Blackbuck 9 Posted September 5, 2006 I've finished my M4 at long last, it works no big bugs that i've found its got a quite accurate reticle and a knock up paintjob so enjoy... OFP.Info Linky OFPC.de Mirror i'd like a mirror or 2 plz for future reference there will hopfully be a winter and woodland schemed one too aswell as SD this should be seen as the teaser i guess piccis Share this post Link to post Share on other sites
rellikki 7 Posted September 5, 2006 Great work! I love it! Mirror by OFP.info: ftp://www.ofpr.info/ofpd/unofaddons2/HH_DM4.rar Share this post Link to post Share on other sites
mr burns 133 Posted September 5, 2006 It´s a M4 *woot* Mirror by ofpc.de - clicky Share this post Link to post Share on other sites
Blackbuck 9 Posted September 5, 2006 sarcastic so and so lol its not a 5.56 so its different thnx for the mirror dude Share this post Link to post Share on other sites
Navy Seals 0 Posted September 5, 2006 Is that a Specter Red Dot Scope? If it is does it have the cqb and zoom function? Share this post Link to post Share on other sites
Blackbuck 9 Posted September 5, 2006 its called the DR and i have no idea how to implement it to have 2 optics ^^ but if someone does know how to have two optics and defy the engine limits then enlighten me Share this post Link to post Share on other sites
mr burns 133 Posted September 5, 2006 but if someone does know how to have two optics and defy the engine limits then enlighten me Look at how acecube did it: http://ofp.gamepark.cz/index.php?showthis=4341 Fun to have two optics but the rifle was suboptimal.. Share this post Link to post Share on other sites
sniperuk02 0 Posted September 5, 2006 You need to add some wear and tear to the paint, mainly on the grips. Good other wise. Share this post Link to post Share on other sites
Blackbuck 9 Posted September 5, 2006 wasnt that done with the one for single and the other for full auto ?? enough with the camo job... this is the same one i did for jackal so... i might be able to make a new set now i have PS just need to find the right colour *EDIT* better? Share this post Link to post Share on other sites
Sniperwolf572 758 Posted September 5, 2006 Bucket of paint spilled on the weapon? I did this from the same SJB texture just for kicks few days ago, to me, I think mine looks more like aerosol can rather than paint spillage. Also, I didn't code for a while, but can you assign different optics for different firing modes? That way you could have both optics available, altough you would have: Optic #1 Semi-Auto Optic #2 Semi-Auto Optic #1 Full-Auto Optic #2 Full-Auto Share this post Link to post Share on other sites
Blackbuck 9 Posted September 5, 2006 hmm i'll try that and the texture u showed was just liek i did the first time then shashaman slagged me off about it so i'll stick with the aerosol ones just with some wear and tear Share this post Link to post Share on other sites
Sniperwolf572 758 Posted September 5, 2006 hmm i'll try that and the texture u showed was just liek i did the first time then shashaman slagged me off about it so i'll stick with the aerosol ones just with some wear and tear Yeah, but if I may add some constructive criticism, yours kinda missed transparency/detail/blending where the paint was and it looks like it's actual color of the metal, and not something sprayed on afterwards. Also the paint was at some really weird places like handle (no sense of spraying that since you're gonna hold it there and hands aren't see-trough) and firing mode selectors (frequent usage). I know I made the mistake of adding the paint on the rail, which I presume would wear off very quickly. IMO, that new texture looks worse than the original one. I'm no texturing expert, but since you have photoshop, you might wanna try Linear burn, 25% flow and airbrush, also try fiddling with Noise Dynamics, Shape Dynamics, Noise and Airbrush settings in the Brushes palette. EDIT: Spelling. *sigh* Share this post Link to post Share on other sites
wipman 1 Posted September 5, 2006 Hi, i've seen some M4's in the hands of Deltas, Rangers, Army SF's & USMC Recon units, with camo paint on the grip and the RIS/RAS, i guess that that was because they don't always use the RIS/RAS heat shields, that's why they paint it; and they don't always are holding it by the grip when they'r on a resting possition in a supossedly "safe" corner or street. I've seen some M4's with the composite of the heat shields, stock and grip made, in Tan colour, green and in camo, colours like the Multicam or something like that; but not woodland. What i'll had added... will had been more shadows on the deep details. But i think that the camo don't looks bad at all... & it may fit well in sandy places as in woodland places. Let's C ya Share this post Link to post Share on other sites
Blackbuck 9 Posted September 5, 2006 with regards, thanks for that little tip *shifty look* and wipman they arent so much heatshields as to protect the ras from damage Share this post Link to post Share on other sites
HoboWithAK 0 Posted September 5, 2006 Why the Doctor Optic on the top? The DR goes from 1x (or is it 1.1, I can't remember) to 4x, right? No need for it on the top. Still looks cool though. Share this post Link to post Share on other sites
Blackbuck 9 Posted September 5, 2006 i didnt delete it from the model lol Share this post Link to post Share on other sites
da12thMonkey 1943 Posted September 5, 2006 Nice weapon, good work. I noticed that HH_DM4Mag carries 30 rounds instead of the 25 it says it should have though. Also, can you make the reticule in the optics view 'glow' so it can be seen in low-light, I can't really use them at night at the moment. Share this post Link to post Share on other sites
Blackbuck 9 Posted September 5, 2006 it will all be done soon enough Share this post Link to post Share on other sites
chipper 0 Posted September 6, 2006 Oh yeah we really need more M4s. Share this post Link to post Share on other sites
sniperuk02 0 Posted September 6, 2006 Thats helpful. Share this post Link to post Share on other sites
sv5000 127 Posted September 6, 2006 I guess we all need to make allowances for 'special' people... Nice work Share this post Link to post Share on other sites
Blackbuck 9 Posted September 6, 2006 Oh yeah we really need more M4s. dont even bother mate i'm just making things that arent in ofp yet such as a 6.8 SPC Share this post Link to post Share on other sites
Freshman 0 Posted September 6, 2006 Good work. I really like the Scope but the paintjob does not match my sence of beauty (<- ) Share this post Link to post Share on other sites
Blackbuck 9 Posted September 6, 2006 lol glad u like it i'm also working on an SR25 battle carbine see the official knights armco site... M4 Stock shorter barrel etc, but the other thing is the addition of an ACOG TA55 5.5x55 Sight which if i can make the reticle will be used instead of the leupold of watever the scopes are supposed to be in OFP Share this post Link to post Share on other sites
echo1 0 Posted September 6, 2006 Also, I didn't code for a while, but can you assign different optics for different firing modes? That way you could have both optics available, altough you would have:Optic #1 Semi-Auto Optic #2 Semi-Auto Optic #1 Full-Auto Optic #2 Full-Auto I tried messing around with Acecubes M-14, and was only able to have one fire mode and two optics (ie. single with optic A and single with optic B OR auto with optic A and auto with optic B) perhaps someone more experienced with configs would know a way around this? Share this post Link to post Share on other sites