iguanapl 0 Posted September 17, 2005 When JP Beta was out I decided to make small fast island for multiplayer missions with dinos. But finally the island is much more bigger and much, much more better than I wanted... It has great jp atmosfere like trespasser game or even better. It has some original places like valley or (see rest yourself). I've tried to make this island lag free and I think that slow pc's can handle it on low detail. If you have JP beta on your pc must have it!!!And it’s only 1 mb.Playing with dinos on it rocks... Some screens http://img299.imageshack.us/my.php?image=jp13ne.jpg http://img299.imageshack.us/my.php?image=jp56jd.jpg http://img319.imageshack.us/my.php?image=csite20rz.jpg http://img319.imageshack.us/my.php?image=csite38ag.jpg http://img319.imageshack.us/my.php?image=csite84fc.jpg http://img34.imageshack.us/my.php?image=csite98gj.jpg Addons needed: Mapfact Baracken1_5 Mapfact Oil Addon Mapfact Sheds Pack Mapfact Mine Objects JP Beta 3WX Object Pack (can be found here ftp://www.gamezone.cz:8021/ofpd/unofaddons2/F3WX_O1_V.1.0.zip ) Wish you all good hunting and watch your back because those raptors are pretty fast. P.S.Big thanks to Humvee and rest of JP mod team Download Share this post Link to post Share on other sites
Baphomet 0 Posted September 18, 2005 That's awesome. The terrain in the map right after the broken railway was one of my favorites. I don't know if you have that in there, however I see some somewhat familiar places. That's great. I always loved trespasser. Share this post Link to post Share on other sites
fubar_diver 0 Posted September 18, 2005 Man this island rocks, i've only got one tiny problem, none of the JP mod gates open, i dunno if thats because of the island or if its a JP mod bug. But overall, this rocks, keep it up dude Share this post Link to post Share on other sites
Kuba 0 Posted September 18, 2005 Nice job Iguana http://www.ofp.imro.pl/zalicz.....id=http Mirror from www.ofp.bmj.pl Share this post Link to post Share on other sites
iguanapl 0 Posted September 18, 2005 Unworking gates are jp beta bug.Read readme  P.S.Dzieki za mirror Kuba  Share this post Link to post Share on other sites
Baphomet 0 Posted September 18, 2005 There's a bit too much vegetation in some spots. I don't know what kind of computers you guys are running, but off the mark, no entities on map. My 3ghz doesn't run as nicely as I'd like it to. So I wonder how many ents you can actually put down before it starts becoming aggravatingly laggy. Share this post Link to post Share on other sites
iguanapl 0 Posted September 18, 2005 Hmm...I have 1,5 Ghz and 512 RAM and it goes quite good with moving 30 dinos and my squad on it.Maybe you should change detail level...Hope that AA will change ofp lag problems Share this post Link to post Share on other sites
Hornet85 0 Posted September 18, 2005 3 ppl just played a coop on this island and with 30 dinos and the JP scripts it lagged the hel out of us 2-3fps and the computer that is worst is my one and its a P4 3.2ghz 512mb RAM Share this post Link to post Share on other sites
iguanapl 0 Posted September 18, 2005 Thanks but your unsung jungle is much more better About the lags you get hornet in multiplayer.Could you check the same mission on nogova ?Maybe it's jb beta dino script fault... Share this post Link to post Share on other sites
ExtracTioN 0 Posted September 18, 2005 AFAIK there are no distance lods on the JP objects think that is the lag problem Share this post Link to post Share on other sites
Baphomet 0 Posted September 18, 2005 I was thinking about that myself while I was playing Trespasser. Since the level of detail on the vegetation would go from crappy/nonexistent. To reasonable as you progressed toward it. Although in the end it wasn't exactly, pretty. It kept the game within some kind of frame budget. Although not even realistic for the time it was released. I think maybe the lod issue is part of the problem. I think cutting back 15% on vegetation or trees in some areas may just give the little bit of performance boost it needs. Share this post Link to post Share on other sites
iguanapl 0 Posted September 18, 2005 Hmm...I will try to make island playable on higher details by cutting some trees and bushes and maybe Lost Word mod will release new version of beta so fences and gates will be working Share this post Link to post Share on other sites
Commander-598 0 Posted September 18, 2005 You could cut your viewdistance down to say 1000 or 800. The vegetation is almost required for this... Share this post Link to post Share on other sites
Hornet85 0 Posted September 19, 2005 ye i tryed the mission on a BIS island worked beter but not good its probebly the JP mod objects and the scripts Share this post Link to post Share on other sites
Johan_D 0 Posted September 19, 2005 I too think its something with the scripts.. most noticable by the cryosauruses, the first ones from the west list. Put about 5 in a group, and give them a waypoint.. and see, they hickup every second or so. Then, add a raptor and see, when they flee the lags are gone. So, looking at the script I wonder if it is need they have to know the hunterlist? shouldnt allowfleeing=1 not do the job? Johan Share this post Link to post Share on other sites
JamieOFPFiles 0 Posted September 22, 2005 I've mirrored this file at OFPFiles for other people to download. Looks nice. Share this post Link to post Share on other sites