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Lockheed Martin-ch

Sniping-Jacks Mapfact Nogova2

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check out Raptor and Mat Rochelle pictures in the CP thread for impressions

sniping-jack mentions that there are several disused jeep wrecks on the island. anyone found them so far?

the long bridge along the coastline cannot be used by AI, is this a correct impression?

any easter eggs (apart from the beautiful 1985 calendar?)

Long Bridge & AI:

I can tell you that the AI will much more better drive on the bridge than you can! biggrin_o.gif

I tested this with several convoys and they all reached the other end perfectly! When I tried by myself I wasn't as successful as the AI was to cross the bridge - I often crashed my car on the borders of the bridge. confused_o.gifbiggrin_o.gif

Oilfield: There are THREE!!! Oilfields! whistle.gif

Jeeps: don't know exactly but I guess round about a dozen you can find! biggrin_o.gif

Grass: In deed, it's CWC grass I used.

BUT: It's clustered and it's tweaked! That means that the shaddows are disabled, it has more LODs and only the bigger ones have viewLODs to safe as much performance as possible.

If your system runs fine and stable and perfectly configured the grass woun't harm as much as you may think. Ok, there IS a effect if one removes them all. But hey, why should you drop the athmosphere so much without reason? If it's laggy better you try other options - there are a lot of other possibilities to get the island smoothed like many ppl already reported here.

One of the best tweaks (besides the most important slider to the view range!wink_o.gif is the visual quality. If you pull the slider to the left a bit especially the grass will be removed earlier. That should lift the frame rate.

Another point is the setting of your direct-3D device! Many ppl pushes the quality slider to "best quality". But this is one of the best ways to kill the fps rate in OFP. Additionally to that it has hardly any positive optical effect.

Try out what happens if you pull the quality slider to the middle or left position. You will notice that the FPS will raise without negative optical effects!

Another important part of the FPS rulers is the advanced preferences dialogue:

- ObjectLOD: Don't adjust too small values! Try it with ~0.0050 or even higher.

- ShadowLOD: Pull the slider to the left end, it doesn't matter anything but now it's prevented that OFP has to render too detailled shadow models.

- texture drop down: set it to "8x", that means that the MipMaps will move down faster to a performace like value.

- textures: Avoid textures above 1024 and effects more than 128

Unused MODs/Addons: KILL THEM! If the island is running fine you can activate more. But if not, make sure that you haven't any other addons running. And please make sure that your original addon folders are CLEAR, means without any inofficial addons!

After all that it's also clear that you have to kill any other tasks when running OFP! many ppl have running a lot of crap in the background and wondering why the machine is getting hot! whistle.gif

BTW locations: one has reported why I have removed a base fron Noe2. That isn't true because my island is NOT a successor of Nogova 1.xx - in contrary I ADDED 3 possibilities to setup a base. The western base on Krasnovjie, the emty field into the dessert (below Petrovice) and one on the little island far down in the southwest (with prepaired port). In these places the mission designer is nearly free to act and build.

Last but not least in future i will report any animation components a mission designer needs to get access to the anims. But please be patient...

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Ok this is getting a bit frustrating..

I am busy for hours testing and writing information to this thread about the memory usage of this Island, and why such memory usage is too excessive to use in normal-day OFP, when addons are used. (And no i'm not just doing this for myself, but also for others with the same problems)

I also explained that I have no framerate/lag issues, but that the memory usage is a real problem because there is a 512MB-limit.

(At least, those are my findings, any expert to counter act them??)

It's nice to keep receiving answers how to optimise framerate, and how to hear it runs nice at others computers. Still this doesnt solve my questions and also not the usability for the Island.

I speak for at least 25 more ppl, from my community, that will not be able to have fun with this Island, because of the memory usage.

If this is by design or a bug... haven't seen an answer on that either yet. Also, I have not heard any comparable results, like memory usage, from the maker or any other one..

Guess noone is interested in solving it, nor to admit the problem...

Fine aswell...

I would've hoped to see some better/nicer response, after the hours of time I spent in testing the other Mapfact Addons like the Rucksack and the Weaponpack, where I also extensively reported bugs etc. I thought that would at least mean I would be taken a tad more serious.. But it seems not...

Please reconsider, and please gimme some feedback and direct and appropriete answers. I'm not a kid, and I'm certainly not a PC noob who needs to know where to find the properties of the OFP shortcut...

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ofp cant use (allocate?) more than 512MB ram.

of course having a bit more is useful as other programs and windows take their part of the cake too.

yet thats the limit.

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ofp cant use (allocate?) more than 512MB ram.

of course having a bit more is useful as other programs and windows take their part of the cake too.

yet thats the limit.

So the first comfirmation message is in.. Bravo Q smile_o.gif Thanks!

This would mean that this error is not a problem with a certain addon (unless it's memory looping or sth and slurping up memory), but a real limit of memory allocation of the game.

So to get to more facts, IS this Island, also for the designers, using over 453mb, without any addons in use?

If so... this would mean, there is only 60MB left for other addons, and then we get back to the beginning: This can't be by design right? Cause this would mean.. Beautiful Island, or Beautiful Units... or all missions must be adjusted to have minimal addon units in and more original units, which would be endless I guess?

It's btw very easy to say go clean your addons or whatsoever... but imho it's a bit weird to have to clean my great working together addons bunch, to be able to play an updated Island smile_o.gif

Again I repeat that I totally love the Island, its really magnificent.. And I was very much looking forward... replacing the original Nogova with this one.

But that just aint possible with the memory usage it's doing right now.

So does it keep this way, is it or is it not a bug, is it fixable, will there be something done to check it out or fixing it etc. etc? smile_o.gif

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notworthy.gif

I spent the whole day yesterday playing around in noe2. Campaing and Editor wise. It was AMAZING!

The part where Victor drives his bike to the Office felt so good and different! The whole world felt lush and more alive!

All the details and changes simply made the world look more dense and real!

Performance wise the Island made my machine sweat in some places, but then again i was playing with some Card settings that demand more power! But nothing drastic!

Kudos guys!

yay.gif

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Downloaded and can't play, everything in OFP works but when i try to laod this Island in mission editor i get Out of reserved memory...... icon_rolleyes.gif

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Ok, though I'm not in the opinion that the ominous limit of 512 MB really harm anything i'll give my results to you:

My system: > 2 1/2 years old Notebook (!! ) with 3,2 GHz Pentium, 1024Ram, ATI Mobility 9600Pro-128MB.

Like you can see I haven't the very best machine for development and playing.

XP: 200MB (here and following the values from task-manager)

+ OFP, Nogova2, one unit placed in editor, ingame: ~550 MB

+ OFP, Nogova2, Campaign (with Logic), ECP, Llauma2, details normal: 560 MB

+ OFP, Nogova2, Campaign (With Logic), ECP, Llauma2, details high: ~660MB

+ OFP, Nogova2, Campaign (With Logic), ECP, Llauma2, details very high: Out of memory!

But the point where the "out of Memory" is reached is far more than 750MB! I sugess that it's been over 1024, the installed memory of my Notebook. In former times i had maps running with very high details and the loadout has been over 750MB without problems.

Just believe me when I say to you: If your PC and your OFP is configured right the island will run propperly and you CAN run additional MODs! I really don't know what the problem is with your system or OFP but there IS one and not a problem with the island. Otherwise none with much older and less powerful systems could play the island without problems. Thats the logic I can't ignore.

I only can say that you could be well advised not to bite into the memory limit because that isn't the issue in normal case.

At any time i got this error message I found out that I made a mistake with configuring my OFP.

In fact you can distress OFP until it shows only one frame per second but it will run though if all configurations are fine.

The first aid in such a case should always be a clean OFP, clean Windows and the lowest settings into preferences and the options. Otherwise you hardly will find the mistake. If the island finally runs you can increase step by step to better settings and more additional MODs.

I'm really sorry that i can't help you more. It's always a little bit difficult to make a diagnostic from far.... confused_o.gif

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Ok, though I'm not in the opinion that the ominous limit of 512 MB really harm anything i'll give my results to you:

...

I'm really sorry that i can't help you more. It's always a little bit difficult to make a diagnostic from far.... confused_o.gif

I thank you very much for your effort and time... really appreciate it!

I will look into it and use your tips.

One question, you say XP: 200MB, and then + OFP, Nogova2 etc etc... you say 550MB.

Are you telling me the memory usage of everything in total (So the value you read in the downside or on the performance page), or did you follow the memory of the process flashpointresistance.exe (on the Process page), since that's the only process that should be accounted, and not the rest (System, system cache, system services, yadi yadi).. The limit I was speaking about is 512MB reserved memory error that comes up when passing 512MB memory looking at the process-only. I have seen it go higher than 512mb (like 580mb etc), but it always led inevitably to the same error about 524288 kb (512mb), either in that same mission (few seconds later, maybe a minute), by exiting the mission (going to main menu) or by booting up another mission or loading up another island in the editor etc. etc.

I do not want to be a pain in the arse, BUT.. if you were talking about total memory in use at either the commit charge or on the performance page, then I would like to ask you what you see on the process list, since that memory usage will probably at your last attempt at very high, out of memory above 750mb, be more around that 524288 kb's...

I go test your suggestions anyway, if you are right.. you are right. Simple as that!

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cant get enough of this map, ty so much, only just noticed the new coastal road from lukov to the northern airport,lol been spending to much time in davle

edit BTW sniping jack

+ OFP, Nogova2, one unit placed in editor, ingame: ~550 MB

that should be 350mb, you should use -nomap.

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Ok, these are my findings:

With the lod's lower and texture sizes lower (but the object lod does the most!!wink_o.gif I save around 30mb of memory, which means i can partly play a full mission, however.. switching in between to the same map, but then played from the russian side, increases the memory dangerously around (sorry, again:) the 512MB barrier and it either crashes this map or without playing this one and switching to another one, does the crash..

To note: Not using this specific Island, we barely hit 400mb in general of memory, with a shitload of hq addons & islands (check 2nd flashpoint.cfg down below with specs about what we play)

Let's not even start about the extremely low image quality I get here now with these very low settings, though for testing, it seemed a good low to go to, to find the problem... (The image quality truely is not even near 1/4 of what it is when usually playing!!wink_o.gif

Light Flashpoint.cfg<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Product="Resistance";

Language="English";

HW_Type="Direct3D HW T&L";

Adapter=0;

3D_Performance="8021";

CPU_Benchmark=8021;

Resolution_W="1024";

Resolution_H="768";

Resolution_Bpp="16";

LOD=7.500000;

Limit_LOD=0.513158;

Shadows_LOD=1.000000;

MaxObjects=256;

Cockpit_Textures=512;

Landscape_Textures=512;

Object_Textures=512;

Animated_Textures=64;

Textures_Drop_Down=8;

Texture_Heap="16";

File_Heap="16";

Total_Memory="1504";

MaxLights=32;

Light_Explo=1;

Light_Missile=1;

Light_Static=1;

Frame_Rate_Pref=500;

Quality_Pref=500;

refresh=100;

Light Userinfo.cfg:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">frameRate=30.000000;

visualQuality=0.017908;

objectShadows=0;

vehicleShadows=1;

cloudlets=1;

viewDistance=886.989990;

terrainGrid=12.500000;

enableEAX=1;

enableHW=1;

gamma=1.550179;

brightness=1.113538;

multitexturing=1;

useWBuffer=0;

Flashpoint.cfg on which I am normally playing:

These Settings are used with the following addons, which are ALL used (except different variants like desert/winter) in most of my DAC coops!: DXDLL, ECP with mapfact weaponpack, RHS SPETZ/BASIC, CAMERONS FP1, SGT. EVERSMANN RANGERS, SAFETY USMC, CH53, HMMWV, ICP TANKS, KING HOMER M1A2, BAS BLACKHAWKS, nearly each variant in the same or another addon winter or desert variant, sound packs. And another few gigs of other high quality addons (Altough not many of those loaded, depending on the mission!wink_o.gif. Which are all used in conjunction with dac (~250 units generated, but in different zones and are only activated when nearing those objectives), even on islands like drago2, scandrova, etc. The same counts for vietnam (Different mod folders, startup game either with nam or with modern addons) with VTE, UNSUNG... islands, units, weapons, etc. etc. (which are a bit less memory hungry than the modern stuff though!wink_o.gif)

(*note: when saying USED, i mean there are units/vehicles in use in the mission, loaded, and in use from that addon..

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Product="Resistance";

Language="English";

HW_Type="Direct3D HW T&L";

Adapter=0;

3D_Performance="7978";

CPU_Benchmark=7978;

Resolution_W="1600";

Resolution_H="1200";

Resolution_Bpp="32";

LOD=7.500000;

Limit_LOD=0.019000;

Shadows_LOD=0.050000;

MaxObjects=256;

Cockpit_Textures=2048;

Landscape_Textures=2048;

Object_Textures=2048;

Animated_Textures=128;

Textures_Drop_Down=4;

Texture_Heap="16";

File_Heap="16";

Total_Memory="1504";

MaxLights=32;

Light_Explo=1;

Light_Missile=1;

Light_Static=1;

Frame_Rate_Pref=500;

Quality_Pref=500;

refresh=100;

UserInfo.cfg on which I am normally playing:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">frameRate=22.302855;

visualQuality=0.006402;

objectShadows=1;

vehicleShadows=1;

cloudlets=1;

viewDistance=1271.704346;

terrainGrid=6.250000;

enableEAX=1;

enableHW=1;

gamma=1.550179;

brightness=1.113538;

multitexturing=1;

useWBuffer=0;

While testing in my first huge post with results of how much memory the island used, all addons were removed, vanilla ofp res 1.96 was used, with only the mapfact needed addons were in a mod folder, for details check that post plz, page5. (System Specs are also included there!wink_o.gif.

Results with the heavy config, vanilla ofp:

Startup MP Host, Load Nogova(2) in editor, After mission startup

43mb, 356mb, 453mb

Results with the light config, vanilla ofp:

30mb, 314mb, 411mb

So here we are. Saved:

13mb, 42mb, 42mb

* ALL TESTS WERE DONE 3 TIMES, TO BE SURE

So even though you are very right... when going very low with the settings, I save an additional 42mb, on top of the 512-453= 59mb that was still free on the high settings, we now have 59+42=101mb free.

I have to say, it saves a descent amount , but compared to a ~300mb free with other hq islands, imho it's still too much and not even talking about the really poor image quality I had (I know, I can tweak that, but seeying that so low.. only saved 42mb extra, I don't think that I can get much more quality while not loosing those mb's again..).

Anyway.. it seems that the 101mb could be enough for most ppl to still play with some addons, at poor image quality... But not me smile_o.gif

If there is no fix, in anyway, without resorting to pretty basic addons, I am going to leave you guys alone from here, since the Island can not be used in conjunction with our beloved addon base and settings smile_o.gif)

I will probably keep it somewhere to take a ride on at times and be amazed by the beautiful countryside and great locations, altough I wished I could win battles against the enemy on them smile_o.gif

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Ok, the memory usage has been overall.

OFP alone uses ~350MB (Noe2, Res@Noe2, Llauma2, ECP or Finmod)

Im just downloading WGL5 to test it.

But i would bet that it will work perfect, too.

The more time is passing by the more I'm in the opinion that something is going totally wrong with any of your configuration. icon_rolleyes.gif

If you just would look to the CP-thread you could see how many ppl are using Nogova2 AND several really heavy and actual MODs.

Btw wonderful and amazing pics there! :-)

Edit: Nogova2 + Campaign + WGL5: works!

Next candidate will be FFUR6....

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Sickboy,

You are right, my memory on memory usage must be slipping but the map does runs very smooth.  I have on WINME something called "System Monitor" and "Resource Meter" that run line and bar graphs at intervals for particular memory usages. Then there's what I did earlier for the system resources. I'm too lazy to do it the right way haha but you jogged my memory proper so thanks! You've got your hands full.  Here's my science project suggestion:

Try tweaking your ofp settings to mirror mine and see if it runs smooth. (you can always revert by auto detecting)

Here's my options again:

OFPR in game settings:

Resolution: 1024x768x32

Visibility (view distance): 900 (capable of 2000 smooth)

Visual Quality: 11.23

Frame Rate: 11.23

ALL OTHER OPTIONS ENABLED

W-Buffer is disabled

--------------

OFPR preferances settings:

Texture Heap: 16mb

File Heap: 16mb

Geometry Performace: 1783

Max Lights: 23

Explosions: Enabled

Missles: Enabled

Static: Enabled

Cockpits: 4096x4096

Objects: 4096x4096

Landscape: 4096x4096

Special Effects: 64x14

Auto drop down: 4x

Max Objects: 256

Objects LOD: .019

Shadows LOD: .050

***Also, here's what my Mod Shortcut looks like

"C:\Program Files\Codemasters\OperationFlashpoint\FlashpointResistance.exe" -mod=YOUCHOOSENAME

I posted that just to highlight if that -nomap thing comes into play or not. I do not know.

Lastly I might want to download that Savage Nation mission whistle.gif and see if it runs smoothly for you with this new map as it does for me here. Smooth as far as I can define for you is no stuttering or lag during infantry fights, flight scenic veiwing, and driving along the wp's as listed for this mission. Smooth hehe ...I hope it helps!

Computer specs:

Pentium 3

933 mhz

512mb ram

WinME

128mb GeForce FX5200

--IceFLYER

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Sickboy,

...

--IceFLYER

Thank you, I will see what the memory usage is with those settings.

But please keep in mind, i'm not talking about performance issues here, i'm talking about the overall memory usage of the island which makes it impossible for me and the ppl of my community to play properly with our addons together smile_o.gif (And we're not alone, reading the out-of-reserved-memory errors ppl are getting tounge2.gif)

More soon

Strange New Findings: Something I never seen happening before:

A m8 reported a memory usage of 350mb when in the editor on noe2... but the memory usage went back to 160mb!! after the briefing..

The thing is.. I have never seen the client cleaning it's memory, except for a few mb's sometimes..

I am investigating this more... since if the memory usage truely drops back to 160mb on his system, then that could mean something's wrong with mine...

Altough reading Sniper Jack's findings.. it seems he also still have a huge memory load after the briefing.. (Altough, this was based on the over-all memory usage... did your flashpoint resistance.exe mem go up/down after briefing compared to when in editor?)

Tonight i'm gonna copy his settings.. and to make sure, im gonna do a clean install again to make sure.. i'll keep you guys posted...

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Got it to work, and weird thing look how much addons i used ...  wow_o.gif "D:\GAMES\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE" -nomap -nosplash -mod=RUSarmy;USarmy;Anim;@zcommon;zeus;llaumax;PL;SFP4;SY;@MAP_Noe2 (4 gigs of addons)

while it didn't work without any addon only using Mapfact addons... now it doesn't crash, great ISLAND!  yay.gif

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"D:\GAMES\Operation Flashpoint\FLASHPOINTRESISTANCE.EXE" -nomap -nosplash -mod=RUSarmy;USarmy;Anim;@zcommon;zeus;llaumax;PL;SFP4;SY;@MAP_Noe2 (4 gigs of addons)

while it didn't work without any addon only using Mapfact addons... now it doesn't crash, great ISLAND! yay.gif

Starting the game with those mods, doesnt mean their models/textures etc. get loaded into memory unless the units/vehicles from those addons are in USE in the mission ur making/trying/playing, so that has no bearing smile_o.gif

PS...did you try booting up with the same -nomap -nosplash options with -mod=@MAP_Noe2 or you tried it without the -nomap -nosplash before?

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hey i found i get 15fp on 5000 terrian detail lmao with me and a helicopter.

have a look at this..

BIG PICTURE [1.5mb]

this picture shows the second airport from the mountains

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tried the island quickly and it was nice, felt like nogova but still with some new surprises smile_o.gif

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hey i found i get 15fp on 5000 terrian detail lmao with me and a helicopter.

have a look at this..

BIG PICTURE [1.5mb]

this picture shows the second airport from the mountains

The right half of the image is blurred and looks... "shifted" compared to the clear left part...

Haven't downloaded this island yet but I "will try this at home" when I get there... biggrin_o.gif

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It replaced my orginal Nogova now i cant play on the OFp.info server! can some one please give me their original Nogova?

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This is probably the best map I have ever seen in OFP. Thanks guys, very impressive.

I have a question though. Is it normal for the small destroyed town, NW from the airport, to get flooded when the waves come in? Or is it the same problem with my settings as those ppl, who have a part of the bridge lower then the rest of the bridge?

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It replaced my orginal Nogova now i cant play on the OFp.info server! can some one please give me their original Nogova?

Just dont run the mapfact nogova addons and you should be fine..

Even easyer if you added them into @MAP_Noe2 Mod folder just dont run that mod folder and wala, you have your old nogova back

If you installed into Res/Addons remove the Noe2 addons and wala you have your old nogova back..

Its as easy as: 1 Banana, 2 Banana, 3 Banana 4..

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Is it normal for the small destroyed town, NW from the airport, to get flooded when the waves come in?

If you mean the town SW then yes. Set time to midday and the town will be totally floated. That's why it is a ruined town, everyone left.

Why they left? Well, figured it out yourself. But there is a reason wink_o.gif

]If you installed into Res/Addons remove the Noe2 addons and wala you have your old nogova back

This is not that easy, because Nogova2's PBO name is the same as the original one. But you (@ .COMmunist) can copy the original Nogova from your Resistance CD.

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