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Spetz

About Join In Progress with custom addons

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I was wandering about the join in progress system, When we have a server hosting a map with custom map, it uploads the map to the person joining but when we have a server hosting a map with custom addons it says 'addon missing' and we can not join. (sorry about run on sentence) I was wandering if there is a way for making a program (software) for AA and OFP that the server installs and it will upload the custom addons and other things to the person joining. I hope this will be a built-in feature for AA, Is this possible for OFP???

Sry if this is in wrong section or if it had been posted before, i had searched nothing came up

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OFPwatch does something like this right now for OFP. What's missing is a detached addon sync'er that is not hooked into the servers or missions. bn880's suggested ideas for a great project to manage that over in the Addons At Ease board.

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i get your point spetz... but...

can you imagine the strain that it would put on low end servers, having to sync a game and upload addons to clients?

I hope if it was implemented it would be optional, i know that many servers would not run this.

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i get your point spetz... but...

can you imagine the strain that it would put on low end servers, having to sync a game and upload addons to clients?

I hope if it was implemented it would be optional, i know that many servers would not run this.

The whole idea is to have third party servers hosting the addons, which have a unique serial number. So when you connect to a game server, game sends serial numbers of missing addons to the user, which then downloads the addons from a different server.

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really? sad_o.gif

that sounds too much like the counterestrike system where you end up downloading a load of unwanted junk through steam

i'd prefer a system where your local server tells you the map rotation so that you can find the maps for yourself and get the ones you want

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i get your point spetz... but...

can you imagine the strain that it would put on low end servers, having to sync a game and upload addons to clients?

I hope if it was implemented it would be optional, i know that many servers would not run this.

The whole idea is to have third party servers hosting the addons, which have a unique serial number. So when you connect to a game server, game sends serial numbers of missing addons to the user, which then downloads the addons from a different server.

Now that would be good. I dread having to search for hours to find the files I need, only to find that once I do have them, the next map is loaded and I need to find a whole load more... mad_o.gif

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really? sad_o.gif

that sounds too much like the counterestrike system where you end up downloading a load of unwanted junk through steam

i'd prefer a system where your local server tells you the map rotation so that you can find the maps for yourself and get the ones you want

well you should join servers that have set up their game server to direct you to an ftp download and you will have the custom maps and stuff before you've even realized you've had to download stuff.

mostly its just a load of bollocks .wav sounds from annoying admin mods

and anyway i cant believe your complaining about downloading stuff on counter strike its not like people play any other map the dust2 tounge2.gif

the steam way of dealing with custom content is actually rather good if the admins can be arsed to set it up properly so your not downloading at 8kb a second or whatever from the game server and get a nice fast download from a website

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Bis could code a download addons option, at least for small addons like islands.

So admins can setup it in server config file like this:

Autodownload=True/False

and

Maxfilesize=8000Kb (for example)

Players could join to the server when nobody is playing and use it for download some addons...

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Bis could code a download addons option, at least for small addons like islands.

So admins can setup it in server config file like this:

Autodownload=True/False

and

Maxfilesize=8000Kb (for example)

Players could join to the server when nobody is playing and use it for download some addons...

most "proper" custom islands with custom textures and objects i think you find the file sizes can get quite large

and why would you want to connect to a game server when nobodies playing to get a shitty download speed ...you can just get them from a website nice and fast if thats the case banghead.gif

if theres gonna be ingame downloads supported it should redirect to a ftp server and nothing else

but i prefer how it is now because you can organise your own addons how you see fit.. i wouldn't like to download addons and then have them all go into the default addons folder cos you wouldn't know wtf was what

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In my opinion best thing would be if it comes up with download-options,kinda like: "The mission on the server needs Addon A,B,C" or even better "The server generally requires Addons A,D,E which you don't have yet" and then you can manually select the addons you want to download and where to put them.(For the people who can't handle that: "Huh? what folder shall i put it in crazy_o.gif " you still could have some default automatic download location). What bothers me more than addons is like other people already mentioned people joining and downloading the mission and custom files of the server only to recognize "Oh man,this aint no Hexenkessel,Suxxors" and then head off again

Edit: On that note would be could if ArmA could restart itself with the a new mod you just downloaded without you actually exiting ArmA and restarting it

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Edit: On that note would be could if ArmA could restart itself with the a new mod you just downloaded without you actually exiting ArmA and restarting it

Hyeeeeees

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really? sad_o.gif

that sounds too much like the counterestrike system where you end up downloading a load of unwanted junk through steam

i'd prefer a system where your local server tells you the map rotation so that you can find the maps for yourself and get the ones you want

We allready have a program that does what you want it to do.

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Maybe a system could be implemented so it tells you the island, the mission being played, the addons being used (with their file names next to them, e.g. MH-6 Littlebirds --- BIS_MH6LB.pbo), before you actually "join" as it were. Maybe a server message too with a link to their main website, or somewhere that these addons can be found assuming they're using custom ones. Missions are uploaded because they're generally small files, they only get larger when there's music and other sound files added usually.

A seperate (BIS made, or not, either way is good) utility like OFPWatch could be handy too, you ping the server, it gives you a list of the addons used in the mission rotation, then directs you to a download mirror on a seperate server from the one the game is being played on. Anything that can simply search for mirrors all over the ofp download site world in game or not is best, so it can seed from several servers (sort of like a P2P) to ensure constant fast downloads no matter how many people are using them.

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A seperate (BIS made, or not, either way is good) utility like OFPWatch could be handy too, you ping the server, it gives you a list of the addons used in the mission rotation, then directs you to a download mirror on a seperate server from the one the game is being played on. Anything that can simply search for mirrors all over the ofp download site world in game or not is best, so it can seed from several servers (sort of like a P2P) to ensure constant fast downloads no matter how many people are using them.

So how long would it be before something like this could be made for ArmA, once the game has been released?

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Well if the server Uploads addons (meaning a custom Tank or somthing), it may have a slow speed but most addons are only 200kb-3mb in size. The system like steam is a good example and adding the option to choose ur addons is perfect. For the people who hate Wav files and admin mods the system could block that from uploading

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