echo1 0 Posted May 31, 2006 Dexterity? Im sure its in place with the original Rocket launchers; they certainly move muhc much slower than regular weapons, or is this something to do with anims or other settings? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 31, 2006 Dexterity? Im sure its in place with the original Rocket launchers; they certainly move muhc much slower than regular weapons, or is this something to do with anims or other settings? You got me thinking that maybe it's actually both. I have a new theory; I believe that the game translate dexterity into percentage of the current animation's defined speed. This would explain why no seperate dexterity is set for AT weapons in the config.bin even though they don't move as quickly. This would also support the claim that default dexterity is 1.0, and is supported by the fact that other values such as fuel and damage use 0.0 - 1.0 as percentages of the unit's defined fuel capacity and armor. Share this post Link to post Share on other sites
wipman 1 Posted May 31, 2006 Hi, Blackblood... yar my hero, that last screenshot rocks. Let's C ya Share this post Link to post Share on other sites
Blackblood 0 Posted June 1, 2006 Ok the H is roughly  1,1028571428571428571428571428571 times heavier than the L. About 10%...That would mean a dex value of 0.9 to SCAR-H. Too bad the difference is too small, making the choice of L useless when playing. Sooo i´ll stick with ~0.75. Thanx all for the nice words...feel bad for not showing the other stuff but you'll see it soon enough. *EDIT* Hmm...just realized i thought of dex value as strength/weight value. The dex could be anything but 0.9. Whatever...still at 0.75 tho. Never should have ditched math class... Share this post Link to post Share on other sites
Messiah 2 Posted June 1, 2006 very impressive work my friend, very impressive Share this post Link to post Share on other sites
Big Dawg KS 6 Posted June 1, 2006 I think the word "dexterity" is perfect for describing what it means, as it's not just weight, it's how dexterous a soldier is with the rifle - which is also effected by shape (bulkiness for example), balance, and other things (which I just can't think of at the moment)... So... the SCAR (any type) would probably be a little bit less "dexterous" (or technically, it's the operator who has the dexterity) than most M16 type weapons - but to be honest I'm no expert, all I can say is that in my opinion, 1.0 dexterity in OFP is too high for most rifles... (try 0.85 for SCAR-L and 0.7 for SCAR-H and let me know how they handle). Share this post Link to post Share on other sites
stgn 39 Posted June 6, 2006 Almost every thing you want too know about the SCAR: http://www.dtic.mil/ndia/2006smallarms/smith.pdf enjoy STGN Share this post Link to post Share on other sites
Blackbuck 9 Posted June 7, 2006 STGN you are god like what would we do without you Share this post Link to post Share on other sites
echo1 0 Posted June 7, 2006 That is a very informative PDF alright Share this post Link to post Share on other sites
stgn 39 Posted June 7, 2006 http://www.gun-world.net/usa/r/scar/fn_scar.htm Some good pictures of the internals and the first prototype SCAR. Haven't seen em before so i thort I might post the link. STGN Share this post Link to post Share on other sites
Blackblood 0 Posted June 7, 2006 Great! Thanx, STGN! My smith.pdf was the 2005 issue. Hmmm...stand-alone EGLM... Share this post Link to post Share on other sites
Blackbuck 9 Posted June 8, 2006 bb you know what i'm gonna say pistol slot egl... Share this post Link to post Share on other sites
Blackblood 0 Posted June 8, 2006 bb you know what i'm gonna say pistol slot egl... Yup. This got me wishing for a more dynamic way of using animations tailored for different weps, for example two-handed stance with a pistol slot weapon. Share this post Link to post Share on other sites
Blackbuck 9 Posted June 9, 2006 maybe sanctuary or someone could help with that or is it a physical limitation with the game engine it's self? have you decided on the marksman optic yet? *EDIT* SCAR Share this post Link to post Share on other sites
stgn 39 Posted June 18, 2006 The golden GUN http://www.ar15.com/forums....page=16 New cheek pice STGN Share this post Link to post Share on other sites
Blackbuck 9 Posted June 18, 2006 looks like somethin out of a james bond movie but still nice Share this post Link to post Share on other sites
Blackblood 0 Posted June 19, 2006 New cheek pice Fuckin hell. Â Things to do: Stock change, AAC FH and 12" brl for CQC. Share this post Link to post Share on other sites
Jackal326 1181 Posted June 19, 2006 As I didn't say it earlier in the project, welcome to the world of weapon modelling Problems like that are even more prevelant when modelling a weapon the design of which still hasn't been finalised. At least with modelling different variants of the same weapon, you can make the alterations to one and then copy and paste the changes onto the other models (where necessary) - at least you don't have to modify each one individually Share this post Link to post Share on other sites
stgn 39 Posted June 19, 2006 I think its only the H version that has a 12" barrel on the CQC. STGN Share this post Link to post Share on other sites
Blackblood 0 Posted June 19, 2006 As I didn't say it earlier in the project, welcome to the world of weapon modelling Problems like that are even more prevelant when modelling a weapon the design of which still hasn't been finalised. At least with modelling different variants of the same weapon, you can make the alterations to one and then copy and paste the changes onto the other models (where necessary) - at least you don't have to modify each one individually You're summarizing what i've been saying all the time, amigo. Besides - the neurotic tone is just for fun. Not worried one bit. This project could be handed over if i lose enough interest or time anyway. Share this post Link to post Share on other sites
Jackal326 1181 Posted June 19, 2006 This project could be handed over if i lose enough interest or time anyway. I hope that doesn't happen, but if it does, you know where I am Share this post Link to post Share on other sites
Blackbuck 9 Posted June 19, 2006 nice to see we acan all get along with eachother Share this post Link to post Share on other sites
Blackblood 0 Posted June 19, 2006 nice to see we acan all get along with eachother What did i miss? Share this post Link to post Share on other sites
Blackbuck 9 Posted June 19, 2006 another thread full of useless crap but lets end it at that Share this post Link to post Share on other sites
wipman 1 Posted June 27, 2006 Hi, those SCARs look really good, i hope to be able of see 'em in the ArmA once released; and in some camo scheme or like in the Ghost Recon Advanced War Fighter, in tan colour. And with toys... of course... AN-PEQ2, Surefire grips and/or anything that you want, BLB. I don't know why don't you take the ACOG model that DSA Drill Sargeant made for our M4's pack, it looks better to me than that one on the INQ_M4 Construction Kit; i can't speak for Drill Sargeant myself... but im sure that he'll not mind if you do it. About those silencers... if you finally gonna add some custom images like that one of the pig, i've some black & white USMC units logos that you may like or that may serve you, if you want to check 'em out... just PM me; i'll be very glad of help as i could, even when now im really out of time. Like before... those SCARs looks damn good. Let's C ya Share this post Link to post Share on other sites