-HUNTER- 1 Posted July 17, 2006 One good advice to you guys, judging from the screenshots, you need to start using sharp edges on the cementary objects. They will look much better that way...Hmmm... one more... there's one thing you can do to improve performance for cementary are. You have to merge all the tombstones in 50 by 50 meter large p3d models and place those on your map instead of thousands of single graves. This should save you a lot of fps. Thats exactly what we did! And the sharp edges might be my editing... Share this post Link to post Share on other sites
GOON 0 Posted July 17, 2006 Thanks guys...I appreciate it Ya the maps been on its way for awhile now...but its more of a hobby..than a race to the finish.. @JW....Yep should run for ya but any large missions will kill ya like me... But atleast you'll be able to check it out.... I drop the object quality ingame when near the cemetary...helps quite alot. As for the plots of graves...right now we've got...I guess it would be 25 x 25 M triangles. SO each square is made of two opposing triangles that make the square....allows us to mix em up together.. Dont worry guys...a couple of weeks and you all will be able to test it. Share this post Link to post Share on other sites
Student Pilot 0 Posted July 17, 2006 Quote[/b] ]One good advice to you guys, judging from the screenshots, you need to start using sharp edges on the cementary objects. They will look much better that way... Hmm, I never even though about the edges. Â What is the default setting on the edges? Quote[/b] ]Hmmm... one more... there's one thing you can do to improve performance for cementary are. You have to merge all the tombstones in 50 by 50 meter large p3d models and place those on your map instead of thousands of single graves. As GOON said, the plots are made of 25mx25m triangles. Â I was hoping for 50mx50m, but doing so would have exceeded OFP's geometry lod component limitation by a long shot. Thanks for the suggestions, they are always welcome -Pilot Share this post Link to post Share on other sites
Col. Rotten 0 Posted July 17, 2006 THe pics look great. Share this post Link to post Share on other sites
chammy 7 Posted July 18, 2006 WOW, great work, I wonder if anyone will come up with a Blackwater Units Mod. That would be kick butt. Share this post Link to post Share on other sites
ag_smith 0 Posted July 18, 2006 As a matter of fact, OFP geometry limit is around 64x64 meters so you're far from exceeding it. But as you said, those triangles will do fine. Default setting in o2 is smooth edges, which doesn't look good at all on any rectangular-like shapes. Share this post Link to post Share on other sites
Student Pilot 0 Posted July 18, 2006 Quote[/b] ]As a matter of fact, OFP geometry limit is around 64x64 meters so you're far from exceeding it. Actually, that wasn't the problem. Â What I meant was, with all the blocks that would be necessary to create the geo lod of the 50m x 50m plots, it would far exceed the 100 component limitation. Â Each basic gravestone has 2 geo blocks. Â The basic 25m x 25m plots has 48 graves, which is just barely under that 100 mark. Quote[/b] ]Default setting in o2 is smooth edges, which doesn't look good at all on any rectangular-like shapes. Ok, thanks for that. Â I'll get around to changing the graves (again), hopefully before the next public beta. -Pilot Share this post Link to post Share on other sites
lee_h._oswald 0 Posted July 18, 2006 Nice screenshots. I really hope, that this island will be tested for multiplayer. I made a CTI with a LOT of addons on DMA Libya and Afghaneveron. After a few minutes there is a huge framedrop and lag on each client. Playing the same CTI on Desert Nogova 2: everything works fine. So it must be the islands or some addons(houses, trees, etc.) used on it. MfG Lee Share this post Link to post Share on other sites
-HUNTER- 1 Posted July 18, 2006 RGR! Beta MP testing will start very soon. Also when the next beta comes out other ppl can try it out aswell! I think MP will make this map a really intresting map. Especially COOP against well placed AI... Or convoy attack, or or or or or or or or or or the amount of missions that are possible on this map are endless! Share this post Link to post Share on other sites
Student Pilot 0 Posted July 19, 2006 Ok, I adjusted the graves, thanks for the suggestion, ag_smith Click for picture Now the graves should be ready for the public beta (how many times have I said that to myself? ) -Pilot Share this post Link to post Share on other sites
Hornet85 0 Posted July 19, 2006 Gr8 looking island cant wayt for the next version Share this post Link to post Share on other sites
Kin Hil 0 Posted July 20, 2006 Thanks for the screens. I want it! Share this post Link to post Share on other sites
zulu1 145 Posted October 6, 2006 This is a great town with many scenerios possible. I'm not having much problem with frame rate and the number of addons dosen't bother me either. Like mentioned before the disconnected roads and lack of vegitation need work. Aslo some enterable buldings would be nice, at least there are some roof tops you can get some high ground advantage and good to locate snipers too. Share this post Link to post Share on other sites
Rebel Man 431 Posted October 11, 2006 Goon, you Have a Great Work, but you don't talk from a long time. Â . Share this post Link to post Share on other sites
GOON 0 Posted November 14, 2006 Sorry guys....been workin crazy hours...map has progressed slowly... Always love to here comments so dont stop posting... Would anyone be sintersetd in finishing the map? I would hate to see it go to waste... Share this post Link to post Share on other sites
GOON 0 Posted November 14, 2006 PS ...Hunter or Pilot... If anyone asks for the lastest you have go ahead.... Share this post Link to post Share on other sites
Supernova 0 Posted November 15, 2006 just noticed this addon its good makes me wanna make a tehran map. Share this post Link to post Share on other sites
olemissrebel 0 Posted November 15, 2006 It'll be a cold day in hell before you actually get around to doing something productive... 206 posts in less than one month. you are ridiculous. anyways, as far as the actual topic goes, this map was pretty nice, however armed assault really kills the point of anymore hours in WRP tool. I personally am going to just wait and see how ARMA is, then decide whether or not things i've done for OFP are worth being put in game on that engine;) Share this post Link to post Share on other sites
Supernova 0 Posted November 15, 2006 well then you dont know what ive done already so far : s-400 triumf, BMP-4 with era, BMD-4, BE with realism , T-95/T-94 MBT and many more so shut ure mouth. Share this post Link to post Share on other sites
Wilco 944 Posted November 15, 2006 well then you dont know what ive done already so far : s-400 triumf, BMP-4 with era, BMD-4, BE with realism , T-95/T-94 MBT and many more so shut ure mouth. So...when are you going to show us? Share this post Link to post Share on other sites
Supernova 0 Posted November 15, 2006 why dont u check ofp.info for one of them.Im not in a position currently to release the others due to DKM Jaguar being a pain in the arse. http://ofp.gamepark.cz/index.php?showthis=10507 Share this post Link to post Share on other sites
Shashman 0 Posted November 15, 2006 It'll be a cold day in hell before you actually get around to doing something productive...206 posts in less than one month. you are ridiculous. I've seen your posts, and you have a tendancy to be a right moody ****, let's have less of it. You clearly don't know what Universal's done, so looks like you just enjoy aggravating people. Share this post Link to post Share on other sites
Supernova 0 Posted November 15, 2006 Once again I thank you Shashman please check ure inbox for my pm. Share this post Link to post Share on other sites
Rebel Man 431 Posted November 15, 2006 hi goon, i will like to help you on you map, like the arabic banners and the signs. Â Share this post Link to post Share on other sites