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Sennacherib

project "SCI-FI"

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IMO, the armor and plane models looks almost "too WW2ish" to be futuristic.

I liked the way you were doing the tanks before...the new wheeled one could use a newer looking turret/gun perhaps?

just my 2 cents

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Quote[/b] ]retro-futuristic

biggrin_o.gif

in fact it's a mix of a lot of things:

- modern art (tiffany in USA)

- star wars

- the movie de fritz lang -> metropolis

- the movie Brazil.

- my imagination

- UT2004

- a website which is retropolis.

- Myst 3 for the idea of the balloon, and for the athmosphere

smile_o.gif

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the new tank:

ntts5.th.jpgnt1co5.th.jpg

nt2kv2.th.jpg

Quote[/b] ]I still like those other tanks though...itd be nice to see them out

sorry mate, but for now, this tank is dead goodnight.gif and the jeep too tounge2.gif

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a last pic: because i stop my project for the moment, to finish my ww2ec stuff

I would suggest to finish those tanks first , they are looking really good smile_o.gif and it won't hurt if the wwiiec stuff will need some more days until release...

But it's only my opinion...

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sorry mate, but for now, this tank is dead goodnight.gif and the jeep too tounge2.gif

NO NO! Don't stop work on the jeep..or the tank..they look absolutely marvelous darling!

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@Shinkansen, the old tank doesn't match with my new idea wink_o.gif

@Redpride, no no no no biggrin_o.gif

@all, the first project is dead, that mean the old tank (this one dnttk9ob.th.jpg)

and the jeep, i keep the first apc smile_o.gif

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the texture of the hull in progress

top view:

h1tc0.th.jpg

perspective view:

h2jy6.th.jpg

smile_o.gif

edit: the blue is not the final

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the stuffs looking great smile_o.gif

keep it up smile_o.gif

eventually add dirt near track/wheel area

and some customizations like name tags, slogans or kill markings would be awesome smile_o.gif

eg. today baghdad tomorrow paris

*cough* sorry french guys :P

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Quote[/b] ]and some customizations like name tags, slogans or kill markings would be awesome

yeah i thought of that, for the moment there are 2 words

T.A.F and the name of the tank :naja

thx for you reply, i appreciate much notworthy.gif

btw: is it possible to add : ambient, emission and specular with photoshop. my example is a new vehicle for UT2007, and i tried a lot of things to have the same effects, but that doesn't work (that works in 3dsmax but not on the textures.) sad_o.gif

I do not manage either to create a metal effect sad_o.gif

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I'm not a texturer or a pro at 3ds max, but doesn't it have a "save to texture" option that might do that for you?

Also, in o2, you can make some surfaces "emit" light. It's in the face properties, if I remember correctly.

Abs

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yeah, i know "save to texture" to add a lightingmap smile_o.gif

o2 what is it ? rofl.gif in fact, i don't like the effects done with o2 or with the emission, specular etc wrote in a cpp, it's not good at all, for a tank.

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o2 doesnt have such function

neither ofp supports specular maps

theres a way to immitate this effect

but itll increase polycount by 2

if you want to know how

pm me dante

o2 isnt that bad

besides its vital for good ofp addons.

eg setting up lightning (sharp/smooth edges)

the cfgmaterials isnt that bad.

in max you have same values as these you enter in the cfg

like diffuse

emmisive bla bla

at least i also can adjust such values in modo/maya

only thing is that you need to pbo the addon before you can check the lighting..

demanding.. :P

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ok, i sent you a pm wink_o.gif

the problem is that i don't know how to import the bump mapping in o2, that works fine in 3dsmax, but in max i have differents files for one texture. and it's impossible to have the same thing in o2. thus, i will try to use the gradiant tool in photoshop etc.

that all folks biggrin_o.gif

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bump mapping = wait for ArmA Im afraid smile_o.gif

Give the OFP engine a break - it is 5 years old after all

smile_o.gif

Anyname for T.A.F's OPFOR yet? How about 'Space Lobsters' ?

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Bump mapping is very CPU demanding. If OFP engine had bump mapping you'd probably have to set the field view to minimum otherwise the framerate would be unbearable. I'd hate to see how it works out in ArmA on my rig.

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T.A.F is Thyria armed forces wink_o.gif

yep i know for the bump mapping, but i like to try different things. for now i use some filters in photoshop, that seems good for the moment. tounge2.gif

Quote[/b] ]bump mapping = wait for ArmA Im afraid
yeah, and the normal mapping too sad_o.gif
Quote[/b] ]Space Lobsters
rofl.gif yeah cool, for the ennemies biggrin_o.gif

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well you can see the new lighting effect done with a filter; i'm rather satisfied smile_o.gif

najahj5.th.jpg

naja1he6.th.jpg

of course, it's not finished whistle.gif

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bump mapping and normal mapping are two different things.

dxdll uses a bump map for the water wink_o.gif

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well you can see the new lighting effect done with a filter; i'm rather satisfied  smile_o.gif

of course, it's not finished  whistle.gif

One small question, if you can use a high end program like 3ds max, why not making all texture effects in 3ds max, making screenshots and place them as textures on the modell?

Of course lightning effects can be done by filters, too, but with the help of 3DS MAX lightning / shadow will be logical (for the modell at least).

On other small thing: the name "naja" can be free translated as "maybe"...

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Quote[/b] ]One small question, if you can use a high end program like 3ds max, why not making all texture effects in 3ds max, making screenshots and place them as textures on the modell?

because the screensshot can't match with all the faces, and i don't want to do tons of screenshots wink_o.gif

Quote[/b] ]Of course lightning effects can be done by filters, too, but with the help of 3DS MAX lightning / shadow will be logical (for the modell at least)

yeah, but for a real lighting in max, you need to put different textures in specular etc, and o2 and ofp don't support that. but i found a tutorial (in french) which maybe could help me, i must try it. smile_o.gif

Quote[/b] ]On other small thing: the name "naja" can be free translated as "maybe"...

in fact the Naja is a snake like the cobra; the complete name is cobra Naja : http://en.wikipedia.org/wiki/Naja

wink_o.gif

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taking screen shots as textures is stupid....

high end tools have a baking option.

this option allows to "bake" all the sfx stuff onto the texture.

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Quote[/b] ]high end tools have a baking option.

this option allows to "bake" all the sfx stuff onto the texture.

where exactly? i tried with unwrapper but i diddn't see anything sad_o.gif

btw: i'm not a pro, i learn 3dsmax and all that stuff only for my pleasure. this is why, i like to have some help smile_o.gif

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