Saddam (WW3m) 0 Posted May 19, 2006 We represent attention work of our studio! Weapon Pack demo version ARM 5,56 AR 5,56, SAR 5,56, AR 7,62 FN MAG In archive it is included small demomission. For work it is required to you JAM2 Download http://www.twmod.flashpointzone.com/files/WW3_WeaponDEMO.rar JAM2 ftp://ftp.gamepark.cz:8021/ofpd/unofaddons2/JAM2.rar Share this post Link to post Share on other sites
echo1 0 Posted May 19, 2006 Two words: Galil! woot! EDIT: Ok, something a bit more substantial. The quality of these weapons is absolutely amazing. Only one problem is that the FN MAG's ammo seems screwed up. In the sample mission the machinegunner doesnt have any ammo. In mission editor, he does, except it doesnt show up in inv. screen. I suspect this is because Im using JAM3, if this is so, why not make JAM3 instead of JAM2 version? Share this post Link to post Share on other sites
Ironsight 1 Posted May 19, 2006 Two words: Galil! woot! Exactly what I was thinking Share this post Link to post Share on other sites
Saddam (WW3m) 0 Posted May 19, 2006 Please tell the opinion! Share this post Link to post Share on other sites
imutep 0 Posted May 19, 2006 Wow, amazing! Downloading now...but why Jam2? Imutep Ofp.4players New Mirror: WW3_WeaponDEMO / 2.13 MB RAR Thanks Share this post Link to post Share on other sites
Sepe 1 Posted May 19, 2006 Looks great... but nevertheless, placebo's going to butcher you unless you reduce the size of those pictures immediately. Share this post Link to post Share on other sites
BlackScorpion 0 Posted May 19, 2006 Wouldn't know about that, they've been really lazy lately. Don't remember which thread, but it had 500kb pics. And the post wasn't brand new. But, anyways, they look great. Not perfect (*cough*) but very good. Gonna test them soon methinks. Danke! Wee, Galils! Share this post Link to post Share on other sites
Blackbuck 9 Posted May 19, 2006 no jam compat for me why??? besides that niggle great ironsights Share this post Link to post Share on other sites
tankieboy 0 Posted May 19, 2006 Two feed's into the GPMG? Share this post Link to post Share on other sites
echo1 0 Posted May 19, 2006 Doesnt Galil not use 35 round clip? Share this post Link to post Share on other sites
Jackal326 1179 Posted May 19, 2006 Two feed's into the GPMG? Thats because the image was (probably) taken in O2 with the zasleh selection still showing, as such, the second chain which is part of the zasleh selection and appears when the weapon is fired (to simulat the next round being loaded and the feed advancing) is still visible. I imagine thats the case, I didn't take the screenshots so I can't comment with absolute certainty. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 19, 2006 Two feed's into the GPMG? Thats because the image was (probably) taken in O2 with the zasleh selection still showing, as such, the second chain which is part of the zasleh selection and appears when the weapon is fired (to simulat the next round being loaded and the feed advancing) is still visible. I imagine thats the case, I didn't take the screenshots so I can't comment with absolute certainty. Bingo! Share this post Link to post Share on other sites
Greg147 0 Posted May 20, 2006 looking nice. The iron sights for the galil are exellent. Heres a few bugs I found though -I can't seem to reload the mortar on the galil AR 5.56mm or 7.62mm. It works for the others though. Does anyone else have this problem? -When reloading the galil AR 5.56mm, there is the sound of a single gunshot. Other that those 2, they really are looknig great  Share this post Link to post Share on other sites
mp_phonix 0 Posted May 20, 2006 Two words: Galil! woot! Thats a "Glilon" the 5.56mm carabine version of the "Galil" {just thought you would like to know} to the topic, very nice Share this post Link to post Share on other sites
echo1 0 Posted May 20, 2006 When I load the mortar onto 5.56 ARM, the gun jumps backwards Share this post Link to post Share on other sites
king homer 1 Posted May 20, 2006 Doesnt Galil not use 35 round clip? Indeed it does. All 5.56mm variants of the Galil use curved 35 round magazines, the 7.62mm variant is fed by a straight 25 round magazine. Some bugs I've found: Muzzleflash is missing lighting, reloadsound is the same as the firesound. Share this post Link to post Share on other sites
mp_phonix 0 Posted May 20, 2006 When I load the mortar onto 5.56 ARM, the gun jumps backwards That because the soldier thinks its a bazuka Share this post Link to post Share on other sites
echo1 0 Posted May 20, 2006 When I load the mortar onto 5.56 ARM, the gun jumps backwards That because the soldier thinks its a bazuka No, if that was true he would be crouching and would hold it up against his shoulder. I think its just a case of the modelspecial being f---ed up Share this post Link to post Share on other sites
mp_phonix 0 Posted May 20, 2006 When I load the mortar onto 5.56 ARM, the gun jumps backwards That because the soldier thinks its a bazuka  No, if that was true he would be crouching and would hold it up against his shoulder. I think its just a case of the modelspecial being f---ed up LoL u dident get the joke . .I dident mean in OFP standarts . .nevermind Share this post Link to post Share on other sites
Jackal326 1179 Posted May 20, 2006 Thats a modelspecial bug. Simply needs the following named property <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">autocenter with a value of 0 added to the first resolution LOD of the GALIL-mortar model, and it should fix the issue. Share this post Link to post Share on other sites
Blackbuck 9 Posted May 21, 2006 We represent attention work of our studio! Weapon Pack demo version ARM 5,56 AR 5,56, SAR 5,56, AR 7,62 FN MAG In archive it is included small demomission. For work it is required to you JAM2 For work it is required to you JAM2 * i've got jam 3 and the dont have compat when i tried them *good work on the ARM though Share this post Link to post Share on other sites
echo1 0 Posted May 21, 2006 We represent attention work of our studio! Weapon Pack demo version ARM 5,56 AR 5,56, SAR 5,56, AR 7,62 FN MAG In archive it is included small demomission. For work it is required to you JAM2 For work it is required to you JAM2 * i've got jam 3 and the dont have compat when i tried them *good work on the ARM though Mine worked, although the MAG's magazines were fecked up Share this post Link to post Share on other sites
cornhelium 0 Posted May 21, 2006 Every single magazine that is in JAM2 is in JAM3 too, with no change to classnames or anything daft like that. I haven't got time to check this out myself, but I can't understand why it wouldn't work with JAM3. Cheers, CH Share this post Link to post Share on other sites
Blackbuck 9 Posted May 26, 2006 My Little Collage To You To Prove My Point Share this post Link to post Share on other sites