CanadianTerror 0 Posted October 2, 2006 IMO, the armor and plane models looks almost "too WW2ish" to be futuristic. I liked the way you were doing the tanks before...the new wheeled one could use a newer looking turret/gun perhaps? just my 2 cents Share this post Link to post Share on other sites
Sennacherib 0 Posted October 2, 2006 Quote[/b] ]retro-futuristic in fact it's a mix of a lot of things: - modern art (tiffany in USA) - star wars - the movie de fritz lang -> metropolis - the movie Brazil. - my imagination - UT2004 - a website which is retropolis. - Myst 3 for the idea of the balloon, and for the athmosphere Share this post Link to post Share on other sites
CanadianTerror 0 Posted October 2, 2006 My bad. Â I still like those other tanks though...itd be nice to see them out Share this post Link to post Share on other sites
Blackbuck 9 Posted October 2, 2006 wow first visit to this thread and i must say good job old chap Share this post Link to post Share on other sites
Sennacherib 0 Posted October 3, 2006 the new tank: Quote[/b] ]I still like those other tanks though...itd be nice to see them out sorry mate, but for now, this tank is dead and the jeep too Share this post Link to post Share on other sites
Shinkansen 0 Posted October 3, 2006 a last pic: because i stop my project for the moment, to finish my ww2ec stuff I would suggest to finish those tanks first , they are looking really good and it won't hurt if the wwiiec stuff will need some more days until release... But it's only my opinion... Share this post Link to post Share on other sites
redpride 0 Posted October 3, 2006 sorry mate, but for now, this tank is dead and the jeep too NO NO! Don't stop work on the jeep..or the tank..they look absolutely marvelous darling! Share this post Link to post Share on other sites
Sennacherib 0 Posted October 3, 2006 @Shinkansen, the old tank doesn't match with my new idea @Redpride, no no no no @all, the first project is dead, that mean the old tank (this one ) and the jeep, i keep the first apc Share this post Link to post Share on other sites
Sennacherib 0 Posted October 5, 2006 the texture of the hull in progress top view: perspective view: edit: the blue is not the final Share this post Link to post Share on other sites
nephilim 0 Posted October 5, 2006 the stuffs looking great keep it up eventually add dirt near track/wheel area and some customizations like name tags, slogans or kill markings would be awesome eg. today baghdad tomorrow paris *cough* sorry french guys :P Share this post Link to post Share on other sites
Sennacherib 0 Posted October 5, 2006 Quote[/b] ]and some customizations like name tags, slogans or kill markings would be awesome yeah i thought of that, for the moment there are 2 words T.A.F and the name of the tank :naja thx for you reply, i appreciate much btw: is it possible to add : ambient, emission and specular with photoshop. my example is a new vehicle for UT2007, and i tried a lot of things to have the same effects, but that doesn't work (that works in 3dsmax but not on the textures.) I do not manage either to create a metal effect Share this post Link to post Share on other sites
Abs_01 0 Posted October 5, 2006 I'm not a texturer or a pro at 3ds max, but doesn't it have a "save to texture" option that might do that for you? Also, in o2, you can make some surfaces "emit" light. It's in the face properties, if I remember correctly. Abs Share this post Link to post Share on other sites
Sennacherib 0 Posted October 6, 2006 yeah, i know "save to texture" to add a lightingmap o2 what is it ? in fact, i don't like the effects done with o2 or with the emission, specular etc wrote in a cpp, it's not good at all, for a tank. Share this post Link to post Share on other sites
nephilim 0 Posted October 6, 2006 o2 doesnt have such function neither ofp supports specular maps theres a way to immitate this effect but itll increase polycount by 2 if you want to know how pm me dante o2 isnt that bad besides its vital for good ofp addons. eg setting up lightning (sharp/smooth edges) the cfgmaterials isnt that bad. in max you have same values as these you enter in the cfg like diffuse emmisive bla bla at least i also can adjust such values in modo/maya only thing is that you need to pbo the addon before you can check the lighting.. demanding.. :P Share this post Link to post Share on other sites
Sennacherib 0 Posted October 6, 2006 ok, i sent you a pm the problem is that i don't know how to import the bump mapping in o2, that works fine in 3dsmax, but in max i have differents files for one texture. and it's impossible to have the same thing in o2. thus, i will try to use the gradiant tool in photoshop etc. that all folks Share this post Link to post Share on other sites
scousejedi 0 Posted October 6, 2006 bump mapping = wait for ArmA Im afraid Give the OFP engine a break - it is 5 years old after all Anyname for T.A.F's OPFOR yet? How about 'Space Lobsters' ? Share this post Link to post Share on other sites
redpride 0 Posted October 6, 2006 Bump mapping is very CPU demanding. If OFP engine had bump mapping you'd probably have to set the field view to minimum otherwise the framerate would be unbearable. I'd hate to see how it works out in ArmA on my rig. Share this post Link to post Share on other sites
Sennacherib 0 Posted October 6, 2006 T.A.F is Thyria armed forces yep i know for the bump mapping, but i like to try different things. for now i use some filters in photoshop, that seems good for the moment. Quote[/b] ]bump mapping = wait for ArmA Im afraid yeah, and the normal mapping too Quote[/b] ]Space Lobsters yeah cool, for the ennemies Share this post Link to post Share on other sites
Sennacherib 0 Posted October 7, 2006 well you can see the new lighting effect done with a filter; i'm rather satisfied of course, it's not finished Share this post Link to post Share on other sites
nephilim 0 Posted October 7, 2006 bump mapping and normal mapping are two different things. dxdll uses a bump map for the water Share this post Link to post Share on other sites
Shinkansen 0 Posted October 7, 2006 well you can see the new lighting effect done with a filter; i'm rather satisfied  of course, it's not finished  One small question, if you can use a high end program like 3ds max, why not making all texture effects in 3ds max, making screenshots and place them as textures on the modell? Of course lightning effects can be done by filters, too, but with the help of 3DS MAX lightning / shadow will be logical (for the modell at least). On other small thing: the name "naja" can be free translated as "maybe"... Share this post Link to post Share on other sites
Sennacherib 0 Posted October 8, 2006 Quote[/b] ]One small question, if you can use a high end program like 3ds max, why not making all texture effects in 3ds max, making screenshots and place them as textures on the modell? because the screensshot can't match with all the faces, and i don't want to do tons of screenshots Quote[/b] ]Of course lightning effects can be done by filters, too, but with the help of 3DS MAX lightning / shadow will be logical (for the modell at least) yeah, but for a real lighting in max, you need to put different textures in specular etc, and o2 and ofp don't support that. but i found a tutorial (in french) which maybe could help me, i must try it. Quote[/b] ]On other small thing: the name "naja" can be free translated as "maybe"... in fact the Naja is a snake like the cobra; the complete name is cobra Naja : http://en.wikipedia.org/wiki/Naja Share this post Link to post Share on other sites
nephilim 0 Posted October 8, 2006 taking screen shots as textures is stupid.... high end tools have a baking option. this option allows to "bake" all the sfx stuff onto the texture. Share this post Link to post Share on other sites
Sennacherib 0 Posted October 8, 2006 Quote[/b] ]high end tools have a baking option.this option allows to "bake" all the sfx stuff onto the texture. where exactly? i tried with unwrapper but i diddn't see anything btw: i'm not a pro, i learn 3dsmax and all that stuff only for my pleasure. this is why, i like to have some help Share this post Link to post Share on other sites
Sennacherib 0 Posted October 9, 2006 the new textures: Share this post Link to post Share on other sites