rellikki 7 Posted September 15, 2006 Excellent job! Mirror by OFP.info: Faceplant US Infantry v.1.3 Required: Laser's US Weapons pack v.3.0 SJB Weapons pack v.1.1 Combat! Javelin Facestex2 - 9 June 2006 Share this post Link to post Share on other sites
Deathstruck 375 Posted September 15, 2006 So I hope that now is the time for CIVILIANS Share this post Link to post Share on other sites
action man 0 Posted September 15, 2006 Love the new unit's,however because of the resuming save game bug i can't use em! In fact i can't use any unit's period that use the new head model I'd better explain,when i replace my default models in my custom config they work until i resume a saved game! After that forget the new head's/faces they don't work. What you then get is a flashing face i.e screwed up face flashing rapidly .Any chance you could release a version of these unit's without the new head model? It would be great if you could because these unit's are very good. If not could you post an explanation of how to do it myself. Edit = this problem will apply to everone who try's to replace default unit's that use bis head models! Share this post Link to post Share on other sites
ZeroG_181 0 Posted September 15, 2006 You, my good sir, are a talented bastard. And i'm joking about the bastard part. These faces look as good as those from... well, i don't know! But they look great! Share this post Link to post Share on other sites
m@ster 0 Posted September 15, 2006 Great Job Mirror by www.ofp.netuje.cz Faceplant US Infantry v.1.3 http://www.ofp.profitux.cz/downloads/addons/FP_US_Infantry_v1.3.zip Required: Laser's US Weapons pack v.3.0 http://www.ofp.netuje.cz/downloads/addons/LSR_US_Weapons_Pack_300.rar SJB Weapons pack v.1.1 http://www.ofp.netuje.cz/downloads/addons/SJB_WeaponsPack_v1.1.cab Combat! Javelin http://www.ofp.profitux.cz/downloads/addons/CBT_MISC_v1.2.rar Facestex2 - 9 June 2006 http://www.ofp.netuje.cz/downloads/addons/facestex2_9june2006_1.rar Share this post Link to post Share on other sites
chipper 0 Posted September 15, 2006 Love the new unit's,however because of the resuming save game bug i can't use em! In fact i can't use any unit's period that use the new head model I'd better explain,when i replace my default models in my custom config they work until i resume a saved game! After that forget the new head's/faces they don't work. What you then get is a flashing face i.e screwed up face flashing rapidly .Any chance you could release a version of these unit's without the new head model? It would be great if you could because these unit's are very good. If not could you post an explanation of how to do it myself. Edit = this problem will apply to everone who try's to replace default unit's that use bis head models! I have replaced these with BIS units no problem. Just make sure under SoldierWB add an eventhandler using one of the face scripts. Share this post Link to post Share on other sites
action man 0 Posted September 15, 2006 I have replaced these with BIS units no problem. Just make sure under SoldierWB add an eventhandler using one of the face scripts. Ok this is the line i have added into my config= eventhandlers:-init = "[_this select 0] exec ""\facestex2\basefaces.sqs""; Now correct me if i am wrong but that would be the line you have got in your's? Now the thing is try saving a game,then shut down flashpoint.Next restart and resume the game were you left off. Then observe the bug Share this post Link to post Share on other sites
-)rStrangelove 0 Posted September 16, 2006 I have replaced these with BIS units no problem. Just make sure under SoldierWB add an eventhandler using one of the face scripts. Ok this is the line i have added into my config= eventhandlers:-init = "[_this select 0] exec ""\facestex2\basefaces.sqs""; Â Now correct me if i am wrong but that would be the line you have got in your's? Now the thing is try saving a game,then shut down flashpoint.Next restart and resume the game were you left off. Then observe the bug Be sure to check you haven't got another init eventhandler under class Man: etc ... By using your new SoldierWB:init line you're overwriting it. Happened to me once and made me search a while. Share this post Link to post Share on other sites
action man 0 Posted September 16, 2006 @ ])rStrangelove , thank's for you're help every time i have brought up this problem in other threads the makers have ignored it . What you are saying is that i can only have the face script in the unit's event handler and nothing else right? Share this post Link to post Share on other sites
CameronMcDonald 146 Posted September 16, 2006 @action man => I apologise for not replying, but you'll find this is the first time I've posted since I posted the patch up, so a bit of patience on your part wouldn't go astray. The real reason your units face's aren't working in the custom config is because (I assume) you are missing an animation which is required for the same face to be used after a save game. Look in my config (unPBO the addon) and find the FSet animation. You are missing this from your config. It is needed so the faces will remain after a save game. @Kyle => Sorry mate, I'll get on it should I have the time. I've found another bug in this version, so it seems my work is not yet finished... @Salvatore_Lee => The civvies are doing well, I just finished updating the police units with parts of DeadMeat's updated police, so the riot police will have gas masks. @Para-trooper => I meant to change the weapon dependencies to just LSR's pack, but that's my fault. I use LSR's pack for the MG's and AT weapons, which rock hard. @Everyone else => thanks for the kind words. I'm looking forward to getting my hands on the ArmA ACU units so I can fiddle with them. Share this post Link to post Share on other sites
action man 0 Posted September 16, 2006 @ CameronMcDonald, Thank you sir for you're reply! I salute you .I will give your'e solution a go a.s.a.p1 This thing as been bugging me ever since lumina's head model first came out.You are so far the only one who could have explained why1 Thank's again Share this post Link to post Share on other sites
CameronMcDonald 146 Posted September 16, 2006 After all the work I've done with these heads I'm kind of intertwined with their destiny... good luck, let me know how you go. - EDIT: Remember, EVERY unit with the FacesTex 2 head will need to have this animation defined, otherwise the bug will occur with all those that don't. Share this post Link to post Share on other sites
Lord Archer 0 Posted September 16, 2006 I like the bulkier look. All the latest troops being released are all rake-thin, so this is a blessing. Thanks mate. (Also, your dxdll config is ace) Share this post Link to post Share on other sites
mp_phonix 0 Posted September 16, 2006 Hey cameron ! What about the ruskies ? Share this post Link to post Share on other sites
action man 0 Posted September 16, 2006 Cameron i added the fset anim thing to my config and guess what Hip hip hip hooray it works No more saved game bug . I can't beleive i missed the fset anim thing after all this time! Now i have got a lot of catching up to do and start playing with lsr airborne grom's jons sf and all the other units which use the new head model,not forgeting of course you're very own face plant unit's which are ace! Thank you once again Share this post Link to post Share on other sites
gunterlund 0 Posted September 17, 2006 Noticed an issue using this mod and the ORCS motorized infantry and military recon pack. Im using the med res version. If they are in the same mission the framerate goes in the crapper. Its reproducable. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted September 17, 2006 @Action Man - glad to be of help. @Gunterlund - interesting. What are your compie specs? I can use them both and I get a fine FPS (~40) even on a nutcase island. Share this post Link to post Share on other sites
Lord Archer 0 Posted September 17, 2006 I know it's not cam's addon, but does anyone else have a problem with the Combat Javelin? I order my AT soldier to attack a T-80, I hear BOOM! and when I look at the AT guy, he and half the squad are replaced by a crater. Also, any chance of a LSR_weaponpack only version of these troops? Share this post Link to post Share on other sites
chipper 0 Posted September 17, 2006 The AI don't know how to fire the javelin and end up killing themselves. I think the FFUR javelin is fixed tho. Share this post Link to post Share on other sites
mr burns 132 Posted September 17, 2006 The AI don't know how to fire the javelin and end up killing themselves. I think the FFUR javelin is fixed tho. Yeah, but the FFUR Javelin is "unfixed" if you shoot it yourself because it performs just like the "point & shoot" OFP Carl Gustav, which is shite imho Marine Assault Pack all the way Share this post Link to post Share on other sites
CameronMcDonald 146 Posted September 17, 2006 Yeah, the Jav troops kill themselves but good. The way to fix it is to modify CBT's Javelin, but I thought I'd be a good lad and stay with the original. I once made a script which fixed the Javelin (gave the missile a little boost to keep it off the ground) but didn't release it. And I really should get around to an LSR USWP only patch. I gave the RTO's new headphones last night (looking phat! so it seems I'm not finished on these hunks of hulking ACU goodness. Yay. Share this post Link to post Share on other sites
gunterlund 0 Posted September 17, 2006 @Action Man - glad to be of help.@Gunterlund - interesting. What are your compie specs? I can use them both and I get a fine FPS (~40) even on a nutcase island. Hi Cam I have a 1.8ghz amd with 1 gig ram... vid with 128m ram. Get about 4 fps with both addons. Tried removing them then adding them. Mainly happens with mot inf not naval inf. Share this post Link to post Share on other sites
gunterlund 0 Posted September 17, 2006 I know it's not cam's addon, but does anyone else have a problem with the Combat Javelin? Â I order my AT soldier to attack a T-80, I hear BOOM! and when I look at the AT guy, he and half the squad are replaced by a crater.Also, any chance of a LSR_weaponpack only version of these troops? that is because the ai wont use the javelin correctly. They wont shoot high for launch. When missile drops out of tube it goes boom if not pointed up. Share this post Link to post Share on other sites
chipper 0 Posted September 17, 2006 @Action Man - glad to be of help.@Gunterlund - interesting. What are your compie specs? I can use them both and I get a fine FPS (~40) even on a nutcase island. Hi Cam I have a 1.8ghz amd with 1 gig ram... vid with 128m ram. Get about 4 fps with both addons. Tried removing them then adding them. Mainly happens with mot inf not naval inf. Cam has a friggen UBER computer he brags about it all the time. Share this post Link to post Share on other sites