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Sunglasspack

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Sniperwolf572 has made a sunglass-pack containing 15 different sunglasses.

OK, here it is, it currently contains these versions:

- Oakley Heater in Blue, Red, Yellow and Black

- Oakley Sweep in Blue, Red, Yellow and Black

- Oakley Strike in Blue, Red, Yellow and Black

- Matrix - Neo

- Matrix - Trinity

- Matrix - Morpheous

There is a small bug where the handles do not align correctly on one side, but thats BIS mapping error.

Download here (~280Kb)

Have fun.  

I wear Oakley Strike Blue

Download @ Tenga Online

Mirror (JW Arts)

Pics (a few of them):

osy.jpg

ostry.jpg

ostrblack.jpg

osr.jpg

osblack.jpg

Sorry for the big pics (though everyone is under 100kb, I think tounge2.gif)

Enjoy!

smile_o.gif

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Well, writing you from Krasnoyarsk already (bye-bye Moscow for half a week) smile_o.gif .It's an almost night so I'll be quick-how can I apply these stuff on ordinary soldiers?

Pack itself is good thing for US SF.

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will this overwrite any other glasses packs i have? ( i have one installed, but can't rememebr where i got it.)

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@NSX: EDIT: Read below

smile_o.gif

@Shins: You place the TEN_GLS.pbo in your addon-folder. It shouldnt replace your old sunglasses, unless the .pbo is name TEN_GLS.pbo for some reason.

smile_o.gif

In order to make a soldier/civi get a pair of SniperWolfs sunglasses, make a description.ext

Descrition.ext

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgIdentities

{

   class TestGuy //This goes into the Init field (this setIdentity TestGuy)

   {

       name="TestGuy"; //Name that will show up in briefing

       face="Face12"; //What face will he have

       glasses="TEN_Glasses1"; //What glasses will he wear

       speaker="Dan"; //What radio voice will he have

       pitch=1; //The pitch of the voice

   };

};

Delete the //and text afterwards, and change it to how you want it smile_o.gif

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Oh,If it's what i'm thinking about glasses could be applied only by config... huh.gif

Damn,and what about init field?

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Oh,If it's what i'm thinking about glasses could be applied only by config... huh.gif

Damn,and what about init field?

You mean, that the soldier allways wearing the glasses?

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I mean what if I want to see soldier in this glasses I must create mission folder,than write a description of this unit (including what face and glasses will he have,than I must write his identety (name I put this soldier in config)...

Well,I don't know everything,so I'm asking how could I put this glasses in mission without any other troubles...

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No, because, as far as I know, there is no setGlasses or similar command to do so.

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And damn, they don't even clip when lowering goggles, but disappear. Damn, nothing to complain really... Um, there was no readme! Yeah! There's no readme! Ha ha! Got ya!

Umm whatever, great job!

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Could you post the classnames for the glasses? I hate jumping in and out of OFP, doesn't always work and might jam OFP... crazy_o.gif

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

TEN_Glasses1 - Oakley Heater Blue

TEN_Glasses2 - Oakley Heater Red

TEN_Glasses3 - Oakley Heater Yellow

TEN_Glasses4 - Oakley Heater Black

TEN_Glasses5 - Oakley Sweep Blue

TEN_Glasses6 - Oakley Sweep Red

TEN_Glasses7 - Oakley Sweep Yellow

TEN_Glasses8 - Okaley Sweep Black

TEN_Glasses9 - Oakley Strike Blue

TEN_Glasses10 - Oakley Strike Red

TEN_Glasses11 - Oakley Strike Yellow

TEN_Glasses13 - Oakley Strike Black

TEN_Glasses14 - Matrix Trinity

TEN_Glasses15 - Matrix Neo

TEN_Glasses16 - Matrix Morpheous

And yeah, no need to tell me I skipped 12, did it by accident. wink_o.gif

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Needs some mirrored aviator glasses. And an eyepatch. But cool stuff anyways smile_o.gif

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that really is a big hassle just to add em to Ordinary units but hell i guess for a spec op mission its worth it. Nice job anyway.

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