miss_cleo 0 Posted October 15, 2005 Laser, as usual, these are top notch units! I am looking forward to what ever you're working on next. To the folks asking about making regular army units.. perhaps reskinning HYKs troops with the new camo would suffice.... If i hadnt lost photoshop with my HD i'd volunteer to do it myself. Share this post Link to post Share on other sites
Thunderbird 0 Posted October 15, 2005 To the folks asking about making regular army units.. perhaps reskinning HYKs troops with the new camo would suffice.... If i hadnt lost photoshop with my HD i'd volunteer to do it myself. Already done as you can see here. Regards TB84 Share this post Link to post Share on other sites
stgn 39 Posted October 15, 2005 As I said here is a comparison picture of the camos. http://img408.imageshack.us/img408/525/comparison1hz.jpg Shadow NX - STGN - BIS STGN Share this post Link to post Share on other sites
Thunderbird 0 Posted October 15, 2005 Indeed, your BDU's very nice but looks quite different from ShadowNx one which's awesome too though, I wonder if the US army does use several variants of the BDU camo... (Dark brown, Larg/Small paterns)... Regards TB84 Share this post Link to post Share on other sites
stgn 39 Posted October 15, 2005 Indeed, your BDU's very nice but looks quite different from ShadowNx one which's awesome too though, I wonder if the US army does use several variants of the BDU camo... (Dark brown, Larg/Small paterns)...Regards TB84 [OFFTOPIC] First of all mine only looks right inside OFP and its not the same material it was only meant to show aprox. how the difference between the colors should be. And mine is so dark because I want it to have a realistic camoflage effect to the player eye, so it works much better in dark/green invoirments shouch as Everon and Nogova but stands more out on Malden and Kolgujev unlike Hyk's which is more like a multicam. As fare as I know there is not used different variants of the woodland(there might be color differences between producers) in the US Army there are small differences between the BDU/DCU design though atleast tree different designs are used(prity small differences) not counting the most recent ones used by SF and styker forces. But not realy the colors the differences lies in the material cotton, cotton-nylon, nylon, nomex, etc. the colors used in the Woodland are a bluish green, a redish brown, a sand with a tendency to green/yellow, and a blue/purpol black. These colors ofcause varies with lightsources, wear and tear and so on but also the material they are printed upon has a great say in the matter. The pattern is the same size also in that picture the pattern of all soldiers are aproximatly the same, the distance just varies. The woodlands father was a dedicated jungle camo called ERDL and had a simular pattern in half the size of current woodland. [\OFFTOPIC] STGN Share this post Link to post Share on other sites
Shadow NX 1 Posted October 15, 2005 Hehe... What an discussion... I based my texture on the old jacket i own, its from mid 80s so it may be bit different from todays woodland. But i dont care if mine is used or someone elses, hehe... originally this cammo was intended for some bearded jihad freaks, thats why it looks old and bit worn out Share this post Link to post Share on other sites
CameronMcDonald 146 Posted October 15, 2005 Sorry to sound impatient, but I'm drooling myself to death over here! Have any of these retextured super-realistic reg. infantry units been released? (Sorry about the off-topicness! You guys are awesome! C"G"McD. Share this post Link to post Share on other sites
Thunderbird 0 Posted October 15, 2005 Not yet , they will be included in the upcoming FFUR 2005 as replacements instead of BIS US default guys. STGN Infantry addon seems that it hasen't been released yet as well. Regards Thunderbird84 Share this post Link to post Share on other sites
echo1 0 Posted October 16, 2005 And the SMAW is mainly a Marine Corps weapon.. Yeah, the SEALs would more than likely use the M3 MAAWS (Carl Gustav) rather than the SMAW Share this post Link to post Share on other sites
crave22 0 Posted October 16, 2005 They look excellent, but I am afraid I can't get in game with them. I'm having a problem with the weapons pack. It says it was patched successfully, but ingame it says I need it. I have them all installed to my Res/AddOns directory, and I executed the patch, but no go. Can you please tell me if I'm doing anything wrong, or give me a patched version of the weapons pack? I really want to use these SEALS (And your Deltas and Rangers, they don't work either. Along with the spec forces in HYK's modern infantry.) Can anyone help? EDIT- It is telling me that the Mk23 SOCOM is missing. Share this post Link to post Share on other sites
supergruntsb78 67 Posted October 16, 2005 laser these guys are top notch the only thing im missing is a grenadier wearing a boonie hat (i alterd the config and just added one using the rifleman model) maybe its ok if i put that config online ? (nothing else is altered only one unit added (seal LWF grenadier (boonie) ) Share this post Link to post Share on other sites
Jackal326 1182 Posted October 17, 2005 Can't the same be achieved by: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">removeallweapons this; this addmagazine "whatever"; this addweapon "whatever"; etc Why make another version of the config.cpp (and risk MP issues) for such a simple thing. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted October 17, 2005 I reckon he just wants a display name change. But if the unit with a boonie hat is just a rifleman, take Jackal's simple advice. Not worth it unless it's like a mgunner with a gl. Share this post Link to post Share on other sites
supergruntsb78 67 Posted October 18, 2005 yes the same can be achieved by using the init codes but its just easyer then typing all that in the init (im lazy you know ) and i dont play MP so i dont risk anything its not even released without lasers aproval and if he gives his aproval well its always up to the people if they want it yes or no (just made it for more lazy people like me ) Share this post Link to post Share on other sites
CameronMcDonald 146 Posted October 18, 2005 Ah, man. If you get permission, them I'm going to try and get permission to release my 2GB of altered addons... hahahaha! I can't wait to post some screenshots and see people's jaws drop. Share this post Link to post Share on other sites
hidden_spectre 2 Posted November 3, 2005 spectacular units laser, well done but one thing is really bugging me i cant find that camo seal version, i mean the one in the screenshot - camo faced seal. Share this post Link to post Share on other sites
Jackal326 1182 Posted November 3, 2005 Chances are thats either Laser's ingame face (and he's taken the screenshots via command view/camera.sqs), or, its simply a custom face - part of an addon most likely, and has been used via <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">This SetFace "Classname" in the unit's init-line. Share this post Link to post Share on other sites
hidden_spectre 2 Posted November 4, 2005 yep ur right, laser must have used custom faces Share this post Link to post Share on other sites
bennie1983nl 0 Posted January 8, 2007 will these SEALS be updated with facetex2 heads? Share this post Link to post Share on other sites
Addonis 10 Posted July 9, 2009 (edited) I've got annoying problem with VBSS Seals... Long time ago I was changing something in the addon config... When I'm done and try use VBSS Machine Gunner, Automatic Rifleman, Marksman or Entry soldier game was crashing and on the Windows I saw that: "Bad file format in p3d file." Silenced and desert units are still good and working! Then I'm just chanaged models of those units on VBSS Seal Rifleman model... Everything runs good now, but those units look so unrealistic without original ammobags... I was not changing anything with models etc. I'm just change some magazines, weapons or vehicle classes... I can't understand this strange problem... :mad: Can someone help me? (Sory for my strange english)... Edited July 9, 2009 by Addonis Share this post Link to post Share on other sites
BronzeEagle 2 Posted July 9, 2009 Ah, man. If you get permission, them I'm going to try and get permission to release my 2GB of altered addons... hahahaha! I can't wait to post some screenshots and see people's jaws drop. oh cameron, give us the screenshots dude! Share this post Link to post Share on other sites