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Shadow NX

RHS releases: Naval Infantry/Spetsnaz Pack v1.00

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why doesnt any of the Spetsnaz units have satchelcharges?

good question. until the next version (in three years), use please the gru saboteur. smile_o.gif

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Bug:

Game crashes for me when placing "(S) Nav.SpNz. Rifleman Grenadier 1," seems he has 1 too many 7.62SD magazines in the config.

Also his loadout is different to "(S) Nav.SpNz. Rifleman Grenadier 2" in that "2" carries hand grenades and "1" doesn't. This may be intentional but for the rest of the pack, a "1" unit appears to have the same loadout as a "2" unit.

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Bug:

Game crashes for me when placing "(S) Nav.SpNz. Rifleman Grenadier 1," seems he has 1 too many 7.62SD magazines in the config.

Also his loadout is different to "(S) Nav.SpNz. Rifleman Grenadier 2" in that "2" carries hand grenades and "1" doesn't. This may be intentional but for the rest of the pack, a "1" unit appears to have the same loadout as a "2" unit.

these are real bugs, yes, thx for reporting.

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Does this mean there will be an ORCS counter release sometime today or tomorrow?

Oops, did I say that outloud? biggrin_o.gif

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Maybe there already satisfied with their no RHS news on flashpoint.ru policy...

Oh and for those who asked, there will be a support vehicle for the navals soon we just couldnt get it ready for release too within time.

And incase some forgot... the T64 pack has naval versions smile_o.gif

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You guys(RHS team) redefine the terms generous and hardworking... notworthy.gif

Thank you for the top notch new toys..

If any of you are ever in sydney, Aust. drop me a line and the beers are on me   yay.gif

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You guys(RHS team) redefine the terms generous and hardworking... notworthy.gif

Thank you for the top notch new toys..

If any of you are ever in sydney, Aust. drop me a line and the beers are on me yay.gif

If you pay a plane ticket im there... always dreamed of a vacation in sydney tounge2.gif

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If any of you are ever in sydney, Aust. drop me a line and the beers are on me yay.gif

you'll regret that once. i've got relatives near (well, an australian "near") melbourne, i'll come over there! smile_o.gif

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as we have such a nice patch maker tool now, i can annouce a patch "soon" whistle.gif

so please report all bugs you can find asap.

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Great job once again guys. Only bug I found is the previously mentioned Spetznatz grenadier 2 crashing the game. If you type into his init field removeallweapons this he'll work fine though.

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Very good, RHS.

But can you make the common army spetsnaz units (non GRU or marines)?

Or maybe the russian navy Seals, which are located in Sevastopol'?

Or the mountaine shooters ((eng)? - gorno-strelkovie otryady)?

UPD: Or the russian paratroopers? ORCS version is old and not perfect...

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Awesome stuff... Thanks RHS!

/Christer (a.k.a KeyCat)

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Very good, RHS.

But can you make the common army spetsnaz units (non GRU or marines)?

Or maybe the russian navy Seals, which are located in Sevastopol'?

Or the mountaine shooters ((eng)? - gorno-strelkovie otryady)?

UPD: Or the russian paratroopers? ORCS version is old and not perfect...

Army spetsnaz wouldnt be hard i guess, if you place the textures from the Motorized infantry on the naval spesnaz you get a good idea how they could look.

But for now i guess laser needs a bit time for his pilots and other stuff.

Personal i would love to see some "targets" from him in future biggrin_o.gif

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Shadow NX

Quote[/b] ]Army spetsnaz wouldnt be hard i guess, if you place the textures from the Motorized infantry on the naval spesnaz you get a good idea how they could look.

But for now i guess laser needs a bit time for his pilots and other stuff.

Personal i would love to see some "targets" from him in future  

So, maybe you will do this quick work, and place the textures from RFMI on thre naval spetsnaz? =) It would be grate to have such kind of units for more full "OFP-collection". And you could remake your units in a very short period of time.

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Good stuff guys! smile_o.gif Few things I noticed about the weapons, could be that you already know but:

The reload sound seems to be a bit loud. Just noticed this while on command view. (AKS-74B)

AKS-74B shoots quite high, or is that the intention or can't I shoot for shit? biggrin_o.gif

Anyways, awesome stuff guys, these units in combination with the new ECP make some intense fighting!

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ths SD weapons are zeroed for 100m. that means it may shoot too high within distances less than 100m and too low within distances longer than 100m. wink_o.gif

gonna check reload sound.

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Shadow NX
Quote[/b] ]Army spetsnaz wouldnt be hard i guess, if you place the textures from the Motorized infantry on the naval spesnaz you get a good idea how they could look.

But for now i guess laser needs a bit time for his pilots and other stuff.

Personal i would love to see some "targets" from him in future

So, maybe you will do this quick work, and place the textures from RFMI on thre naval spetsnaz? =) It would be grate to have such kind of units for more full "OFP-collection". And you could remake your units in a very short period of time.

Not that fast i think, more has to be done then just a texture swapping, they need other vests and gear.

Always depends on how much time is availeable, and atm we rather finish the many things we already have smile_o.gif

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Great units, guys. Absolutely love them. They have a very rugged, and hard-core look to them, especially the Naval SpN.

Also, aren't the Naval Spetsnaz the Russian version of the US Navy SEALs one of the former posters was requesting for?

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Would think so, but maybe theres a unit i dont know anything about... since there are quite a lot units with special tasks its possible

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hey guys, a quick question for you,

What is the name of the brownish camo the guys wear, and is the other camo flora?

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