posts. Abs [Edit: Spelling.] Share this post Link to post Share on other sites
Pillum 0 Posted October 21, 2006 Well, this is the first bit of feedback you'll get from anyone, so I might as well be the one to do it: Learn how to use the sharp and smooth edges keys in o2 ('u' and 'i', respectively). It will prevent your buildings from having those lighting errors ...and I must say, it's nice to see an Iraqi addon maker that's doing something other than making posts. Â Abs [Edit: Spelling.] Thx for reply ! Also for your tip, everything will be adjusted. The interior of the big building(pic #2) will look far better... Share this post Link to post Share on other sites
Pillum 0 Posted October 21, 2006 2 more preview pics : http://img205.imageshack.us/img205/2850/fallujah4zd1.jpg http://img205.imageshack.us/img205/736/fallujah5oq1.jpg Share this post Link to post Share on other sites
olemissrebel 0 Posted October 21, 2006 it's been done, and far superior to that, although unreleased... keep working at it though Share this post Link to post Share on other sites
Pillum 0 Posted October 21, 2006 it's been done, and far superior to that, although unreleased... Â keep working at it though thx for advice, maybe I should just wait for that addon to be released then... you saved me lot of time !!! Share this post Link to post Share on other sites
CameronMcDonald 146 Posted October 21, 2006 Olemissrebel has a way of being very direct and sometimes brutally honest. Sure you can stop working on it if you want, but the only way to get better is by practice. So it's up to you, really. Share this post Link to post Share on other sites
Pillum 0 Posted October 22, 2006 That's ok, I don't want to work on a project that is already advanced...I should do something else... thx  Really w8ting for that one to be released  did someone have a link ? Share this post Link to post Share on other sites
olemissrebel 0 Posted October 22, 2006 I'm not sure when it will be released, as I don't control the mod itself, let alone have anything to do with the actual buildings themselves being made, et cetera. Share this post Link to post Share on other sites
miles teg 1 Posted October 22, 2006 Um...question to olemissrebel.... is this new map medium poly/medium texture/low object count? If not, then I think that this map that Phillum is working on is well worth the effort for those that don't have fast computers OR who like TONS of units in their missions in order to have massive battles. To Phillum: I say go for it! Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Pillum 0 Posted October 22, 2006 Um...question to olemissrebel.... Â is this new map medium poly/medium texture/low object count? Â Â ... for those that don't have fast computers OR who like TONS of units in their missions in order to have massive battles. At first, the goal was to reproduce a realistic version, as much as I can. But, I'm low on ressources (photos of buildings, designs,...). After passing an hour doing a palm that count 6000 faces, everything in the map was running low...lost of time. so 4 now I'm keeping at 1000 max. for big objects, maybe redifining it at 800 and realy make that map a fast gaming speciality. Share this post Link to post Share on other sites
450R 1 Posted October 22, 2006 What's with the negativity? If you don't like it, don't post, especially if you're going to compare it to something that's unreleased that you had no hand in creating. If you HAVE to post, at least give him a tip or some constructive criticism like Abs_01 did instead of just insulting him. Everyone has to start somewhere, no one can open O2 or any other 3D modeler and create an architectural masterpiece overnight. Keep at it, Pillum ... look forward to seeing more in the future. Share this post Link to post Share on other sites
Chris Death 0 Posted October 22, 2006 Quote[/b] ]it's been done, and far superior to that, although unreleased... keep working at it though Guys - i see nothing wrong or very negative in this comment. olemissrebel said that it's been done with better quality - that's true. He then said: although unreleased - that's true. And then he said: keep working on it. What's your problem with this? Keep working on it Pillum. ~S~ CD Share this post Link to post Share on other sites
CanadianTerror 0 Posted October 22, 2006 Sometimes people just need to word their "thoughts" better. Share this post Link to post Share on other sites
Abs_01 0 Posted October 22, 2006 After passing an hour doing a palm that count 6000 faces, everything in the map was running low...lost of time. 6,000 faces? Can you post up a picture of it in o2? I'm sure that it can be greatly improved. Remember that EVERY single detail doesn't have to be modelled. I would be glad to give you some feedback on where to cut back. Also, a lot of things have been started and unreleased. There hasn't been any new news about an Iraqi island for a long time, so I still think you should continue your project. Making an island takes a lot of effort especially when you're creating most of the addons used on it yourself. Abs [PS: As far as olemissrebels "thoughts" go, it makes it seem like Pillum has no hope of ever achieving the high-quality others' have reached. The tone is clearly negative, like most of his/her comments recently.] Share this post Link to post Share on other sites
Pillum 0 Posted October 22, 2006 7458 faces on that one ! loll... http://img284.imageshack.us/img284/4029/palmbn6.jpg What can I do ? Share this post Link to post Share on other sites
Abs_01 0 Posted October 22, 2006 Don't tell me that you modelled each and every single leaf on there. If anything, you should use a few planes to get the general shape (much like the way an artist sketches out the general shape of his subject), and the add the details through textures. You don't need to make each leaf 3d...instead, use a texture with alpha channels to add the "leafiness". Good luck! Abs Share this post Link to post Share on other sites
nephilim 0 Posted October 22, 2006 sorry if i sound harsh but judgin from the pic the palm "has" only like 1k of polys i dont see and detail in it that would justify 6k polygons not at that quality go with what the others said Share this post Link to post Share on other sites
Pillum 0 Posted October 22, 2006 Abs_01, yeah I did, but with copy/paste function okay, then I rather make a static vegetation, anyway my new goal it's making this one a really fast gaming map... somebody want a palm tree ? Share this post Link to post Share on other sites
Pillum 0 Posted October 22, 2006 judgin from the pic the palm "has" only like 1k of polysi dont see and detail in it that would justify 6k polygons not at that quality... the low quality is explain by low quality leaf textures, not polys. see it yourself : http://img75.imageshack.us/img75/7580/untitledap1.jpg Share this post Link to post Share on other sites
Chris Death 0 Posted October 22, 2006 lol - only good that you didn't make a 'needle tree' ~S~ CD Share this post Link to post Share on other sites
Abs_01 0 Posted October 22, 2006 Oh lordie...I hope that my suggestions helped you out. Looking forward to the CPU friendly version Abs Share this post Link to post Share on other sites
Pillum 0 Posted October 27, 2006 a 7 days later updated preview : http://img217.imageshack.us/img217/2092/fallujah6nk5.jpg abs_01 help for it's better look. (sharp&smoot edges) next time I post is for release... or maybe somebody have some other tips ? Share this post Link to post Share on other sites
Chris Death 0 Posted October 27, 2006 Quote[/b] ]next time I post is for release... or maybe somebody have some other tips Yep, release it to be beta tested first and let the users show you what you didn't think about having missed out. ~S~ CD Share this post Link to post Share on other sites