jakerod 254 Posted August 30, 2005 Quote[/b] ]ut were not sure as for the traps yet, as for visibility.The problem with ofp is that your teammates wont just walk inot them, as they would be buildings, and your teammates would automatically avoid them. Again, as for visibility we aint sure. Nothing is certain when there are only 3 core members..... Could try a gamelogic and then replace it with a trap once a unit gets within 1 meter, that way the AI will not have time to move out of the way. Share this post Link to post Share on other sites
CJE 0 Posted August 30, 2005 Since about 2 dudes complained that the jungle pics i posted were soooo big, ive decided to set paint on them. Also, requests for images of anything in particular will be welcome, we need people to be interested. @Jakerod. THanks for the idea, we'll try that one out. Share this post Link to post Share on other sites
belgerot 33 Posted August 30, 2005 Any chance to see a few more Marines? Love those units. Share this post Link to post Share on other sites
CJE 0 Posted August 30, 2005 OK, but I want an updated car15 first though. Ill make some soon. Share this post Link to post Share on other sites
belgerot 33 Posted August 30, 2005 Take your time, so long as everything is going well I am happy. Share this post Link to post Share on other sites
CJE 0 Posted August 30, 2005 Don't worry we ARE taking our time. about 2-3 years infact. Arma will be old by the time we get this baby going. Well, not really, I can smell a demo edging closer. Share this post Link to post Share on other sites
Warrior Xâ„¢ 0 Posted August 30, 2005 How about a pic of a enemy (VC or NVA) bunker position in the jungle? Possibility? Or at least some form of enemy position...mg..aa..mortar pit..Anything, even if it's just half a pic of it, just to show a bit of the stuff, so we can see how well the camo for it works. Share this post Link to post Share on other sites
cj525 5 Posted August 30, 2005 RE the NVA bunkers we do have a series of bunkers made by Drow, I'll be posting some pics of them soon. Share this post Link to post Share on other sites
-)rStrangelove 0 Posted August 31, 2005 Oh joy. The more i read here the more i'm convinced this could be the nam mod i looked for (from the start). Different things that came to my mind during reading the last 2 pages: Nam objects: - camo bunkers should be very low so ppl can only shoot from crouching position. most vc bunkers were nothing more than holes in the ground with camo cover above. you cant dig into the ground in opf, so firing from crouching postition might be the best possibility to get a realistic vc bunker ingame. - camo vc tunnel exit. you should be able to open/close it, but only after you stood still next to it for several seconds. that way nobody walking thru the jungle will get 'reminded' by his action menu popping up, stating: 'open vc exit'. a custom animation for units would be nice, showing how they enter/exit the hidden base. would be so cool to simulate 'real' nam warfare by turning several hidden exits into spawn positions, simulating a whole vc underground base. so if you can't find all exits and destroy them (with a grenade for example) there'll still be more vc spawning in the area. - vc caches / camo ammo crates. these can be used to reload on ammo and health (if you can spot them). Inaccurate AI: maybe the invisible targets addon might be of use. as i understand it you can make the AI shoot at those fake targets once you 'reveal' the targets to all AI units. you can also set the target to a specific height - that way it'll appear as if the AI shoots right over the crouched players - anyone who gets up will take a hit. Jungle noise objects: would be cool to have special objects, randomly placed in the jungles, that emit a sound when anybody is close to them (0.3m or so?) things like dry bushes, branches or big palm leafes on the ground. these could also be used as some sort of trigger for the invisible targets script - you step on a branch, the sound 'spawns' an invisible target at your position and a script reveals it to any enemy group nearby. just imagine the effect that would have: ppl will start to move more cautious thru the jungles. Share this post Link to post Share on other sites
MrZig 0 Posted August 31, 2005 Quote[/b] ]just imagine the effect that would have: ppl will start to move more cautious thru the jungles. No, I was thinking more of the lines of this: Quote[/b] ]k guys be STEALTH we are covert ops gonna take out the enemy position, lets go. Be careful! Dont step on small twigs that could alert an entire vc platoon!*2 mins later* <snap> Dude there were no branches! Ah shit here they come! *300 VC raid your position.* It just.. Wouldn't work. Anyways creating so many objects and having so many triggers/scripts running for so many objects would be so inneficient/cpu hogging. Share this post Link to post Share on other sites
-)rStrangelove 0 Posted August 31, 2005 Things like this can be scripted, like that dynamic grass script. I agree it doesn't make any sense to place 10000 palm leafes in the editor. Â Share this post Link to post Share on other sites
Warrior Xâ„¢ 0 Posted August 31, 2005 )rStrangelove @ Aug. 31 2005,20:46)]I agree it doesn't make any sense to place 10000 palm leafes in the editor. Â Don't forget the time consuming factor this would be. Oh and damn what a boooring job to do ROFL Share this post Link to post Share on other sites
eestikas88 0 Posted August 31, 2005 @CJE i'm an optimist and i'll say that ArmA will only be in it's best years when your mod is released Share this post Link to post Share on other sites
CJE 0 Posted August 31, 2005 @CJEi'm an optimist and i'll say that ArmA will only be in it's best years when your mod is released Wow my friend I can see you are either telepathic or have a crystal ball in your hands..... This guy "knows" what the mod has and has not. I'd love to know how you got that information. And incase no one noticed I am being sarcastic, but not in a nasty way. All I'm saying is.... never assume. Share this post Link to post Share on other sites
eestikas88 0 Posted August 31, 2005 sarcasm, a lot of it Share this post Link to post Share on other sites
dabitup 0 Posted August 31, 2005 hi, mod looks great, and my appologies if this has been mentioned/answered/asked/covered but will there be vehicles like tanks and such? I havent seen any... ...and once again my appologies if this has been mentioned. Share this post Link to post Share on other sites
sim 0 Posted August 31, 2005 Tanks are not planned for the demo im afraid but we will be using modded (i think) APCs and helis. Don't worry there will be tanks for the main mod. sim Share this post Link to post Share on other sites
ebns72 0 Posted August 31, 2005 wow, nice jungle pics at ofp.info guys! THAT is what i have always wanted in ofp. that is so amazing you have no idea. It looks from the pictures to only be really tall grass, which is very clever and hopefully shouldn't be too performance-consuming. My only gripe is make the variable on undergrowth height a little bit. Density is fine, but the height of it shouldn't be so unifrom to give it a more natural look. Share this post Link to post Share on other sites
BraTTy 0 Posted September 1, 2005 I agree... those jungle pics sure do show a immersive atmosphere Share this post Link to post Share on other sites
Warrior Xâ„¢ 0 Posted September 1, 2005 Psst hey guys... pic 1 and pic 5 on the current Unsung's site gallery are the same. Dunno if you noticed buttah...well ya know. Share this post Link to post Share on other sites
esti_the_big 0 Posted September 1, 2005 Yep, jungle looks amazing! btw, how are you going to do it with armed assault? will unsung be only ofp, or if unsung gets released after aa, will it be ported directly to armed assault? Share this post Link to post Share on other sites
CJE 0 Posted September 1, 2005 Yes, good question. nobody knows, well I dont well, no one else does... Well, Ill put it this way, at the moment I think we'll be doing it for ofp first, then, when Arma comes out, or already out, we'll be porting it to arma, because nobody would be playing ofp no more with arma around, so it would be senseless to just stick to ofp. But with arma, we can see walls of bamboo huts flying off, just imagine.... Share this post Link to post Share on other sites
Stelios 1 Posted September 2, 2005 How's the AI walking through that dense jungle? Does the jungle catch bullets for teh meh? It looks really excellent! Share this post Link to post Share on other sites
Wa_Va_Voom 0 Posted September 2, 2005 Psst hey guys... pic 1 and pic 5 on the current Unsung's site gallery are the same. Dunno if you noticed buttah...well ya know. Â Probably one pic is filled with VC and NVA and we just dont notice them Share this post Link to post Share on other sites