Sled88 0 Posted July 11, 2006 That could be a way... But remember. you can go back to the previous sector. so the time will be earlier than in the next sector. Thats the problem in swichting . Share this post Link to post Share on other sites
My_Shortcoming 0 Posted July 11, 2006 Its a shame realtime would be awesome it wont feel as real if you keep getting into a sector at the same time of day. Share this post Link to post Share on other sites
mp_phonix 0 Posted July 11, 2006 Will there be another enmies exept the russian soldiers & zombies ? Share this post Link to post Share on other sites
Sled88 0 Posted July 11, 2006 yes sure! STALKERS! XD No you can see one more Enemy in the vid below! click here Share this post Link to post Share on other sites
Average Joe 0 Posted July 11, 2006 Ive been playing the Stalker BETA religiously since ive got it, no missions as such but just travelling around the Island into different areas and just the atmosphere alone is unreal. Realtime script is fantastic as it allows minimal loading times into different areas whilst the player still keeps the weapons etc throughout. The Island looks fantastic and when Objectives are created I can see this being a very engaging and exciting campaign. BTW nice video Sled Ive got afew pictures im sure you wont mind me releasing later. Share this post Link to post Share on other sites
mp_phonix 0 Posted July 11, 2006 Again about the Pc specs . . What kind of computer will you need to run CTE in reasonable manner ? (15-20 fps) edit That's good to hear AJ Sled, just saw the video - WOW ! it looks very good ! can't wait to play it. One thing thought, you playing a STALKER, could you remove the russian flag from his left arm ? cuz it's kinnda bugging that you are neutral but you are wearing russian unifrom Share this post Link to post Share on other sites
Average Joe 0 Posted July 11, 2006 As far as pc specs im running a fairly medium spec pc, 256mb Radeon 9600, 1gig mem, 2800+processor and I experienced no problems what so ever with framerate throughout the campaign, with the view distance averaging around 500 and less through Im sure a lower spec pc will be able to manage it. Share this post Link to post Share on other sites
Sled88 0 Posted July 11, 2006 Sure it is possible... But not my task. But for such a little thing it is a big mission to clear them from the uniform. Because the RHS Pack is really big. You won't notic this if you play in 1st person view! Share this post Link to post Share on other sites
Sled88 0 Posted July 11, 2006 OK I updated our Weaponstore with pix! XD click me PLZ! XD If there are some more wishes post them here or in our foruM! Share this post Link to post Share on other sites
VictorTroska 0 Posted July 11, 2006 .....wow,nice arsenal..im very impressed.. ..and how we can use this weapons-will they be in ammo crates or at enemy,and we have to take it from them -will some weapons be in one sector and other in incoming sectors ...the point is -will it be like in other games:at first u have some main weapons and when u go further u find the new and better ones? Share this post Link to post Share on other sites
Sled88 0 Posted July 11, 2006 NO! If you are clever you can find some really good weapons at the beginning... No wait, you can find all weapons at different places. There is no specific order. You can find weapons in crates, from the enemies, from the other stalkers and traders. Share this post Link to post Share on other sites
BeErZyMoTiC 0 Posted July 13, 2006 so ... am i allowed to get the link from python? aka pfreek Share this post Link to post Share on other sites
My_Shortcoming 0 Posted July 13, 2006 Ive just finished conspiracies part 1, and i must ask that you change the sector scripting from that, it was terrible and so linear, you run forward (didnt even need to kill enemies sometimes) and im in a diffrent area, best bit for me was the first zombie confrontation. I know i sound like a whining douchebag but it had such potential but the array of addon errors and mixed German + English hints now and then (and yes i had fixes) really did take alot of the atmosphere away. Also grass is weird i cant shoot through it unless its above the grass Still looking forward to The Experience tho. -Shorty Share this post Link to post Share on other sites
Sled88 0 Posted July 13, 2006 It was our 2nd mod. the experience will be much better for sure! Share this post Link to post Share on other sites
BeErZyMoTiC 0 Posted July 15, 2006 [cough]was my first bitch ... made one ... she cried [/cough] Share this post Link to post Share on other sites
Deathstruck 375 Posted July 19, 2006 nice work,but.... your using some addons,ok....but I think you could make gasmasks! Share this post Link to post Share on other sites
Deathstruck 375 Posted July 19, 2006 and I think it wil be better to rip some needed addons from that packs,just get permission and make CONSPIRACIES-ADDONS.pbo file It will be better and the filesize of consp. will be not 38x MB but for example 200MB Share this post Link to post Share on other sites
Sled88 0 Posted July 21, 2006 I updated our forum with some special topic and threads. Take a look and show us what YOU think about it. Especially the battleteks future thread should be well visited... You can vote which project you want to have next... NOTE: Conspiracies The Experience is ready for 90% Share this post Link to post Share on other sites
Sled88 0 Posted July 23, 2006 Ok look here^^: Gameworld: 100% Story: 100% Sound: 100% Graphics: 100% Sync: 100% SO WE REACHED GOLD-STATUS! hehe just testing around! Share this post Link to post Share on other sites
Average Joe 0 Posted July 23, 2006 Well dude Hop on msn and send me it, ill bug test it fully Share this post Link to post Share on other sites
jyelka_baron_de_la_biere 0 Posted July 27, 2006 Could we hope a release this week end , or in 8 days you mentionned it in the other topic about future project Share this post Link to post Share on other sites
Sled88 0 Posted July 27, 2006 While testing we found some bugs. They will be fixed in the next 2 days. I don't know exactly but i think this or next week is the release. Well it will be soon. Ahhh yes here a little secret Information: You can enter the Powerplant! :P Share this post Link to post Share on other sites
jyelka_baron_de_la_biere 0 Posted July 27, 2006 OK that sounds really good I'm just very impatient Good luck for this last line Share this post Link to post Share on other sites
Sled88 0 Posted July 27, 2006 I thought I could give you a little information blog before releasing CTE: Features: - more than 100 weapons - very detailed environment - you can enter the AtomicPowerPlant (Let's call it APP) - there is one trader - scipted weatherchanging - no day and night cyclus - the APP was build in scale 1:1 - including the vehicle-yard (not 1:1) - selfmade music and music by very known artists - possibility to change between the sectors - more action and a bigger gameworld than in CP1 and CP2 together - Intro-sequenz (7min) - it is possible to use the open end of the campaign - random generated enemies - there are some anomalies Since 7 month we are working on CTE now. And I kill myself if this isn't the best Conspiracies mod ever. And I kill me if someone don't like it! XD NO, Joke^^. But we spend a lot of hard work to it now. However I hope this little blog shows you that there are some real new features. I decided to deliver the SP and MP Missions later. So in Version 1.1 you are able to kill yourself with your friends. XD Version 1.0 will including: - The CTE-Campaign v.1.0 - all needed addons - BTs DXDLL Config for CTE v.1.0 Patch to 1.1 will including: - 5 Singleplayer Missions - 4 Multiplayer Maps (TDM, DM, SNF) Patch to 1.2 will including: - 5 COOP Missions Share this post Link to post Share on other sites
NeMeSiS 11 Posted July 27, 2006 Too bad i have to go on vacation tomorrow, but ill definitely play it when im back! Share this post Link to post Share on other sites