bravo 6 0 Posted September 8, 2006 If this is going to be implemented then make sure and do it with Eye Relief correctly simulated. well i agree at some point but i don't agree with the Vignetting image because if we have to look to the right in that scoped image we would not see that Vignetting effect. So its better if no Vignetting is used, imo. Share this post Link to post Share on other sites
strango 5 Posted September 8, 2006 My point is that the player's perspective must be directly lined up with the scope and back X inches (whatever the eye relief is for that scope) in order to see through the scope. This seeing stuff through the scope while it's at the hip or low ready is unrealistic. Then again this whole concept of seeing through the scope and your surroundings at the same time gets messed up by the fact that we see with two eyes in real life and just one centralized view in the game. I thought WGL did a great job of virtualizing this with their iron sites view by making it transparent. Share this post Link to post Share on other sites
bravo 6 0 Posted September 15, 2006 is this how its going to be? i have not seen any improvements about this subject yet.. If this is how its going to be i rader not have that scrappy scope afterall looks like a fake one. Anyone have any news and improvements about this feature? Share this post Link to post Share on other sites
PainDealer 0 Posted September 15, 2006 scope looks improved yes, but does someone actually use scopes in CQB if the ranges are less than 50m Share this post Link to post Share on other sites
Callsign 128 Posted September 15, 2006 thats an aimpoint (red dot sight, although u cant see the red dot in that pic) by the looks of it not a scope bootneckofficer Share this post Link to post Share on other sites
bravo 6 0 Posted September 15, 2006 scope looks improved yes, but does someone actually use scopes in CQB if the ranges are less than 50m i dont know how you see its improved. to me it look like the same as in OFP. Share this post Link to post Share on other sites
dreday 1 Posted September 15, 2006 scope looks improved yes, but does someone actually use scopes in CQB if the ranges are less than 50m Absolutely yes! Unless you are playing (cheating) with the enabled crosshairs. Peace, DreDay Share this post Link to post Share on other sites
l etranger 5 Posted September 15, 2006 The most important thing for now is for them to add ironsight for grenade launchers. You can't aim with them if you turn off crosshair. Share this post Link to post Share on other sites
Messiah 2 Posted September 16, 2006 The most important thing for now is for them to add ironsight for grenade launchers.You can't aim with them if you turn off crosshair. yes... yes you can... OFP has had the ability to have ironsights for grenade launchers, and the ability for them to be properly calibrated Share this post Link to post Share on other sites
bravo 6 0 Posted September 17, 2006 can someone tell me what's the point of having the following scope if it doesn't zoom a bit (not even a bit) correct me if im wrong but scopes are ment to zoom in something no? If yes, why these kinda scopes don't zoom? http://www.armedassault.eu/photogallery.php?photo_id=523 edit: i add this pic if i may Share this post Link to post Share on other sites
strango 5 Posted September 18, 2006 In video games they don't serve much of a purpose. In games when you press the iron site key they always give you a picture perfect site picture when you shoulder your weapon. Trespasser is the only game I know of that made you adjust your site alignment. In real life aimpoints allow quicker target acquisition. You don't have a front and rear site to line up before getting lined up on the target. Also since it's only 1x parallax and eye relief are not an issue. They also give an illuminated dot to aim with which is useful in low light situations. Share this post Link to post Share on other sites
frederf 0 Posted September 18, 2006 The above poster is right. In real life you get a lot of benefits even though the zoom is 1x. Unfortunately these improvements aren't noticed as improvements over ironsights because OFP/ArmA's ironsights don't require: allignment, focusing, ect. Although I thought most "red dot" type sights in use by US infantry are the 4x magnification variety. Confirm/deny? Share this post Link to post Share on other sites
olemissrebel 0 Posted September 18, 2006 no, they are just regular joe m68 CCOs, no zoom whatsoever. Share this post Link to post Share on other sites
dslyecxi 23 Posted September 18, 2006 Although I thought most "red dot" type sights in use by US infantry are the 4x magnification variety. Confirm/deny? ACOG's are typically 4x in military use. They're magnified optics, not red dot sights. Aimpoints, EOTechs, and the Trijicon reflex sight are ALL unmagnified reflex optics. edit: Here's what my EOTech HWS looks like, for reference sake. Where the red reticule is is where the bullet will go. This is not really modeled in games yet, I hope a future BIS game does it.. perhaps Game2. http://video.google.com/videoplay?docid=-6171484737767746207 Share this post Link to post Share on other sites
CameronMcDonald 146 Posted September 18, 2006 As Strango said, scopes that don't zoom serve no purpose in games, since players can aim accurately without even resorting to ironsights (unless they are true diehard realists and play without the crosshair - God bless 'em!. IRL, unmagnified sights are used for easy target acquisition, rather than having to line up your posts with the ironsights, making them especially useful in CQB scenarios. You just shoot where the dot points. Share this post Link to post Share on other sites
frederf 0 Posted September 18, 2006 I find the red dot sights to be of use in video games even unmagnified. Such as GR:AW's red dot. It's nice to see the target and not have 40% obscured by the iron sight. Share this post Link to post Share on other sites
bravo 6 0 Posted September 18, 2006 sometimes dots seem to be very big if we aim far. The dot will cover literally all target, and that sucks. Those dots should be smaller and since im not a mod maker and if BIS are going to make/use them, they should/must reduce the dot size to a simple small dot (like a pixel or something like that and not those BAS's dots). Share this post Link to post Share on other sites
dslyecxi 23 Posted September 18, 2006 sometimes dots seem to be very big if we aim far. The dot will cover literally all target, and that sucks. Those dots should be smaller and since im not a mod maker and if BIS are going to make/use them, they should/must reduce the dot size to a simple small dot (like a pixel or something like that and not those BAS's dots). The BAS dots were enormous, it shouldn't be like that. The Aimpoint dot is 4MOA, typically, so that shouldn't be hard for someone to scale properly in the game. The way it is right now looks fine to me - reflex optics aren't typically meant for long-range precision shooting. For what they are meant for, however, they're fantastic pieces of equipment. There's much more to be said on this topic, but the important stuff is what has already been mentioned. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted September 18, 2006 As Strango said, scopes that don't zoom serve no purpose in games, since players can aim accurately without even resorting to ironsights (unless they are true diehard realists and play without the crosshair - God bless 'em!. That's not true, they're still better than ironsights, which block a lot of your view and can be hard to use at night or against dark backgrounds. Also with the 3d ironsights, it would be possible to have them misaligned. Share this post Link to post Share on other sites
strango 5 Posted September 18, 2006 Also with the 3d ironsights, it would be possible to have them misaligned. Unless they have the dot shift inside the aimpoint based on perspective this won't gain you anything in the game world. Share this post Link to post Share on other sites
olemissrebel 0 Posted September 18, 2006 they should still be superior in game as well, as in real life iron sights require one eye closed, CCO requires both eyes open Share this post Link to post Share on other sites
strango 5 Posted September 18, 2006 Whether you have 1 or 2 eyes open is totally up to the shooter, not the optics. Some people can do it, some can't. Share this post Link to post Share on other sites
olemissrebel 0 Posted September 19, 2006 yes, but you are instructed, as least as us infantry, from basic training its generally best with two eyes opened Share this post Link to post Share on other sites
strango 5 Posted September 19, 2006 I agree, two eyes open is the way to go and is the way I shoot. Now I'm a bit confused as you contradict yourself by saying to shoot with one eye open in the first post and two eyes open in the second. Share this post Link to post Share on other sites