RN Malboeuf 12 Posted August 4, 2006 1. Decreased lag and system slowdowns considerably ( let us know hoe demno missions  run on your machine ) 2. Added new Soviet and German units (Soviet recon units, Soviet soldier with PTRD anti-tank rifle, BA-20 armoured car, DSHK - heavy soviet MG , German Sturmboat and pioneers, Soviet 37mm AA gun 61K, grenades, mines and much more). 3. Fixed plane models. Now they behave properly while on the ground. 4. Fixes to various other models. 5. Added cargo animations for up to 6 soldiers for T-34 and PzIIIe tanks. 6. Added a lot of brand new animations, including new basic anims,new anims for ptrd, machine-gunners and pistol, bolt acton anims, a lot of new death anims, strafe and roll etc 7. New sounds for weapons and vehicles, and new sounds for various infatry actions ( english radio is removed ). 8. Improved AI. Now soldiers take off the machine gun off the motorcycle and sturmboat when vehicles stop. Machine guns and artillery automatically turn towards suspected enemy activity. Nearby soldiers replace dead gunners of MG's and AT guns and automatically pick up better weapons of the fallen comrades. Tank crew tries to fix their tanks when tracks are damaged and many more. 9. Updated tank armour system. Distance, and armour thickness for front, rear and side armour is now taken into consideration. 10. Added several new effects. 11. Added Soviet and German tactical signs. 12. Added several new missions. Link ftp://www.ofpr.info/ofpd/mods/lib_update1_01to1_07.exe Libmod upgraded to 1.01 needed. If anyone can provide a mirror - you are welcome  You can find several screenies here. http://ofp.gamepark.cz/index.php?newlang=eng You can check english Readme http://rapidshare.de/files/28273127/Liberationmanualeng_.rar.html English discussion here. Share this post Link to post Share on other sites
punishment 1 Posted August 4, 2006 edit : im a fool sorry ^^ Share this post Link to post Share on other sites
Guest Ti0n3r Posted August 4, 2006 Is it now possible to use custom a Anim.PBO together with this mod? Last version used BIS animations even though I loaded a personal Anim.PBO. Also, have you/will you add more realistic weapon recoils? Cheers Share this post Link to post Share on other sites
Al Simmons 0 Posted August 4, 2006 Sounds nice, is a campaign included? Share this post Link to post Share on other sites
Stuntman 0 Posted August 4, 2006 Super dooper MOD! The best WWII mod ever! But before I place the update on LIBMOD, I want to know if you are going to replace with the LIBMOD folder you get in this download, like: you download is complete, you see that the folder is named "LIBMOD". Are you going to replace the "old" LIBMOD folder with the new one? or paste the content of the new LIBMOD into the right folders..like addons into addons folder and so on. Thank you. Stuntman. Share this post Link to post Share on other sites
FriketMonkey 0 Posted August 4, 2006 Very nice mod indeed. The tank system rocks, best so far for flashpoint If only I could get the Kursmg to work... :|. Nice sripts and high quality units! BTW... does anybody know if they will also mod for armed assault? Share this post Link to post Share on other sites
RN Malboeuf 12 Posted August 4, 2006 Quote[/b] ]Is it now possible to use custom a Anim.PBO together with this mod? We got completely new pack of animations for this release including new basic anims,new anims for ptrd, machine-gunners and pistol, bolt acton anims, a lot of new death anims, strafe and roll etc. There's no way and no use for another anim pack Quote[/b] ]or paste the content of the new LIBMOD into the right folders. smth like this. It's an update not stand-alone release just place what you download into libmod folder. Quote[/b] ]If only I could get the Kursmg to work... :|. Help yourself - check the readme Quote[/b] ]BTW... does anybody know if they will also mod for armed assault? Of course, we will Quote[/b] ]Sounds nice, is a campaign included? No - island is in the development Share this post Link to post Share on other sites
RN Malboeuf 12 Posted August 4, 2006 Quote[/b] ]Also, have you/will you add more realistic weapon recoils? Suggestions ? Recoils for submachine guns were rewritten. Share this post Link to post Share on other sites
tpM 478 Posted August 4, 2006 Hi all, How I can use the libmod 1.07 death anims in other mods? Share this post Link to post Share on other sites
Sennacherib 0 Posted August 4, 2006 the soldiers with the patch don't have voices? Share this post Link to post Share on other sites
RN Malboeuf 12 Posted August 4, 2006 Quote[/b] ]the soldiers with the patch don't have voices? Feature. English radio is removed. we got scripted sounds in german and russian instead. Share this post Link to post Share on other sites
RN Malboeuf 12 Posted August 4, 2006 Hi all,How I can use the libmod 1.07 death anims in other mods? Only old versions were adopted for other mods. Russian topic: http://flashpoint.ru/forum....t800748 I don't know if there was release for english speakers - check ofp.info. Share this post Link to post Share on other sites
RN Malboeuf 12 Posted August 4, 2006 Several screenshots Soviet scouts http://img395.imageshack.us/img395/6457/dxdshot1154699665copybg2.jpg 61K AA gun http://img433.imageshack.us/img433/7139/dxdshot1154699755copyrh4.jpg Share this post Link to post Share on other sites
Shadow NX 1 Posted August 4, 2006 The guys in the "ameba" suits look awesome Time to dl Lib mod again... Share this post Link to post Share on other sites
punishment 1 Posted August 4, 2006 Great! The bolt action is superb !! Me and my friend were testing online and this guy got shot in the nuts held his groin for about 20 secs and then picked up his gun again! Its moments like this that stay with you lol Only thing i noticed was in mp 2 nades are thrown at the same time instead of one Share this post Link to post Share on other sites
FriketMonkey 0 Posted August 4, 2006 Well I did check the readme. And It did not work for sure. -I place an t-34 on the map. -I put this: "kursmg=true" in the Init. And nothing happens.... Share this post Link to post Share on other sites
RN Malboeuf 12 Posted August 4, 2006 Mod is not tested is and not adopted for MP. Quote[/b] ]-I place an t-34 on the map.-I put this: "kursmg=true" in the Init. I'm sorry - there's an error in the readme "kurs_mg=true" Share this post Link to post Share on other sites
Stuntman 0 Posted August 5, 2006 Ahh....I just LOVE this mod!!! And if you are going to take LIBMOD into AA, and Maybe EVEN GAME2....then you at least know ONE guy in this world will pass out Share this post Link to post Share on other sites
Stuntman 0 Posted August 5, 2006 Sorry for double posting, but the "kursmg" or something...is that the script to make the MG in the front of tanks to be able to shoot?? Like the mg in the front of the t-34.....not the turret mg. Share this post Link to post Share on other sites
RN Malboeuf 12 Posted August 5, 2006 Sorry for double posting, but the "kursmg" or something...is that the script to make the MG in the front of tanks to be able to shoot?? Yes. This feature was available in ver 1.0 , but worked correctly only if there was only one tank in a group. Share this post Link to post Share on other sites
The Lord 0 Posted August 5, 2006 LOVING this update guys, it makes it feel much more like a mod now, than an addon pack. I dont really understand the voice situation though! You are working on a voice pack? Or is it finished and ready for download somewhere? Thanks again! Watson Share this post Link to post Share on other sites
RN Malboeuf 12 Posted August 5, 2006 I dont really understand the voice situation though! You are working on a voice pack? There's no team radio voices in the mod - cause it didn't exist during ww2. It's a feature. Share this post Link to post Share on other sites
lecholas 2 Posted August 5, 2006 I dont really understand the voice situation though! You are working on a voice pack? There's no team radio voices in the mod - cause it didn't exist during ww2. It's a feature. Nice one. A feature But I agree that radio voices in WWII mods sound ridiculus. And I appreciate you didn't leave the original OFP's radio chatter. Inv44 IIRC is recording British and German voices without radio statics but it's no good in my opinion.Your solution is quite nice but I think it should be done in more radical way that is by resigning from whole OFP commanding system and replaceing it with something like GeneralBarron's Hand signals system (which uses both hand-signaled and voice commands). Anyway you did a lot of good work so far. Share this post Link to post Share on other sites
Sennacherib 0 Posted August 5, 2006 @ lecholas, do you have a link to that: GeneralBarron's Hand signals system Share this post Link to post Share on other sites