Red_Evasion 0 Posted November 17, 2005 Do the PSO-1 sights on the AKM-74B, the scope on the Black-Op M4A1 and G36 really have no zoom?? You could ask Laser for his HALO Units when they come out as replacments for the "HALO Soldier". Could we also have a Sniper with an XM107/M82 Barrett? Share this post Link to post Share on other sites
10motb 0 Posted November 17, 2005 ok i noticed that the russians say "unknown" in english everything else is in russian, if you could post a pic, of those guns i would gladly to comment Share this post Link to post Share on other sites
Thunderbird 0 Posted November 17, 2005 Hi, Quote[/b] ]Do the PSO-1 sights on the AKM-74B, the scope on the Black-Op M4A1 and G36 really have no zoom?? They've a very low zoom, but only a few people who usually deal with aimpoints & acogs may notice it... 'militaries' . Quote[/b] ]You could ask Laser for his HALO Units when they come out as replacments for the "HALO Soldier". Yeah, that's envisaged. Quote[/b] ]Could we also have a Sniper with an XM107/M82 Barrett? Sure, why not.:-) Quote[/b] ]ok i noticed that the russians say "unknown" in english everything else is in russian, if you could post a pic, of those guns i would gladly to comment Yeah, there are more 'words' which should be in russian... but some russian people have kindly accepted to record'em for us. Btw, I'll post some pics a bit later. Regards TB84 Share this post Link to post Share on other sites
redface 1 Posted November 17, 2005 All packs do have the same songs files, except the asian which has its own music files based on typical & traditional asian songs. I tried it, and the music.pbo replacement only replaces CWC music files, it doesn't replace the Resistance music files since these are stored in the 0.pbo sorry Ondrej Matejka, but I'm still looking for a (non-destructive) way to replace all music files Share this post Link to post Share on other sites
Thunderbird 0 Posted November 17, 2005 You can do it via the cpp, at first convert your songs to .ogg, put'em' in a folder, convert it to pbo, then define your songs in the cpp. Btw we expect to replace resistance songs for the incoming patchs. Regards TB84 Share this post Link to post Share on other sites
10motb 0 Posted November 17, 2005 is the aim of chines qbz95 and japan type 89 been reported, you could try it for yourselfe shot at the ground and try to hit the same spot, i think it s of for a bit Share this post Link to post Share on other sites
Thunderbird 0 Posted November 17, 2005 Screens of the new replacements. FFUR 2005 Added Sniper with M82A1. M4 Marksman (-> replacement of the XMS)/ New FFUR retextured US soldiers. M136 soldier with the M4 Aimpoint. The new "smoke trail" effect (added to propulsed grenades)/ new accurate M203 ironsight. FFUR retextured Laser Pilot with the Raging bull instead of BIS revolver (-> replacement of the US pilot (handgun)). Big thanks to Laser, Hyakushi and Jackal for their great models. Quote[/b] ]is the aim of chines qbz95 and japan type 89 been reported, you could try it for yourselfe shot at the ground and try to hit the same spot, i think it s of for a bi We know about it. Regards TB84 Share this post Link to post Share on other sites
10motb 0 Posted November 17, 2005 nice pics, looking great Share this post Link to post Share on other sites
echo1 0 Posted November 17, 2005 Do the PSO-1 sights on the AKM-74B, the scope on the Black-Op M4A1 and G36 really have no zoom??You could ask Laser for his HALO Units when they come out as replacments for the "HALO Soldier". Could we also have a Sniper with an XM107/M82 Barrett? ACOG and PSO-1 have 4x zoom which is the same as the Dragunov, the G36 has a 3.5x zoom. Are you gona balance out the Barrett for the USA side with RHS's OV-96? I have seen in more than one non-bullshitty article that American Spec Ops usually use Sig-Sauer pistols or customized Colt .45s in preference to the Beretta. would you consider changing it? Share this post Link to post Share on other sites
t80 0 Posted November 17, 2005 Hi.. to improve game play further one little thing would be to add some more glow to the different aimpoint sights (hopfully also russian) to improve night missions in cities. Any plans to add some more new units to 2005, so you can use them in mission editor?? if so they must have simmilar values to those allready in use so there will be no UAZ that can take 3 hit from sabbots dont know what values u use but there is CAVS, that look realistic to me.. here http://203.96.151.15/ofpnz/ofsi_frames.htm Share this post Link to post Share on other sites
Thunderbird 0 Posted November 17, 2005 Quote[/b] ]ACOG and PSO-1 have 4x zoom which is the same as the Dragunov, the G36 has a 3.5x zoom. Source: Wikipedia. The Advanced Combat Optical Gunsight (normally pronounced ACOG) is a commonly used telescopic sight for rifles, particularly tactical and assault rifles, such as the automatic M-16. In contrast to sniper rifles, which generally have special or hand-crafted scopes that can magnify in excess of 10x, ACOGs generally only possess magnification of 2x–4x. I'll increase a bit their zoom to reach 2x. Quote[/b] ]Are you gona balance out the Barrett for the USA side with RHS's OV-96? I was expecting to incorporate vit's ksvk. Infos about it. But RHS OV-96 might be interesting as heavy sniper riffle as well. Quote[/b] ]dont know what values u use but there is CAVS, that look realistic to me We'll use WGL values. Quote[/b] ]Any plans to add some more new units to 2005, Check out the 2 last pages of this thread, you'd notice that we expect to add several new classes (but not too much in order to keep our "total conversion mod" status). Regards TB84 Share this post Link to post Share on other sites
echo1 0 Posted November 17, 2005 Quote[/b] ]ACOG and PSO-1 have 4x zoom which is the same as the Dragunov, the G36 has a 3.5x zoom. Source: Wikipedia. The Advanced Combat Optical Gunsight (normally pronounced ACOG) is a commonly used telescopic sight for rifles, particularly tactical and assault rifles, such as the automatic M-16. In contrast to sniper rifles, which generally have special or hand-crafted scopes that can magnify in excess of 10x, ACOGs generally only possess magnification of 2x–4x. I'll increase a bit their zoom to reach 2x. Thats true, but the version most commonly used by the US is a 4x model with non-variable zoom, check out http://trijicon.com/user....oryID=3 Incidentally, the 2x model is a Mini-Acog, which looks different to the regular ACOG. Never believe everything wiki tells you Share this post Link to post Share on other sites
Thunderbird 0 Posted November 17, 2005 Well I incorporated Reflex & aimpoints M4 in any way... so no worries about Acogs. more pics will be posted ASAP. Regards TB84 Share this post Link to post Share on other sites
456820 0 Posted November 17, 2005 Woh those pics look great super nice work but one thing i dont like is the look of the new m203 iron sights the m203 can only fire 350 yards aprox is what ive heard and i dont know distances very well but i think 300metres is bigger then 350 yards so why is there a 3 for 300 or is it measure din yards ? also they look brand new is it possible to use the original sights from the other packs and just change the numbers around so there right ? but anyway nice work and looking good Share this post Link to post Share on other sites
ebns72 0 Posted November 17, 2005 Every time I fire the m16 in the ffur 1985 pack, there is this sound that occurs after that sounds like a truck starting. I would assume this is supposed to be a bullet whiz, but it sounds terrible! and it gets really annoying as well. Is there any way to modify/remove this? Share this post Link to post Share on other sites
456820 0 Posted November 17, 2005 that has been reported about a million times and yep i think it will be taken out or edited in the upcoming patches but i actually liked that extra sound for some reason dunno why ? Share this post Link to post Share on other sites
Thunderbird 0 Posted November 17, 2005 Quote[/b] ]but one thing i dont like is the look of the new m203 iron sights the m203 can only fire 350 yards aprox is what ive heard and i dont know distances very well but i think 300metres is bigger then 350 yards so why is there a 3 for 300 or is it measure din yards ? It seems that people dislike the current M203 ironsight even if it is the most realistic and the most authentic one... SFP M203 inspired me to make that "easy-to-use" one. Btw you have to know that the M203 is theorically used less than 300 meters, but practically it seems to be used over this distance. Quote[/b] ]Every time I fire the m16 in the ffur 1985 pack, there is this sound that occurs after that sounds like a truck starting. I would assume this is supposed to be a bullet whiz Well the sound that occurs after "the firing one" is supposed to be a sound's echo... but we've taken all of them out of the sounds and improved them more in order to make'em' more realistic and more loud... (the sounds waves won't hit your ears,though...lol). Regards TB84 Share this post Link to post Share on other sites
Red_Evasion 0 Posted November 17, 2005 Does the M203 really have smoke trails? I saw on some FFUR 2005 screenshots US SF carrying silenced MAC-10s or Uzis. All I've seen is a silenced M9. Share this post Link to post Share on other sites
10motb 0 Posted November 18, 2005 today i had a chrash to desktop with 2005 in dogfight the ofp judt freazed??? it hapened twice Share this post Link to post Share on other sites
Thunderbird 0 Posted November 18, 2005 Quote[/b] ]today i had a chrash to desktop with 2005 in dogfight the ofp judt freazed??? it hapened twice You're the first one who reports a "CTD"... This must be due to some "extra" addons you used, if you want to use "extra addons with FFUR" then wait for the incoming FFUR -6.0- packs. Quote[/b] ]I saw on some FFUR 2005 screenshots US SF carrying silenced MAC-10s or Uzis. All I've seen is a silenced M9. Perhaps we'll take BIS weapons out and will replace them by Sig sauer handguns. Quote[/b] ]Does the M203 really have smoke trails? Andylee (ex-taiwanese military) reported that some M203 grenades do deploy that smoke trail once launched. plus it seems it has been done in AA as well. regards TB84 Share this post Link to post Share on other sites
10motb 0 Posted November 18, 2005 Quote[/b] ]today i had a chrash to desktop with 2005 in dogfight the ofp judt freazed??? it hapened twice You're the first one who reports a "CTD"... This must be due to some "extra" addons you used, if you want to use "extra addons with FFUR" then wait for the incoming FFUR -6.0- packs. you are right abaout extra addons deleting them now, can t wait Share this post Link to post Share on other sites
456820 0 Posted November 18, 2005 just one thing i noticed its not a serious problem but FFUR seems to CTD when there is too much lag or too much going on like running msn messenger at the same time thats the only time when ive encountered a CTD but never when i close MSN Share this post Link to post Share on other sites
Thunderbird 0 Posted November 18, 2005 Then close all programs before to launch FFUR mods, btw, you have to know that the loading time would decrease of 40% because all addons will be regrouped in kind of "FFUR_..." folders, so due to that, their number will decrease from ~200 to 20 more or less. You enjoyed the current FFUR 5.0 packs but trust me, the incoming 6.0 version packs would be so far better than all previous ones... Regards TB84 Share this post Link to post Share on other sites
456820 0 Posted November 18, 2005 im just wondering what exactly have you put in the new ones ? becuase im wondering they cant be that much better if its just a few bugs fixed and a few little effects added to soldiers dont take that the wrong way i love the mod Share this post Link to post Share on other sites
Thunderbird 0 Posted November 18, 2005 That's why we expect to release a detailed list ASAP. Regards TB84 Share this post Link to post Share on other sites