sniper pilot 36 Posted June 22, 2006 I agree...They need, as much as i regret saying, ironsights like BF2... Iron sights that move when you move, not 2d static ones, and optics that move, the scopes have scratches, dirt etc, which makes it more realisitic.. i agree with no 2d sights...but i seem to like the COD2 ironsights better compared to the BF2 sights... Share this post Link to post Share on other sites
benu 1 Posted July 16, 2006 Funny no one mentioned it yet: with 2d sites you can't use 3d glasses. Well, you can, but you will really have trouble hitting anything which is not right in front of you. And anyone who has played ofp with 3d glasses knows just how stunning it looks. Having a modern game not complete 3d would really be a big disappointment... Share this post Link to post Share on other sites
borgpox 0 Posted July 17, 2006 we're getting away from the original purpose of this topic. namely iFeel. i wish too that this would be implemented,as i do have an iFeel mouseman,and i just LOVE the recoil what it does in ofp. so i hope it will be in ARMA. Share this post Link to post Share on other sites
x al 1 Posted July 19, 2006 Nothing beats iFeel, a technology with a high "added value" factor for gameplay, especially FPS. The "few" , who haven't tried it, well...what a pity for you. There is absolutely no reason against iFeel technology, except for not being available anymore Question: If an iFeel mouse would be available again, would you buy one (assuming that it won't be a price leader product)? Share this post Link to post Share on other sites
frederf 0 Posted July 21, 2006 Ah I remember those old iFEEL mice. Quirky idea but would be really cool for recoil now that you mention it. Share this post Link to post Share on other sites
x al 1 Posted July 21, 2006 Yes, there are full loads of effects used in games such as: OFP UT2003/4 Jedi Outcast/Academy Return to Castle Wolfenstein Probably the best effects were implemented in UT2003. Different recoil effects where as the railgun had the best effect. Effect for reloading, for hits etc...etc Either iFeel was marketed wrong or there were some negativ health effects feared, but hey...last assumption seems to be very far fetched. Share this post Link to post Share on other sites
VISTREL 0 Posted July 21, 2006 Nothing beats iFeel, a technology with a high "added value" factor for gameplay, especially FPS. The "few" , who haven't tried it, well...what a pity for you. There is absolutely no reason against iFeel technology, except for not being available anymore Question: If an iFeel mouse would be available again, would you buy one (assuming that it won't be a price leader product)? I would buy only if company would provide constant support (driver updates, etc). Don't want to dish out money for something that won't work with new windows update. Share this post Link to post Share on other sites
x al 1 Posted July 22, 2006 Yes, driver support is actually a must.... but mainly for graphics card or sound cards. I still own some iFeel mice from Logitech and after a few updates years ago, they still function without ANY problems. Trouble maker was never Windows, but the lack of support from games companies. The programmers had to implement the effects, but there is also I nice piece of software, called "touchware gaming", where you could either set effects for mouse buttons, or use a "sound" analyser, to use effects within any game. Share this post Link to post Share on other sites
RUKH 0 Posted July 29, 2006 Just remembered something about the sights. If the sights are 3d...this wont be a problem, but if they are texture+shader it would be great if the "post" and "peep" are on different layers and distance so people that have any sort of 3d glasses wont have to stare at a "billboard" sight. The sights in OPF are the only things destroying a really nice 3d experience....and i want AA to work in 3d so i can buy 3dVisor. Share this post Link to post Share on other sites
Ukraineboy 0 Posted July 29, 2006 Just remembered something about the sights.If the sights are 3d...this wont be a problem, but if they are texture+shader it would be great if the "post" and "peep" are on different layers and distance so people that have any sort of 3d glasses wont have to stare at a "billboard" sight. The sights in OPF are the only things destroying a really nice 3d experience....and i want AA to work in 3d so i can buy 3dVisor. No offense but...who cares? Maybe 1% of ArmA players will have 3D Glasses and I bet that BIS won't care enough to do this for you. Share this post Link to post Share on other sites
RUKH 0 Posted July 29, 2006 No offense but...who cares? Maybe 1% of ArmA players will have 3D Glasses and I bet that BIS won't care enough to do this for you. Well Mr.Sunshine, dont care? DONT POST!! Like TIR it is part of evolution and immersion. It is just a suggestion since alot of time has been put towards TIR, this change would not mean total overhaul and would probably mean more players trying them out. You might like your 2d, but i prefer 3d if it is available. Share this post Link to post Share on other sites
Ukraineboy 0 Posted July 30, 2006 No offense but...who cares? Maybe 1% of ArmA players will have 3D Glasses and I bet that BIS won't care enough to do this for you. Well Mr.Sunshine, dont care? DONT POST!! Like TIR it is part of evolution and immersion. It is just a suggestion since alot of time has been put towards TIR, this change would not mean total overhaul and would probably mean more players trying them out. You might like your 2d, but i prefer 3d if it is available. I never said that I didn't care Mr Sunshine, I was merely pointing out the reality, and that is BIS probably won't accomodate 3D Sights. Share this post Link to post Share on other sites
Metal Heart 0 Posted July 30, 2006 If the sights were 3D, wouldn't they be aligned only on the image for the right eye? And you'd also only see scopes with the right eye. I wonder how weird that would look, seeing trough the sights with the right eye and the side of the gun with the left but everything perfectly in focus. Share this post Link to post Share on other sites
x al 1 Posted August 1, 2006 HEY BI, Â I recently played the demo of Call of Juarez. Except, that it is missing ironsight views, it is somehow very well done. What seems to be REALLY new (at least for me): They implemented a focusing "depth of view" mode around a small defined area around the cross hair. Zooming in would just be normal, you say, BUT...now it comes...the center of the cross hair is focusing and all around is getting blurred! Looks almost like real 3D on a 2D screen! Example: If you stand in front of a wooden fence and you aim your crosshair on the planks, they get focussed and sharp whereas everything else gets blurry. If you watch between the planks, they become blurry and the focussed distance gets sharp. Hard to describe, you need to see it. THAT FEATURE IS EXACTLY WHAT I AM LOOKING FOR IN COMBINATION WITH REAL 3D IRONSIGHTS. IT SIMULATES EXACTLY THE FOCUSSING TECHNIQUES OF HUMAN EYES, PERFECT! All other stuff, 2D paralax ironsights (a la R6 lockdown) Â or static 3D (a la red orchestra) ironsights will be OBSOLETE and look outdated to that sort of "virtual" 3D due to depth of view techniques!!! That is the answer to all our ironsight question and wishes! Use real 3D models with a depth of view technique a la Call of Juarez! Mode 1: fire rifle from the hips...with crosshair...very unprecise, due to swaying and inaccurate aiming. Standard position Mode 1: hold rifle in front of your face a la red orchestra. A good and fast alternative...walking and even running possible Mode 2: hold rifle in front of your face and press depth of view focus for VERY accurate aiming...only slow walking possible PLEASE BI...try it...see it...and start considering...ArmA or perhaps "Game 2" Share this post Link to post Share on other sites
funnyguy1 0 Posted August 1, 2006 If the sights were 3D, wouldn't they be aligned only on the image for the right eye? And you'd also only see scopes with the right eye.I wonder how weird that would look, seeing trough the sights with the right eye and the side of the gun with the left but everything perfectly in focus. Well, I`ll answer it... When you switch to the 3d iron sights view the sights are zoomed in a bit and on the left/right side of the screen, and the rest of the screen gets blurred a bit. Now, the 3d sights would allow you to move your head with the alt key or with IR tracker, and while moving the blurr effect would disappear, and appear later when you focus back on the sights. Imagine using the z-axis of the IR tracker for moving your head forward and zooming the 3d sights, the blurr effect with the zooming of sights moving your (real) head closer to the screen. Share this post Link to post Share on other sites
PeterEyres 0 Posted August 6, 2006 I would like to see iron sights similar to those in Red Orchestra. It would be possible for BIS to implement this, but I'm 99% sure it won't be there. Yes, the RO sights are awesome, and theres no zoom on ironsights either. We need this in flash! Share this post Link to post Share on other sites
Metal Heart 0 Posted August 6, 2006 Yeah but the zooming actually makes aiming a bit more realistic when shooting at targets that are far a way. On your avarage monitor, let's say a 17" or 19" viewed from a comfortable distance, you have a very large in-game field of view in relation to the small area of the display so everything appears way too small compared to real life. Share this post Link to post Share on other sites
Jerbo12 0 Posted August 16, 2006 when using an iron site ur not focused on the iron site itself but the target Share this post Link to post Share on other sites
Metal Heart 0 Posted August 16, 2006 Ehhh... what? I was trained to focus on the front sight and I'm quite sure that it is the common practice when firing aimed shots with iron sights. It might depend on the type (open sights or cicular hole) though. Share this post Link to post Share on other sites
dmarkwick 261 Posted August 16, 2006 Ehhh... what? I was trained to focus on the front sight and I'm quite sure that it is the common practice when firing aimed shots with iron sights. It might depend on the type (open sights or cicular hole) though. I think most people find their own method, I was never specifically trained to focus on the foresight, but I guess it was implied. I think most people will get a rough lineup on the target, then focus on the foresight to get it where you want in relation to the hindsight, then refocus back onto the target. The zoom seen while in ironsight is necessary because there is a psychological effect where what you are concentrating on is effectively zoomed in your mind, so that fighter pilots see planes in a lot of detail but are confused when in simulators they're only represented by a few pixels. Sometimes simulator planes are enlarged for this reason. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted August 16, 2006 Ehhh... what? I was trained to focus on the front sight and I'm quite sure that it is the common practice when firing aimed shots with iron sights. It might depend on the type (open sights or cicular hole) though. In open sights I always focus on the target, not the ironsight itself. Share this post Link to post Share on other sites
Milkduster 0 Posted August 16, 2006 Well, its more important to line up the front and rear sight then it is to line up the front sight and the target. It could mean the bullet is off by just a few inches or a couple of feet. My rifle coach, who is also a physics teacher, showed me how sight alignment is critical in shooting by using math. He used a pistol for an example at 50 feet. 6 inches long and if the sights were off 1/4 an inch the bullet would go 4 or so inches from the center rather than a couple centimeters if the front sights and the target were off. Anyway focusing on the front sight is the great medium of the three focus points. You want to have the front sight be sharp and clear with the rear sight and target blurred. And the front sight doesn't matter if its a post or aperature(circular hole). I was shooting with small bore and high power and both were told to focus on the front sight. Share this post Link to post Share on other sites
Second 0 Posted August 16, 2006 Ehhh... what? I was trained to focus on the front sight and I'm quite sure that it is the common practice when firing aimed shots with iron sights. It might depend on the type (open sights or cicular hole) though. I didn't focus on frontsights too, well in riflerange sometimes, i was guite windy shooter, sometimes good and sometimes not so good. But we were instructed to do so, focusing on frontsight. But not to saw our focus back and forth between target and frontsigh. Eyes can't focus in anything soon as they get tired, or atleast i noticed that. And from this on i write my own thoughts of subject, correct me if you think there is need to. focusing on target has it's own bonuses. You can spot the target better. Main idea in shooting of moving camocolor target is to keep track of target. Targets in riflerange are white, and they are in one place... Rear Sights has also effect. And more importantly type of front sight (pointy or pole). Pointy don't blur so much as pole, i did spot hardly any differences between focusing on frontsights or target, as i was testing this thing. I shoot much better with pointy, as i tend to focus automaticaly on target. I prefer open sights AK way so that opensight are quite forward. They blur much less than close to eye. ps. there is one strenght in opensights too. They are much better in dark conditions, hole sights darken whole sight picture. If you spot target, it might as well be that you can't find it through sights. Share this post Link to post Share on other sites
bravo 6 0 Posted August 24, 2006 3D Iron Sights Confirmed. as we can see it will be like this or even better.. http://www.gamesfire.at/uploads/gallery/78/pic-524.jpg Now.. will we be able to move our head (eyes) while we are in that view? I mean, will we be able to look right/left/bottom/top without moving all body while we have the V option on? As if we "lock" a target in front of us and we could rotate our head in diferent directions while in that position view? would be fun nice and real. Share this post Link to post Share on other sites