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TeRp

BWMod ready for tank fights

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are pics on 1st page edited?

and what are the DXDLL settings?WHAT are the settings?! crazy_o.gif

i want them........

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Wunderbahr biggrin_o.gif I love the wüsterntarn units.

Please add them to the editor groups and clean up the groups (infantry is under BW-mod but armor is under armor).

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I dont want to get to high tech nit picky but ya might want to change the MG3 too wink_o.gif

I "Think" your talkin to me???...I can only do things at a minimal level ,so changing the weapons on it is outta my scope...HOWEVER...the reason I did this was simply to get a smoke launching tank for us canucks,that we could persuade the server to add to the order of battle, but not have to add alot more addons to the clients addon folder.Now if YOU could maybe release a tank or two from the CAF pack that is y2k3 friendly AND has smoke launchin capability...that would be cool.But Ultimately,I'd like to use BOTH tanks in the field,cause they both look so nice side by side.They go well together.And as a side note...just what IS the difference between the two in the context of real life comparisons????What makes ours C1's and C2's vs 1a5?

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They look nice, haven't tested yet...

And now for totally irrelevant thing. I wonder what would happen if those both ^cannons would be fired at the exactly same moment (2 rounds hitting each other)?

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Yet another fantastic set of addons to work with. BW-Mod is the first website i check and to see not 1 but 3 downloads put a grin on my face so big that the chesire cat would be put to shame biggrin_o.gif . I have but one question however.

Would you or did you ever contemplate in putting the suspention scipt on your tanks. (Stop start movement). As instead of being great it would make your tanks absolutly the must have addons....come to think of it, they already are must have addons....

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We had a suspension script in our addons (i think it was DKM's)

Yet , we decided to give it up , mainly because of performace and multiplayer issues.

But , since the marder is not yet updated the SP version has the script activated.

Greez Chris

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They look nice, haven't tested yet...

And now for totally irrelevant thing. I wonder what would happen if those both ^cannons would be fired at the exactly same moment (2 rounds hitting each other)?

lol... rofl.gif Ill check that out, and if i can get a screen shot ill do so? alright, good job again guys! yay.gif

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Panzer Marsch!

Awesome looking Leopards 1 and 2. I like to see the 1A5 resurrected. So now one could do a 90ies scenario too. Although all of the BW Tanks comitted to Bosnia or Kosovo were 2A5, but hey it's a game.

The A6 packs a mighty punch, one shoot and the ICP T72 is history. wink_o.gif

That ERA thing will eat 4 Milan from a Mader and yet the crew lives to tell the tale but bows to the Panzerfaust 3 after just two hits. Suppose this is ICP(ORCS)s fault with the ERA script.

Halt Achtung Minen!

Halt Achtung Minen!

Halt Achtung Minen!

The KE rounds (DM53 and 63 and the Leopard 1A5 ones; commonly APFSDS) all are of a explosive type! sad_o.gif .

That's a BIS fault continued.....and looks gay when a miss in the dirt kicks up smoke and flames like a artillery shell.

Please get rid of the explosin effect for the sabots when they hit dirt. That's just a config thinge, if possible just post a new config for the editing guys to replace the one in the pbos, faster fixing this way.

I followed your development through all stages and I'm always happy to see the results of your hard work, so many thanks to you, made my day.

S!

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