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Ironsight

EDF Pack V2.1

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I’m don’t use anything anim pack or anim mod for my Operation Flashpoint.

I have:

IRO_EDF_V2[1].1

coc_arty_v1.0

JAM3_FIXED

What is problem?

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I’m don’t use anything anim pack or anim mod for my Operation Flashpoint.

I have:

IRO_EDF_V2[1].1

coc_arty_v1.0

JAM3_FIXED

What is problem?

Try to instal Sanctuary's Anim pack and then the problem will be probably gone wink_o.gif

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this is probably not coused by animations

but by selections

ive noticed this on my grom units

and ime using Sanctuarys anims

need to take closer look into o2...

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First of all thanks alot for the latest version of the EDF pack Ironsight and Offtime, Everon needs them/you. thumbs-up.gif

Quote[/b] ]And I have small question. Can work Sanctuary's Anim pack in CSLA 2 mod? If can, how I may did that?

You can work any anim pack with any mod out there, all you have to do is to add the Anim.pbo to the DTA folder of the mod of your liking (e.g. @CSLA/DTA/Anim.pbo). wink_o.gif

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No, no, no! I’m use DMA Animation Pack and nothing happen!

You must or add collar for hide neck EDF soldier or make neck longer for model….. Please, think about in future release version EDF pack.

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I’m just try tell you about what you can correct in next version of EDF pack… of course if you want have amazing addon. I’m hope you are can do this… please.

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giving the edges under the head model the correct selection name will help the problem Ironsight m8 wink_o.gif

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the edges at the botom the part that connects the neck and body give it the name "hrudnik" only the edges and the neck self "krk" wink_o.gif

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And second moment… If EDF soldier use combat sitdown, his right leg have visual problem. Watch by knee! In base soldier models of Operation Flashpoint no problem with knee…

http://img272.imageshack.us/my.php?image=leg334kn.jpg

Summary total we have only two problem with EDF soldiers. First - neck of soldier and second - knee of soldier. In original models of Operation Flashpoint no this defects...

Thank you for attenition.

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That's hard to beta test out because I'm using FFUR and I dont know if its the FFUR anims doing that or an actual bug.

huh.gif

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When be EDF Pack V2.2 ?

Maybe this weekend or at least the week after wink_o.gif

BTW: Don't PM me when you ask the same question in this topic. I always look in this topic so don't bother PM'ing me wink_o.gif

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I just realiced something while messing about with the jeeps.

The Jeep with the MG got a seating proxy messed up or something? There is place for a driver, a guner, and then two cargos, where in the BIS ones is only one cargo seat. When the second cargo board the jeep it dissapears, if I remember right is to do with the configuration and the seating proxies, but I'll live that to you guys, "Ughhh!! me know nothing, no spiko Ingles Mr Fawlty!!"  biggrin_o.gif Lol.

BTW, it would be sweet if this extra cargo could stay but with some weeked animation that will not get on the gunners way, like laying acros the back, like if he was resting in a hamoc or something.

Regards.

@CERO.

Edit: I forgot, I was using the FFUR 2005 mod, if that makes any difference.

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Edit: I forgot, I was using the FFUR 2005 mod, if that makes any difference.

Does the default FFUR jeep has an extra cargo slot? If that's the case then the EDF jeep will have one since the EDF jeep is classed as the regular BIS jeep with some changes. I bet when you turn off FFUR you don't have the problem anymore wink_o.gif

Quote[/b] ]We need some armour! smile_o.gif

I'll give you a hint: It's an upgraded light tank from the US and it's not in service anymore in most countries except 2 I know off whistle.gif

You will get more info and screens next week wink_o.gif

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