Ironsight 1 Posted April 19, 2006 Hey Sarge!!!..... thought I'd just pop in here and say or but it's not Christmas time. Well, you don't know me (or the screenname) obviously, cuz I'm new around here, but I've been spying these boards for ..ahah 5 years for addons and missions , tips and tricks ...and I still don't even know what that emoticon is...what's a tup? anyways, awesome addon, even if it took me awhile to get it to work ...just don't wanna see the great addon maker take a beaten ..well at least not like this ..off to the games!---IceFLYER With all those smillies you're just asking to get flamed... Quote[/b] ]no not at you, sry...at Offtime -.- You have no right to be angry at Offtime. He lets you use a part of his addon so he has the right to demand proper credits. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted April 19, 2006 1st page updated, V2.1 Share this post Link to post Share on other sites
Big Dawg KS 6 Posted April 19, 2006 Sgt Eversmann never mentioned it in his readme, but they are 2nd rifle compatable. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted April 19, 2006 damn kyle I didn't want to mention because then I would be in advance in MP Share this post Link to post Share on other sites
Sniperwolf572 758 Posted April 19, 2006 Question: Anything new in 2.1 or was it just the readme fix? Share this post Link to post Share on other sites
BlackScorpion 0 Posted April 19, 2006 Just tested them, they're great... a negotiator with Llauma head 2 would be great to have aswell, but I think I can manage for a while. Just a small thing... when using custom head texture, it came out a bit blurred. I have to double check it with DMA and WP mod units, but just thought that I might note it right away aswell. Share this post Link to post Share on other sites
reconNinja 0 Posted April 20, 2006 In this topic it says something about the faces, I guess more are used now instead of just one. Whatev. Other than that I don't think there are any changes, besides the new readme. In the future, I think you should add the Negotiator from pack 1 to the new pack, because currently I have both installed and I have to do trial and error to differentiate SWAT Officer Black from version 1 and SWAT Officer Black from version 2. Also, perhaps the SWAT Snipers should have a setobjecttexture for their hat? It doesn't make much sense to have FBI on the sniper's vest and then have it say SWAT on his cap. A final idea, perhaps you could make the '2' officer (ie, SWAT Officer Blue 2) carry an MP5 instead of a 5.56 rifle, ala your first pack? I think that was a really good idea. I love this pack, it really is awesome. Hopefully someone will make a SWAT van or armoured truck/bus/whatever to carry these guys around when on the ground. And hopefully -SWAT- will have his Police UH1 ready 8) Nice work!! edit - oh yeah and blood/injury textures are a must ;) it can't be too difficult to overlay spots of the clothing with some dark red splotches? Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted April 20, 2006 major fix was the Head. In V2 they all had the same head texture. Ofcourse I found out after releasing V2 so I fixed them, reassigning selection and stuff, was abit of work but no deal. ye and of course the most important: new readme ok for next release I will make neogotiator + wound textures! gotta go to train now, be back on saturday/sunday see you and: sorry offtime! Share this post Link to post Share on other sites
CanadianTerror 0 Posted April 20, 2006 Quote[/b] ]ok for next release I will make neogotiator + wound textures Now your talkin. Share this post Link to post Share on other sites
BlackScorpion 0 Posted April 22, 2006 OK, double checked it and it appears that your units have a small problem with faces, atleast custom ones - they appear a bit blurry. Not a problem at longer distance, but when you come close... I tested the same textures with DMA and OFPL units, works fine with them. Also, on one of the officers, atleast... I couldn't get my texture to "stick", 'cos the script apparently forced the facetex2 textures. I do have the same problem with Offtime's GROM, though. Works when the unit is dead, though. Otherwise, I love them. They might be few, and quite similar, and they all have some kind of eyewear, but nice job. I'll be happy to see the next version. Share this post Link to post Share on other sites
SeanTate 0 Posted June 27, 2006 I cant seem to find the negotiator, and Yes, I have Ver. 2.1 What the hells up? Share this post Link to post Share on other sites
BlackScorpion 0 Posted June 28, 2006 There is no negotiator in this pack, make sure you have the previous one in use, too. They'll conflict a tad (editor) but it works. Share this post Link to post Share on other sites
SeanTate 0 Posted June 28, 2006 I cant have both of them in, It asks to replace them with the new ones *EDIT* Nevermind, I ended up taking all the units out because all my Units had Very Long Dicks :P (There arms were at the crotch and sticking out) they were looking like hung over Mustang Horses :P Â So I removed everything with the Name Sergeant Eversmann and put the 2.1 back in, thx for the help :P *EDIT 2* The Same problem came back! I dont have TCP_TestDog.pbo, So I dont know what the problem is! Share this post Link to post Share on other sites
SeanTate 0 Posted July 1, 2006 Can someone please tell me whats wrong with it? I'm also having the same problem with CodeBlue Units, and No They didnt Conflict before. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted August 20, 2006 sth new (over 100kb (106kb)) Share this post Link to post Share on other sites
BlackScorpion 0 Posted August 20, 2006 Lol he's defending himself against AP .50 cal BMG? Not... bad. The vest just looks a tad oversized. Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted August 20, 2006 heh ye I try to fix that it's just version 0.XXskull btw Model is from UCS Mercs..+some addiotions Share this post Link to post Share on other sites
Marcus-Ergalla 0 Posted August 20, 2006 Pics of the upcoming version Share this post Link to post Share on other sites
Johannes 10 Posted August 20, 2006 They are looking very nice but is the SWAT using the CIRAS System ? Share this post Link to post Share on other sites
Blackbuck 9 Posted August 20, 2006 why does everything have to be 100% realistic Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted August 20, 2006 SWAT can use what they want and I saw SWAT Officers on SWAT Challenge '05 with Paraclette Vest so RAV or CIRAS, who cars, hey it's swat thanks Marcus for pics Share this post Link to post Share on other sites
Marcus-Ergalla 0 Posted August 23, 2006 thanks Marcus for pics No problem mate, they're nice! Share this post Link to post Share on other sites
punishment 1 Posted September 3, 2006 so wheres this update with the helicopter etc? its been a while Share this post Link to post Share on other sites
sniper pilot 36 Posted September 3, 2006 Pics of the upcoming version http://hometown.aol.de/MEOFP/Infantry_Parts/Evers_SWAT01_500_01.jpg http://hometown.aol.de/MEOFP/Infantry_Parts/Evers_SWAT01_500_02.jpg http://hometown.aol.de/MEOFP/Infantry_Parts/Evers_SWAT02_500_01.jpg http://hometown.aol.de/MEOFP/Infantry_Parts/Evers_SWAT02_500_02.jpg Nice Swat units! Share this post Link to post Share on other sites
Kirby 2 Posted September 3, 2006 I just use that italian special forces chopper those guy were on about. Plus, could someone tell me if Im using the V1 SWAT or the V2 SWAT just by sight?. I cant remember what i downloaded. http://img467.imageshack.us/img467....MG] http://img367.imageshack.us/img367....MG] http://img164.imageshack.us/img164....MG] Share this post Link to post Share on other sites