GD Mast 0 Posted November 27, 2005 Just tried the BWMod_Commander mission and got no Marder just to let you know. Is it the mission? GD Mast Share this post Link to post Share on other sites
clausewitz 1 Posted November 27, 2005 Just tried the BWMod_Commander mission and got no Marder just to let you know. Â Is it the mission?GD Mast If you tried the converted version of that mission, which was made by me, the reason is that the old SP version of the Marder has been removed in the new MarderPack. If you want to play these "old" mission, just do the following: - un-pbo the mission - open the mission.sqm with the editor or Notepad - search for "Marder" - if you find a line "BWMOD_Marder_Milan_SP" delete the "_SP" manually. - so in the whole mission.sqm there shouldn't be a line containing "BWMOD_Marder_Milan_SP". All the lines should be now "BWMOD_Marder_Milan" or "BWMOD_Marder" if you prefer the version w/o Milan ATGM. I am not quite sure how many Marders I added to the mission, but if you search correctly for these words the mission should be playable as well. I will make an update of this because all the BWMod Addons used in this mission are updated now. The problem is that OFP does not remove all the "needed addons" items from the mission.sqm if you modify it. Maybe I can do this update today, but I won't promise it. Share this post Link to post Share on other sites
black dragon 0 Posted November 27, 2005 Excellent work Share this post Link to post Share on other sites
GD Mast 0 Posted November 27, 2005 Thanks Clausewitz, Will follow your directions. GD Mast Share this post Link to post Share on other sites
GD Mast 0 Posted November 27, 2005 ...and it worked! Thanks!! GD Mast Share this post Link to post Share on other sites
clausewitz 1 Posted November 27, 2005 Well, I decided not to update this old mission. To create a new one would be much easier and more interesting to play. I will do that in the future, after finishing the current project. Share this post Link to post Share on other sites
-HUNTER- 1 Posted November 27, 2005 BW Unimog 1.1 BW Dingo 1.1 BW Marder 1.3 Basicpack 1.6 FULL Basicpack 1.56>1.6 PATCH Opflash.org mirrors! *Great work on all the vehicles, I like the unimog's the best and especially the snow camo is really great for ofp missions imo. Looks really cool keep up the work! Share this post Link to post Share on other sites
flobert 0 Posted November 27, 2005 Will the units also be dressed in winter camo sometimes? Btw great work as always ! Share this post Link to post Share on other sites
Praet 0 Posted November 28, 2005 Will the units also be dressed in winter camo sometimes? Unlikely, as that would require model changes, and that's not gonna take place with our current "placeholder" infantry. Share this post Link to post Share on other sites
Imshi-Yallah 0 Posted November 28, 2005 Can't wait to get these home Share this post Link to post Share on other sites
seminara 4 Posted November 28, 2005 Well, I decided not to update this old mission. To create a new one would be much easier and more interesting to play. I will do that in the future, after finishing the current project. Beautiful models indeed - but do any missions exist for these as yet? Much appreciated if someone could post a few links for new (and old) BWMod missions. Share this post Link to post Share on other sites
clausewitz 1 Posted November 28, 2005 I am working on a mission, there's one out since yesterday by Dying, but in german only. Check BWMod HP. My mission will be situated in english and german, but needs a few days to be completed. The problem to update old converted missions ist that a lot of addons were updated since that and some config settings are changed. So you would have to re-design the whole work. It's more than just changing units to keep playability. Btw, HJL sent us a few converted missions to OFPC.de, but they have a fews bugs concerning missed addons. You will need parts of old BWMod Demo 1.3 which is out of service a long time. If you want to try HJL's converted missions download them here. Share this post Link to post Share on other sites
seminara 4 Posted November 28, 2005 @Clausewitz - many thanks fella. I'll keep an eye open for your mission as well. You'll be posting it on this thread I imagine? Cheers Share this post Link to post Share on other sites
clausewitz 1 Posted November 28, 2005 When it's finished I will hand over the mission to the BWMod team and it will be announced here as well, yes. But the mission is not specific to Marder, Dingo and Unimog, not to say too much in advance. You won't miss it when ready. Share this post Link to post Share on other sites
seminara 4 Posted November 28, 2005 That doesn't matter. If it uses anything from this excellent mod I'll be happy! Share this post Link to post Share on other sites
eestikas88 0 Posted November 28, 2005 well basic pack is unique,because i get killed for friendly killing the gamelogic?! any fix to this problem? anyways these are so cool,my next mission will be with those packs. problem was that: i destroyed ORCS t80UM and then i got shot by my own men. and in debriefing the stats showed that i had friendly killed gamelogic! Share this post Link to post Share on other sites
seminara 4 Posted November 28, 2005 Hi. Does anyone know where to find an addon called 'SA13s'? I've just tried to play a few old BWmod games and they all ask for this (unfortunately it's not in my mod folder). Thanks! Share this post Link to post Share on other sites
clausewitz 1 Posted November 28, 2005 Well, this is part of the old BWMod Demo 1.3. If you don't find this single addon, just d/l the whole stuff and extract the needed addons from. BWMod Demo 1.3 (78 MB) But the Demo ist not compatible to the current addons of BWMod, so only use the needed files like SA13 or whatever ist needed, otherwise nothing will run. I asked HJL to fix this, but until yet I didn't get an update to host. Share this post Link to post Share on other sites
krycek 349 Posted November 28, 2005 problem was that:i destroyed ORCS t80UM and then i got shot by my own men. and in debriefing the stats showed that i had friendly killed gamelogic! Are you sure you didn't had any ORCS BMP1(UP) versions in your mission?I'm always shot by my own troops when I destroy that Bmp. Anyway great news that more detailed troops are in work. Share this post Link to post Share on other sites
seminara 4 Posted November 29, 2005 Great, thanks again! Share this post Link to post Share on other sites
eestikas88 0 Posted November 29, 2005 I have NEVER used ORCS bmp Share this post Link to post Share on other sites
knepoMan 0 Posted December 31, 2005 Is it just me, or doesnt the optics for the weapons work on the Dingo?? Had the same problem with the fennek.. Share this post Link to post Share on other sites
metalchris 0 Posted December 31, 2005 dingo and fennek are car classes : optics are not possible. and we dont want the gunner rotating inside the vehicle. Share this post Link to post Share on other sites
Messiah 2 Posted December 31, 2005 well, actually they're possible, just not placeable - i.e they'll always be located at the same position as the gunner's eyes - obviously with the weapon the dingo uses, this is a bit pointless. had the same problem with our stuff - bloody annoying to try and make it look good, or usuable by Human players Share this post Link to post Share on other sites
metalchris 0 Posted December 31, 2005 it has become a tradition to just say : in ArmA it will be possoble .Of course Messiah is right. There are two possibilities: a) the one we choosed b) the gunner would rotate with the mounted weapon, which looks stupid. So place a AI Gunner, thats our recommendation. Sorry the german army has a lot of vehicles that are in the same way difficult to realize in OFP. (i.e. Luchs, Fuchs , Boxer) Share this post Link to post Share on other sites