NeMeSiS 11 Posted January 23, 2006 Huh, I only copied to Dta, Res/Dta and Res/HTWL/Dta. That's another 100mb saved. I had no problems installing, but aye, they do look a bit - flashy. Looks almost perfect with secAcctime 0.25, so maybe you could make it 4 times slower or something if it's possible? Well, i figured out that when i use drop-command-smoke with is set to move and fade slowly it lookds almost perfect, but i dont know how to change the default (grenade)explosions Well, you can add a killed-eventhandler in the config of the units, but i'm not sure if that removes the default BIS-effect wich is know kinda screwed Oh well, my own smoke effects look great now! Share this post Link to post Share on other sites
nubbin77 0 Posted January 23, 2006 I'm at work so I can't check this out, but.... I don't get it, he replaced a couple textures in the DTA files and smoke and fire look like this (with some issues of course). How the heck does the smoke get so big and chunky then. I would think that everything would be the same size with with different textures... Are their config changes too? Share this post Link to post Share on other sites
456820 0 Posted January 23, 2006 well ive got it to work but i dont really like it. Doesnt seem to impress me. Not trying to say your work is bad its very good just the actual thing doesnt seem to impress me as much as the pictures did. Maybe in a later version Good work though it does look good Share this post Link to post Share on other sites
Jackal326 1182 Posted January 23, 2006 Nice hi-res smoke and fire effects. Really add a lot to combat photography images and such, but due to the "blinking" effect with the texture transitions, they're not all that practical for "action sequences" (i.e. proper game-play/videos). Nice job. By the way, to fix the "blinking" all that is required is to start off with using just one texture, and modify it slightly (until you have 30 or so subtly different textures), and then try those. The transitions should be less noticable, and the whole thing should run a lot smoother with a lot less blinking (theoretically). Share this post Link to post Share on other sites
BlackScorpion 0 Posted January 23, 2006 I double that. Looks bloody good when in a single frame (=paused) image, but high-quality crap during normal playing. But, yet good job, just keep working on it. I don't mean to offend anyone, just giving constructive comments, that might be a tad harsh though. Share this post Link to post Share on other sites
Zorbtek 0 Posted January 23, 2006 Definately worth an addon for the combat photography thread. Hopefully it will make its way soon towards a better version which I'm sure will happen eventually. I'll post some more screenshots for everybody with this addon too. Share this post Link to post Share on other sites
NeMeSiS 11 Posted January 23, 2006 As you can read here you can see that we forced him to mess around with the config.cpp so the transitions should be less noticeable... Â Which is more or less possible, after a few minutes of changing values i got it a bit better, far from perfect though.... Share this post Link to post Share on other sites
belgerot 33 Posted January 24, 2006 Glad to see John is paying attention to this and working to make it better, with time I am sure these effects will look flawless Share this post Link to post Share on other sites
profe 0 Posted January 24, 2006 hmm, I'm afraid slowing it down won't really fix the problem. It seems to me the sprites are just too different, so you'd still see the transition, just slower. Anyways, I don't really know what I'm talking about, and I hope I'm wrong, because if the transitions are fixed this will be the best graphical update since dxdll. Share this post Link to post Share on other sites
Sepe 1 Posted January 24, 2006 Slowing down does not make it perfect, true, but a whole lot better. Of course, as Jackal suggested, a crapload of textures between the transitions would make it damn nice I thinks. 'Ere's a pic of the smokes though, and I think dark thick smoke like that in the picture look quite nice in-game too, not nearly as blinking as the fires. Large (1024x768) The picture itself is totally unedited as it's supposed to show the nice effects in game, not the nice effects I can add with Photoshop Share this post Link to post Share on other sites
Dynamax 0 Posted January 24, 2006 i cant find any place to d/l this addon from.. the posted link(s) have corrupted files.. i would really like to see this new addon. Share this post Link to post Share on other sites
Placebo 29 Posted January 24, 2006 i cant find any place to d/l this addon from.. the posted link(s) have corrupted files.. i would really like to see this new addon. Ofp.info link works fine (if not maybe you need to update your winrar?) Anyways as this is released it needs moving to A&M:C Share this post Link to post Share on other sites