benreeper 0 Posted September 19, 2006 I don't get it. Where was the insult to the newcomer. I thought the question was answered succintly and thoroughly. It is exactly how anyone, who has played OFP alot, and other FPSs enough, would have answered the question. Simply put, you cannot compare the the way OFP handles weapons (actual projectile) and the way other games do (hit/scan) in an apples-to-apples manner. People MUST know the differences before a value judgment can be made. We are not saying CS sucks, we are saying that you cannot paste one part of one system to the other. Comparsons should be made to similiar systems: CS to BIA for example. Does anyone know of another game like OFP (not made by BIS). --Ben Share this post Link to post Share on other sites
Big Dawg KS 6 Posted September 19, 2006 I don't get it. Â Where was the insult to the newcomer. Â I thought the question was answered succintly and thoroughly. Â It is exactly how anyone, who has played OFP alot, and other FPSs enough, would have answered the question. Â Simply put, you cannot compare the the way OFP handles weapons (actual projectile) and the way other games do (hit/scan) in an apples-to-apples manner. Â People MUST know the differences before a value judgment can be made. Â We are not saying CS sucks, we are saying that you cannot paste one part of one system to the other. Â Comparsons should be made to similiar systems: Â CS to BIA for example. Â Does anyone know of another game like OFP (not made by BIS).--Ben Ah thanks for better explaining what I was trying to say. Â Share this post Link to post Share on other sites
MinorInfluence 0 Posted September 20, 2006 I don't get it. Where was the insult to the newcomer. I thought the question was answered succintly and thoroughly. It is exactly how anyone, who has played OFP alot, and other FPSs enough, would have answered the question. Simply put, you cannot compare the the way OFP handles weapons (actual projectile) and the way other games do (hit/scan) in an apples-to-apples manner. People MUST know the differences before a value judgment can be made. We are not saying CS sucks, we are saying that you cannot paste one part of one system to the other. Comparsons should be made to similiar systems: CS to BIA for example. Does anyone know of another game like OFP (not made by BIS).--Ben he said that OFP is not even close to CS in any way Thank god. i wasnt saying this game needs to be cut and pasted from other games its fine how it is i love it. But dont take my first comment wrong either. Thats why i hesitate to bring up other games cus this place is for ArmA, i understand that, i was just pointing out and asking questions about other ideas and gameplay from other games and how it could be implemented and if it was would anyone would like it, i.e. recoil. That is all, since i now how sturred up some kind of hornets nest i have droped the topic or post that i made because i guess i did more harm than good in my opinion/question, sorry for whatever i did wrong. Share this post Link to post Share on other sites
twisted 128 Posted September 20, 2006 i really hope they taker recoil beyond a straight up and down type effect. many guns kick more to the sides than up. straight up and down is soooo old game style and very dated. also the auto return to zero is not good. even being able to return to a point a random deviation away from zero so you would have to reaim would be great. Share this post Link to post Share on other sites
Blanco 0 Posted September 20, 2006 euh, what videos are you guys talkin about? Share this post Link to post Share on other sites
Scillion 0 Posted September 20, 2006 The effects from the videos are hard to read, I won't know how it feels until I get the game in my hands. I must also say that the videos show me AA is a game that is better than OFP in Close Quarters Combat. Much better and more realistic. Better because it plays more like GR? lol(I had to do it). Maybe, but mainly because it looks more fun with more control during CQB. GR and OFP are about the only two Games I play. After AA comes out I'll just play one game. EDIT: This site has just about all the videosHERE Share this post Link to post Share on other sites
llauma 0 Posted September 20, 2006 i really hope they taker recoil beyond a straight up and down type effect. many guns kick more to the sides than up. straight up and down is soooo old game style and very dated.also the auto return to zero is not good. even being able to return to a point a random deviation away from zero so you would have to reaim would be great. I wouldn't expect anything more than semi-realistic recoil. The game is still a game and it has to please the mass who aren't perhaps looking for ultimate realism. Luckily we have a great community who can quite quickly come up with a small realism patch for the game. I wish we wouldn't have to but they can't make a universal setting which would please all the players. The FDF mod handled it best of all OFP mods. The weapon sway was quite heavy and the aim didn't zero after each shot. Share this post Link to post Share on other sites
Second 0 Posted September 20, 2006 I drag FDF to this as example of good recoil model simulation: OFP don't support sideways (x-axis) movement in recoil, only weapon sway moves weapon in x-axis. So how aiming was made harder/realistic in FDF? First weapon rised up, when it was fired, and after that it started to drop down, but it droped lower than shooter's target or aiming point was (so shooter was aiming below the target temporarily). Then weapon started to rise up to it's final aiming point: So there is possibility to shoot rabidly to target. But as weapon is still in motion, it is unaccrate. To get accurate shot, player had to wait for weapon to rise back to it's final position and it took time. In original OFP I can shoot to 300 meter in rate of 2 shots in 1 second, but in FDF it takes 1 second to recover from recoil + weapon sway (which is increased) can affect to hitting target pretty drasticaly in that time, expacely if target is lying down. So player might have to fix his aiming. Sideway movement in recoil isn't necessary from my point of view. But forexample in FDF, M16 had much harder recoil than in RL to cover it's sideway movement (I'm quessing! I'm not from FDF dev team after all and i haven't shot with M16). Share this post Link to post Share on other sites
ZeroG_181 0 Posted September 20, 2006 They could just add recoil that sends the gun flying at an angle so it's the player who has to counteract it with his mouse. Share this post Link to post Share on other sites
JobJenkins222 0 Posted September 21, 2006 i really hope they taker recoil beyond a straight up and down type effect. many guns kick more to the sides than up. straight up and down is soooo old game style and very dated.also the auto return to zero is not good. even being able to return to a point a random deviation away from zero so you would have to reaim would be great. I wouldn't expect anything more than semi-realistic recoil. The game is still a game and it has to please the mass who aren't perhaps looking for ultimate realism. Luckily we have a great community who can quite quickly come up with a small realism patch for the game. I wish we wouldn't have to but they can't make a universal setting which would please all the players. The FDF mod handled it best of all OFP mods. The weapon sway was quite heavy and the aim didn't zero after each shot. I agree but the whole point for this game is for almost total realism. Unfortunately games that have turned to address the vast majority of gamers are huge disapointments. In my opinion, if the game was to be exactly like Flashpoint (the only changes being added realism) i'll be happy. Too often game companies forget their main audience and pander to the kids who want more of an arcade game. The game is therefore quickly forgottten and the fans feel betrayed. Sod the other segment of the market and listen to those who really matter. Share this post Link to post Share on other sites
dreday 1 Posted September 21, 2006 Too often game companies forget their main audience and pander to the kids who want more of an arcade game. The game is therefore quickly forgottten and the fans feel betrayed. Sod the other segment of the market and listen to those who really matter. Those are the golden words to go by, tear... In fact I think they should be tattooed to the forehead of every gaming company executive in a mandatory order! Peace, DreDay Share this post Link to post Share on other sites
Big Dawg KS 6 Posted September 21, 2006 I agree but the whole point for this game is for almost total realism. Unfortunately games that have turned to address the vast majority of gamers are huge disapointments. In my opinion, if the game was to be exactly like Flashpoint (the only changes being added realism) i'll be happy.Too often game companies forget their main audience and pander to the kids who want more of an arcade game. The game is therefore quickly forgottten and the fans feel betrayed. Sod the other segment of the market and listen to those who really matter. The whole point of the game is not total realism; it's scope. ArmA is huge, with vast terrains, massive battles, and nearly unlimited possibility. There is virtually no end to the amount of options it offers to players. Whether it's the choices made in the game, such as the freedom to go anywhere, drive any vehicle, use any weapon, etc... or the ability for the community to create addons and mods and anything we desire, it doesn't always have to be about realism. If that was the whole point of OFP, there wouldn't be so many fictional, humorous, fun, and downright (intentionally) stupid addons and mods, and surely it will be the same for ArmA. That's my opinion anyway, and that it only ends up being realistic because of it's scope. And let's not forget, the real point of any game is for people to have fun... I hope BIS feels the same way. Share this post Link to post Share on other sites
suma 8 Posted September 21, 2006 And let's not forget, the real point of any game is for people to have fun... I hope BIS feels the same way. Well, I cannot speak for the whole BIS crew, but this is not what I view games to be - fun is too narrow. It is like movies - you have commedies, whose real point is to have fun, and then you have other genres, thrillers, historical movies, war movies ... War is not nice, and war is definitelly not funny. We really want to portray this well in ArmA, as I hope we did in OFP. Share this post Link to post Share on other sites
Shadow NX 1 Posted September 21, 2006 And let's not forget, the real point of any game is for people to have fun... I hope BIS feels the same way. Well, I cannot speak for the whole BIS crew, but this is not what I view games to be - fun is too narrow. It is like movies - you have commedies, whose real point is to have fun, and then you have other genres, thrillers, historical movies, war movies ... War is not nice, and war is definitelly not funny. We really want to portray this well in ArmA, as I hope we did in OFP. Its all a matter of your definition of Fun, as Kyle said to me its more then fun you have when playing OFP or another good game, it might scare you or make you sad but if its well made its Fun to play. And its not like OFP didnt had a few jokes in it... if i remember the intro of Robert Hammer... Hope you guys left at least a lil bit in there. Share this post Link to post Share on other sites
JobJenkins222 0 Posted September 21, 2006 I agree but the whole point for this game is for almost total realism. Unfortunately games that have turned to address the vast majority of gamers are huge disapointments. In my opinion, if the game was to be exactly like Flashpoint (the only changes being added realism) i'll be happy.Too often game companies forget their main audience and pander to the kids who want more of an arcade game. The game is therefore quickly forgottten and the fans feel betrayed. Sod the other segment of the market and listen to those who really matter. The whole point of the game is not total realism; it's scope. ArmA is huge, with vast terrains, massive battles, and nearly unlimited possibility. There is virtually no end to the amount of options it offers to players. Whether it's the choices made in the game, such as the freedom to go anywhere, drive any vehicle, use any weapon, etc... or the ability for the community to create addons and mods and anything we desire, it doesn't always have to be about realism. If that was the whole point of OFP, there wouldn't be so many fictional, humorous, fun, and downright (intentionally) stupid addons and mods, and surely it will be the same for ArmA. That's my opinion anyway, and that it only ends up being realistic because of it's scope. And let's not forget, the real point of any game is for people to have fun... I hope BIS feels the same way. Yes, but Armed Assault and Operation Flashpoint are military simulators and have been built using the VBS1 & 2 engines. I suppose if we were all given VBS2 on its own we would have just as much fun with it as with Armed Assault - even though it's purpose is for recreating battlefield situations. Fun doesn't necessarily mean doing stupid things. I personally would find a completely realistic experience (with the added bonus of addons) alot more enjoyable that an slightly less realistic screw about. Share this post Link to post Share on other sites
benreeper 0 Posted September 21, 2006 I like Kyle's definition. For me, the main thing I get from OFP is the experience and immersion of playing the game. I've actually felt like I've been somewhere and for me, that's the fun. It's as visceral as playing paintball for the 1st time. Nothing can express how I actually feel when, after sending soldiers to a location and a skirmish erupts, and later finding their bodies. This is definitely OT so I'll stop there. --Ben Share this post Link to post Share on other sites
bravo 6 0 Posted September 21, 2006 And let's not forget, the real point of any game is for people to have fun... I hope BIS feels the same way. Well, I cannot speak for the whole BIS crew, but this is not what I view games to be - fun is too narrow. It is like movies - you have commedies, whose real point is to have fun, and then you have other genres, thrillers, historical movies, war movies ... War is not nice, and war is definitelly not funny. We really want to portray this well in ArmA, as I hope we did in OFP. i say again: War is not nice, and war is definitelly not funny. Exactly! Thats what i mean, ARMA should represent as real as possible. KEEP that Path SUMA You will make GOLD! Share this post Link to post Share on other sites
deanosbeano 0 Posted September 21, 2006 And let's not forget, the real point of any game is for people to have fun... I hope BIS feels the same way. Well, I cannot speak for the whole BIS crew, but this is not what I view games to be - fun is too narrow. It is like movies - you have commedies, whose real point is to have fun, and then you have other genres, thrillers, historical movies, war movies ... War is not nice, and war is definitelly not funny. We really want to portray this well in ArmA, as I hope we did in OFP. A very encouraging sign. i just wish an ofp player with experience would be able to review arma soon, because so far it realy does look more like a game to have a fun mission with 100 people and nothing like a serious war sim.maybe its the civvies and the lifts and stuff ,i dunno but the early pr vids of ofp cwc and res , def looked more like a mil sim than these arma ones do. still your the boss and we gotta trust ya. keep up thegood work and ls call the hairdressers "DEANOS" you can bethe first customer . Share this post Link to post Share on other sites
Big Dawg KS 6 Posted September 21, 2006 Well, I won't deny that playing CWC for the first time really got my heart racing, and it would be great to have that feeling again from ArmA. You are right, it is realistic, but I think only as realistic as you want it to be. I'm not against realism, don't get me wrong, but there is room for more. And I do support the idea of portraying the brutality of war, but I often find some of the less serious, more "fun" types of gameplay you sometimes see in MP to be refreshing. Maybe it's more appropriate to say that a game is meant to be enjoyed, but still that can just be my opinion. I do like the little things in OFP and ArmA that make it more realistic, and it does make you almost feel like you're really there. Now, the topic of this thread was about recoil, and I bet it would be cool if it were changed (if only a little) in ArmA. But I'm not going to fuss about it if it's not, nor about anything BIS decides to do. At this point, I'm just not concerned. I'll be happy to have ArmA, I have faith in BIS and I don't doubt that ArmA will be the best game I have ever played. Share this post Link to post Share on other sites