paragraphic l 2 Posted July 16, 2006 In OFP:E I've never noticed it, will check it out later. The trees and such I've seen being affected, but will take a closer look for the smoke Share this post Link to post Share on other sites
j w 0 Posted July 16, 2006 Limitation: NVGs is allways on/off. Solved by: Jackal326. This system is now used with many addons (giving you the opportunity to put on your NVGs, and then you can activate the nightvision, not before). These are always animated EDIT: I'm stupid Share this post Link to post Share on other sites
Messiah 2 Posted July 16, 2006 never seen this system? do you mean you can lower the NV goggles and then switch them on? Share this post Link to post Share on other sites
Average Joe 0 Posted July 16, 2006 Realistic building destruction by DeanosBeanos Share this post Link to post Share on other sites
colonel_klink 0 Posted July 17, 2006 Is this one ever released? Chopper rotor wash affects smoke in OFP by Colonel_Klink Never seen it though, some great stuff been made through the years Only to be continued for the next years with new engines and new inovative people The Lynx chopper released a while ago had smoke affected by the downwash. Hopefully ArmA has some new EHs that allow smoke from damaged/burning objects be affected by chopper rotors.. Wishing and dreaming is fun Share this post Link to post Share on other sites
j w 0 Posted July 17, 2006 @Messiah: Yes. First they are off, completely off, not on the model. Then you choose, "Equip NightVisionGoggles" or something. And, first now, you can use your NVGs. They are used on SafetyCatch's US Marines v2.0 (search for USMC on OFP.info, and you should find them). There you can test the system @Average Joe: Is that released?? In that case, where to find, haven't seen it on OFP.info Regards JW Share this post Link to post Share on other sites
cbfasi 4 Posted August 8, 2006 We are still to see if I am not mistaken a working hovercraft. Check out that Nam one done by CSJ, its a hovercraft and it works great... CSJ def gets creds for first working hovercraft... Share this post Link to post Share on other sites
Guest RKSL-Rock Posted August 8, 2006 OK heres one... UNN for the first True MP compatible VTOL system. Â On the albeit unreleased RKSL Harrier GR7 Share this post Link to post Share on other sites
CameronMcDonald 146 Posted August 10, 2006 Building on what J W was saying... ...the first set of units with animated NVGs that can actually see in 1st person view when driving a vehicle => FP US Infantry. Not an engine limitation per se, but a nifty workaround, I feel. (/end shameless plug) Share this post Link to post Share on other sites
Chris Death 0 Posted August 11, 2006 Realistic building destruction by DeanosBeanos  Well, Deanbosano is doing a good job on that but imho it's still far from being 'realistic building destruction'. It's more like destructable buildings and Deanbosano never mentioned it to be 'realistic' building destruction. Also it is only useable for buildings being modell'ed for that and not 'all' buildings. It's also not an engine limitation or has ever been one, rather that it's just put more effort in creating a building and thus using way more resources by using more faces. IMHO breaking an engine limitation is to do something that hasn't been possible in theory before somebody found a solution. BIS could have implemented that aswell but didn't for the sake of performance. P.S: i don't wanna downgrade Deanbosano's effort into it that's just my opinion. ~S~ CD Share this post Link to post Share on other sites