SpearheadUK 0 Posted April 30, 2006 This is a work in progress storyline, any suggestions or feedback are much appreciated The south pacific country of Palau-Tomasa is in turmoil after a civil uprising in 2008 overthrows the countries monarchy. Since the uprising, rival political parties and militias have struggled for power, in the year 2010 the United Nations sets up an interim government to maintain the countries stability until a permanent solution is set. Finally in the year 2015, the fair right PTCM party overthrows the interim government, killing all those who appose them, including UN officials of the interim government and the staff of a US embassy. Following the uprising by the PTCM the UN Security Council forms a resolution to send in UN forces to defuse the situation and arrest Macagba Cebauno, leader of the PCTM and other commanders of the security forces for war crimes. The two largest forces in the UN coalition, the United Kingdom and the United states, are tasked with the initial assault of the two main islands of Palau-Tomasa. Whilst the US tackles the larger island to the north, a Royal Navy and Royal Marine task force is assigned to begin the assault on the southern island…. Silent Thunder follows the British assault on the southern island of Palau-Tomasa. This near future setting allows gamers to experience the Royal Navy and Royal Marines new equipment, ships and aircraft in one of the most advanced war engines for the PC. Gamers will see the conflict through the eyes of several characters in the British military, from a pilot in the Royal Navy flying JCA F-35’s and Merlin NM Mk.1’s to a Royal Marine in the hear of battle. If you wish to help Silent Thunder, please contact kylewood@cwgsy.net or visit www.silent-thunder.co.uk Share this post Link to post Share on other sites
sirex 0 Posted April 30, 2006 sounds really good. -- definatly look out for it. on a side note, the name sucks a bit. sounds like a fart. Share this post Link to post Share on other sites
SpearheadUK 0 Posted April 30, 2006 lol, ive never thought of it that way ive used the silent thunder name for quite a while, its supposed to represent stealth and power, silent being the stealth bit but as powerfull as thunder, rolling across the hills, making the ground temble beneath it ect... Share this post Link to post Share on other sites
sirex 0 Posted April 30, 2006 silent being the stealth bit but as powerfull as thunder, rolling across the hills, making the ground temble beneath it ect... you never overdosed on the beans on toast ? :-) yea. keep us updated. love brits in games. esp is the voices dont go heavy on accents. Share this post Link to post Share on other sites
SpearheadUK 0 Posted April 30, 2006 esp is the voices dont go heavy on accents. have you tried the bf2 special forces pack? the british voices for the sas.... they seem to be under the impression we're all gentleman from the victorian times on the battlefield.... as far as im aware most soliders are shouting and swearing a fair bit in a normal accent Share this post Link to post Share on other sites
sirex 0 Posted April 30, 2006 yea. some of our clan are ex mil. i didnt get the SF pack but ive seen/heard it. paying for "boosters" was a bummer for bf2. Its got some good mods like project reality but the ranking system means they wont get the community they deserve. Share this post Link to post Share on other sites
brataccas 0 Posted May 1, 2006 on a side note, the name sucks a bit. sounds like a fart. Dont know why I found that really funny guess im tired. I hope this mod goes well and doesnt die etc, so how many arma mods are active now? Share this post Link to post Share on other sites
SpearheadUK 0 Posted May 1, 2006 as far as im aware theres around 3 or 4 mods... theres quite a few mods from ofp that are switching to making addons for ArmA Share this post Link to post Share on other sites
somebloke 0 Posted May 1, 2006 With backwards compatibility to ofp, i think most mod teams will do both ArmA and ofp. Share this post Link to post Share on other sites
Metal Heart 0 Posted May 1, 2006 What's the point, I don't think that many people will stick to good ol ofp after ArmA hits the shelves and after mods get ported to ArmA. Share this post Link to post Share on other sites
CsonkaPityu 0 Posted May 1, 2006 I don't think there will be backwards compatibility, ArmA has too many enw features. Share this post Link to post Share on other sites
SpearheadUK 0 Posted May 1, 2006 according to placebo in the latest interview there will be backwards compatability. ive decided to hold off the modelling ect for the mod untill both the modding tools and the game are released, and build up a mod team untill that point... this allows me and the team to concentrate on developing the research, mission plans, designs and so forth so any help from ppl skilled in Public Relations, detailed storyline writing, designing, concept art and such then please contact, any help at this point would be appreciated Share this post Link to post Share on other sites
sirex 0 Posted May 1, 2006 i guess you get tons of people wanting to beta test. but yea, i enjoy beta testing so i'd be happy to do that as needed. i expect my clan would enjoy it too. Share this post Link to post Share on other sites
Metal Heart 0 Posted May 2, 2006 I think it's more like forward compatibility, addons for OFP can be ported to ArmA without too much trouble, not the other way around because of the new features and relaxed limitations (say bump maps, multiple gunner positions or higher polycount). Share this post Link to post Share on other sites
TheBladeRoden 0 Posted May 2, 2006 I relieved to find out we can post mod ideas in this forum. Too scared to try it myself. Share this post Link to post Share on other sites
sirex 0 Posted May 2, 2006 yea, it is a little strict isn't it :-) oh well. Share this post Link to post Share on other sites
SpearheadUK 0 Posted May 2, 2006 well im sure that when the time comes for the game to be released there will be a dedicated mods section on this forum, but untill such a time, this will do the job havent had any volunteers for help yet, other than sirex, much appreciated Share this post Link to post Share on other sites
SpearheadUK 0 Posted May 2, 2006 Some equipment that shall be featured in the mod, i shall stick to this thread for any info on equipment or news Type 45 Daring class destroyer Silent Thunder will feature the new Type 45 Daring class destroyers, due to the multiple weapons platforms to be featured in Armed Assualt, we should be able to equip the T45 with all of its weapon range: Anti aircraft <ul>[*]SAMPSON multi-function radar tracks airborne targets. [*]S1850M 3D air search radar [*]48 Aster missiles; a mix of Aster 15 and Aster 30 [*]Phalanx CIWS (Close-in weapons system) Decoys <ul>[*]The sophisticated Seagnat decoy system allows for the seduction and distraction of radar guided weapons, through active and passive means. An infra-red 'spoofing' device is planned for future retrofits. [*]Active torpedo decoy system. Guns <ul>[*]BAE Systems 114 mm (4.5 inch) Mk 8 Mod. 1 gun [*]2 x 30 mm guns Anti Ship Missiles <ul>[*]Space for 8 AGM-84 Harpoon Torpedoes <ul>[*]Fitted 'for but not with' ship launched torpedo system. Other <ul>[*]MFS 7000 sonar CVF Aircraft Carrier Project Silent Thunder will also feature the new CVF Aircraft carriers, bringing a new range of capability to the royal navy and hence to the mod, allowing the use of Joint Combat Aircraft, AWACS aircraft, ect.... not much is currently known about the CVF, no specifications are availible, but we do know that there shall be two in service by 2015, HMS Queen Elizabeth and HMS Prince of Wales and that theyll be roughly 3 times the size of the current Invincible class aircraft carriers Share this post Link to post Share on other sites
tankieboy 0 Posted May 2, 2006 1. Do you have examples of OFP work? 2. Your signature and projects sound/look very similar to RKSL! Share this post Link to post Share on other sites
SpearheadUK 0 Posted May 2, 2006 no i dont have any examples of ofp work, ive only ever worked managing mods for ofp, well mainly mission making teams, such as the tales of war mission team (named joint command), ect... ive worked managing mods for HL2 and BF2 but ive only ever loved the ofp community as the other 2 were shockingly poor, as were the tools as for my signature looking like rskl, well the picture ive used was a runner up in the Royal Navy photo competition for 2005 and ive never seen their signature as for my ideas sounding like rskl's, i cant really comment on that as ive never heard of rskl's ideas, ive just seen their addons. i wrote that synopsis myself based on believable modern day politics in matters of war and use of british forces in a conflict Share this post Link to post Share on other sites
GBee 0 Posted May 2, 2006 As tankieboy said, it sounds like there is some crossover/duplication between the two. Far better that one large team work together than to waste time and talent. Share this post Link to post Share on other sites
mattxr 9 Posted May 2, 2006 Hey! Spearhead.. nice to see with you that on going ofp spirit Share this post Link to post Share on other sites
Journeyman 0 Posted May 2, 2006 Sounds cool! Go for it SpearheadUK I love playing as a Britt in war games, no offence to our Yankee comrades but there is just too much Yankee dominance in gamming these days. Â And yeah do some cool modern Britt accents too. Ever watched 'Aufweidersien Pet' that funny TV drama about a bunch of Blighty building site workers? Â ... I didn't know there were so many Britt accents! Â Â Never mind 'Tally ho!' and all that upper lip shit! I'd love ta help ya, but time doesn't allow. Â Share this post Link to post Share on other sites
SpearheadUK 0 Posted May 17, 2006 i discussed the mod with the leader of RSKL, as some users here had suggested that we work together as we have a similar theme, but at the moment there is no possability of working together as they are already working with Project UKF to make addons and to make some missions etc... so i'll still be doing the mod as a seperate team, after all, nothing wrong with a little healthy competition for mods is there? still need some help at the moment for things like concept work (images, map planning, storywriting) and public relations, any storyline constructive criticisms or ideas to add to it would be greatly appreciated dont forget to visit my site, regular updates on equipment to be added etc... www.silent-thunder.co.uk Share this post Link to post Share on other sites
Jimboob 0 Posted May 18, 2006 I could possibly help out with some story lines, and mission creation. Mod sounds interesting, i've registered Share this post Link to post Share on other sites