MilitiaSniper 0 Posted October 16, 2005 How come no one has made a in ground trench island? I know we got great talented island makers here. We can get a Space Shuttle addon. That really takes you out in space. We have seen the impossible be made. BUT..! No-one can make an island with in ground trenches! And with in ground bomb craters of different sizes! Also some dead trees standing up and lying down. If I cound make maps, I would try it. Any takers? Example: Click Here I'm just trying to figure this one out! Sincerely, MilitiaSniper Share this post Link to post Share on other sites
Ian Malcolm 0 Posted October 16, 2005 How come no one has made a in ground trench island?I know we got great talented island makers here. Well... there was some attempts, but because of the way how OFP landscape is made is almost impossible made trenches into landscape and they have to be made as objects. Sadly you can't use detailtexture on object, only on landscape so even when very well made, trench doesn't look like real trench, but more like weird building. Is very hard to blend it with actual ground because you can't texture it same way as the ground. And i'm not talking about problems with lighting of similar objects. So in short - made similar island is possible, but even with good modelling and island-making skills is very, very hard to get a good loking results. Share this post Link to post Share on other sites
Soldier91 0 Posted October 16, 2005 I'm no expert on mapping. But if you could adjust the elevations and such you might be able to create a "trench" or a "crater". I'm not sure if it would work but it might be possible. Share this post Link to post Share on other sites
MilitiaSniper 0 Posted October 16, 2005 How come no one has made a in ground trench island?I know we got great talented island makers here. Well... there was some attempts, but because of the way how OFP landscape is made is almost impossible made trenches into landscape and they have to be made as objects. If we can make hills and mountains. Why can't we rasie the base of the island. Then sink certain sections? I'm just looking at this out side the box! LOL! This looked promising! OFP Trenches In Game Screenshot Sincerely, MilitiaSniper Share this post Link to post Share on other sites
Ian Malcolm 0 Posted October 16, 2005 If we can make hills and mountains.Why can't we rasie the base of the island. Then sink certain sections? I'm just looking at this out side the box! LOL! This looked promising! OFP Trenches In Game Screenshot Sincerely, MilitiaSniper Mountains do not need such a detail. OFP landscape is made from quite big squares and even when you'll set it the smallest squares possible it's still not good enough for making things as trenches. And as bonus it will be very slow. Those trenches on screenshots will not work very well. Its' another OFP limitation - it don't like objects bigger than 50 meters, so if you'll make something like part of fake landscape (wich will do not look exactly like the landscape because of that missing detailtexture), you'll have to made it from more parts smaller than 50 meters. And of course a lotsa of another small problems. Well... there is nothing impossible in OFP, but often it's ALMOST impossible Share this post Link to post Share on other sites
MilitiaSniper 0 Posted October 16, 2005 Well..! Let's send out a CHALLENGE! To see exactly what the limitations can be broken and found! Let's challenge some one to make one! Even if it's a small map! Sincerely, MilitiaSniper Share this post Link to post Share on other sites
sanctuary 19 Posted October 16, 2005 This is the only island featuring a "landscape" trench that i know. But remember to very carefully look at the readme.txt instructions, this experimental island can easily crash OFP due to the cell size allowing such very high detailed terrain. Click to enlarge the screenshot Share this post Link to post Share on other sites
Ian Malcolm 0 Posted October 16, 2005 This is the only island featuring a "landscape" trench that i know. Yeah. I think the same. Pretty island, but totally unplayable. Good for taking screenshots though... but only if you have something from ALIENware on your desk Share this post Link to post Share on other sites
Big Dawg KS 6 Posted October 16, 2005 Aside from obvious terrain limitations, you have to worry about the trench objects. Its well known that the OFP engine doesn't handle buildings very well, the trenches would probably be unusable anyways, and at the most would serve only as eye-candy. And I doubt you could get AI to use them properly... Share this post Link to post Share on other sites
crave22 0 Posted October 16, 2005 Well, shinkansen is working on trenches to be used as a house object on islands if that helps. It's on the WW1 mod site. (Check sig) [/shameless plug] It doesn't look half bad, and AI is supposed to be pretty good with the trench. Share this post Link to post Share on other sites
Silent N Deadly 0 Posted October 16, 2005 Im gonna hi-jack this topic for a second, to say that the ERT Mod is working on something similar to this (in conjunction with Real World Studios) to incorporate underground facilities by editing terrain detail, and adding custom models. We are currently experimenting with this. Share this post Link to post Share on other sites
MilitiaSniper 0 Posted October 16, 2005 Any examples? Sincerely, MilitiaSniper Share this post Link to post Share on other sites
Silent N Deadly 0 Posted October 16, 2005 We are still currently experimenting with it, and I can't really reveal much more. But when we have significant news we will let you guys know. Share this post Link to post Share on other sites
OFP_PUPSI 0 Posted October 16, 2005 I am now playing since a long time with island design and can tell you, with the possibilities we have today, you are not able o design trenches with WRP-Tool or visitor. The squares you work with are to big (which is good enough for mountains or valleys). I think only way is by using addons, and this is maybe not hard to realize in the design or layout, but I think it is very hard to get AI working with it correct. But I am sure we have so good addon makers in OFP comm., they will also get here a good solution. Share this post Link to post Share on other sites
LennyD 0 Posted October 16, 2005 There is a VERY nice project in work here Team Yankee Mod Have a look Share this post Link to post Share on other sites
Ian Malcolm 0 Posted October 16, 2005 There is a VERY nice project in work here Team Yankee Mod Have a look Yeah. That's the "building" way. There will be some significant AI troubles with it and you can't blend it with landscape at 100%. On this image you can see the diferrence between the actual object and landscape, even when same texture as on the ground is used. It's because missing detailtexture on object. But looks quite good anyway Share this post Link to post Share on other sites
LennyD 0 Posted October 16, 2005 There will be some significant AI troubles with it and you can't blend it with landscape at 100%. Jep...you're right but Arne is working on all this and...beeing the wizzard he is..i'm sure he'll get that fixed. There is a forums thread here BI-Forums Share this post Link to post Share on other sites
Ian Malcolm 0 Posted October 16, 2005 Jep...you're right but Arne is working on all this and...beeing the wizzard he is..i'm sure he'll get that fixed. Shame he can't fix OFP,s lack of jumping... maybe with some action? "Jump over the trench"? Share this post Link to post Share on other sites
FischKopp 0 Posted October 16, 2005 The fade between the textures of the object can be good done with a alpha tex. Take as a example the border of "sil" road. But it then you have to do for wvery trench a custum ground textures with the right fading. Share this post Link to post Share on other sites
LennyD 0 Posted October 16, 2005 @ IAN: ...that's a good one... But as the Team Yankee Mod is mentioned here.....they're still looking for help (texture-artists are important) ->Forums Share this post Link to post Share on other sites
MilitiaSniper 0 Posted October 16, 2005 No, No, No..! (LOL! We don't have to have an island that is trenched completely N,S,E,&W! Make them 10-12 ft. long. Hell..! Make a small section on the island trenches! I know this can be done. I just wish I knew how to make an island. Cause, I would try it my self! Nothing fancy! Add some bomb craters of different sizes. Possibly trees broken, standing up and laying down. Sincerely, MilitiaSniper Share this post Link to post Share on other sites
Big Dawg KS 6 Posted October 16, 2005 No, No, No..! (LOL! We don't have to have an island that is trenched completely N,S,E,&W! Make them 10-12 ft. long. Hell..! Make a small section on the island trenches! I know this can be done. I just wish I knew how to make an island. Cause, I would try it my self! Â Nothing fancy! Add some bomb craters of different sizes. Possibly trees broken, standing up and laying down. Sincerely, MilitiaSniper Lots of objects on screen = unwanted lag I have seen this been done before, an island with custom crater objects and trees and all of that, but it was too laggy and unplayable... Hopefull ArmA will be better with lag Share this post Link to post Share on other sites
LennyD 0 Posted October 16, 2005 Well, this is what the TeamYankee-Mod tries to do...basicly. As you can see here -> Screen the aim is to generate smaller segments...these can easyly be put together to a custom trench-system Theres no need for an island with some static holes somewhere in the fields...IMO this is the best way. You can deside your self how many trenches you want...or better how many your pc can handle. Give'em a hand here or there and you'll have your trenches faster Share this post Link to post Share on other sites
Daniel 0 Posted October 16, 2005 Wow, that looks impressive. Share this post Link to post Share on other sites
Soldier91 0 Posted October 16, 2005 I wish that FDF ww2 expansion was going. They had a pretty good looking trench Click here for photo of it Share this post Link to post Share on other sites