mandoble 1 Posted March 17, 2006 I'm looking for a place to host the large doc files and the example missions for the editor. Meanwhile you may take a look at the demo missions and general description of the set of scripts. Basically, you will be able to fire custom missiles, guided bullets, torpedoes, even guided planes/choppers, add missile/bullet/torpedo automatic ofensive systems and/or antimissile systems to any existing unit or vehicle without any extra addon. There are also scripts to add targeting, firing and sight systems to drivable units to be used by players. Most of the current functionality may be tested with the demo missions. Enjoy Mandomisil Suite Share this post Link to post Share on other sites
[aps]gnat 28 Posted March 17, 2006 <span style='font-size:12pt;line-height:100%'>WOW</span> Nice work, I'm still trying to work out a heap of it but it looks very inovative Mandoble !! Looks like it could be a great adder for OFP NAVY ... but I'm going to play some more !! BTW, you bottom "manual" link doesnt work Share this post Link to post Share on other sites
mandoble 1 Posted March 17, 2006 Yep, you may transform your carrier into a deadly monster The link at the bottom of the page is failing because I need to find a new place to host the manual and example files. Hopefuly it will be resolved in few hours. There is also a new system (also scritps), to be able to calibrate visualy the exact relative position of the attack/defense systems you want to add to any unit (a big CV, for example with several point defense devices, etc.). It is still beta, and as far as I remember, not inclunded into any of the current demo missions. Share this post Link to post Share on other sites
[aps]gnat 28 Posted March 17, 2006 There is also a new system (also scritps), to be able to calibrate visualy the exact relative position of the attack/defense systems you want to add to any unit (a big CV, for example with several point defense devices, etc.). Yep, I'll need that adjustable cuz it seems most launches from my ships impact the actual launching ship first Look forward to any refinements ...... Share this post Link to post Share on other sites
mandoble 1 Posted March 17, 2006 Well, while I find the place to host the doc files, the [x,y,z] you give to the units with missile and antimissile systems are [distance from center in meters, angle in degrees, altitude in meters]. For example, if you want an antimissile system at the left of a ship (270 degrees), 3 meters away (left) from its center and 15 meters above, you may try [270,3,15] as firingpos argument for the antimissile system. Hope this helps. Share this post Link to post Share on other sites
mandoble 1 Posted March 18, 2006 Manual and example missions for the editor ready to download. Mandomisil suite Enjoy Share this post Link to post Share on other sites
Nicolas Eymerich 0 Posted March 23, 2006 Manual and example missions for the editor ready to download.Mandomisil suite Enjoy  Good Work! Share this post Link to post Share on other sites
t80 0 Posted June 25, 2006 i didn´t know about this, this is " " why not have a topic in Addon complete...? Share this post Link to post Share on other sites
mandoble 1 Posted June 25, 2006 Because this it not any addon. Just a set of scripts to use with any existing object that may receive setVelocity commands. In fact, you may use even an empty Helicopter as guided missile. Share this post Link to post Share on other sites
whisper 0 Posted September 1, 2006 Hello Mandoble. Seems your missile suite is nt anymore uploaded on Filefront. Is there any other way to download it? Share this post Link to post Share on other sites
.kju 3245 Posted September 1, 2006 mandoair.rar mandoair2.zip mandosentry.zip mandomisilsuite.zip should be the latest magic hopefully  Share this post Link to post Share on other sites
mandoble 1 Posted September 23, 2006 Thanks Q for the backups. Whisper, filefront link seems to work, may be a temporal problem with mandomisil file. Share this post Link to post Share on other sites
redface 1 Posted March 28, 2007 fantastic stuff but why was the preview video on Youtube removed? it was simply breathtaking this thing deserves a lot more attention from the community Share this post Link to post Share on other sites
snoofkin911 0 Posted March 28, 2007 Like .. loveit man u did nice work uniqe2 Share this post Link to post Share on other sites
AgentJonathan 0 Posted March 30, 2007 I just downloaded your euh... testmission file, and the GRUNT_ONE campaign, and i have yet to try them. Great job in advance, cuz it looked cooooool!!! Share this post Link to post Share on other sites
mandoble 1 Posted March 31, 2007 but why was the preview video on Youtube removed? it was simply breathtaking. redface, what you see there is Mando Missile Arma, different and much more advanced than my old MandoMisil Suite. Mando Missile 2.0 is ready also for OFP Resistance, I'll post it sooner or later EDIT: Better sooner than later: Mando Missile 2.0 OFP Share this post Link to post Share on other sites