Sen†ry ˛°°ł 0 Posted July 30, 2005 hi, here some news again, nod soldier model finished by Sam. more info, in our forum (click on images) ltrs Sen†ry ˛°°ł Share this post Link to post Share on other sites
Airbourne Alchaholic 0 Posted July 31, 2005 This may sound shocking but: Why didn't anyone tell me there was a C&C mod coming for OFP!!! Really awsome work, can't wait to see future updates and releases!! Share this post Link to post Share on other sites
DracoPaladore 0 Posted July 31, 2005 Hey, that soldier's looking rad. I've always wanted to see a Tiberian Sun FPS. The units in the game were so cool. Too bad the RTS was kinda boring. Share this post Link to post Share on other sites
xnodunitx 0 Posted July 31, 2005 NOD SOLDIER!!! EEEE sweet you guys are makin em correct,well I am definatly happy with the model Share this post Link to post Share on other sites
Desert-Rat 0 Posted July 31, 2005 really cool work looks really awesome - great job don't stop it     Share this post Link to post Share on other sites
thesun 14 Posted July 31, 2005 Absolutely awesome . But, what I'm really interested in are the weapons for them. Got any pics, screens, artworks...etc? Share this post Link to post Share on other sites
xnodunitx 0 Posted July 31, 2005 I went ingame in TS a few moments ago and got some pics of the nod soldiers and their weapons,hope these help you guys for any model corrections and textures. http://img341.imageshack.us/my.php?image=nodsoldier18it.jpg http://img51.imageshack.us/my.php?image=nodsoldier26kt.jpg http://img208.imageshack.us/my.php?image=nodsoldier38hr.jpg I hope these help. Share this post Link to post Share on other sites
Desert-Rat 0 Posted July 31, 2005 The Nod soldiers have M16M203s as you can see in the intro of the Nod campaing Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted July 31, 2005 I went ingame in TS a few moments ago and got some pics of the nod soldiers and their weapons,hope these help you guys for any model corrections and textures.http://img341.imageshack.us/my.php?image=nodsoldier18it.jpg http://img51.imageshack.us/my.php?image=nodsoldier26kt.jpg http://img208.imageshack.us/my.php?image=nodsoldier38hr.jpg I hope these help. Yo thx for that information! it can help us a bit thats sure Ive finished last night the GDI Orca Drop Ship, i will post ltr some screens about it I can only say: is a big fat banana ltrs Sen†ry ˛°°ł Share this post Link to post Share on other sites
VXR 9 Posted July 31, 2005 Nod Soldier This would be a very cool SF NOD unit. Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted July 31, 2005 Nod SoldierThis would be a very cool SF NOD unit. Yeah thats sure! but... that is from the new command & conquer notfrom the tiberian sun. But maybe we do after this mod a new C&C mod :P ltrs Sen†ry ˛°°ł Share this post Link to post Share on other sites
xnodunitx 0 Posted July 31, 2005 Supposedly anyway. Also it seems theres different variant types of Nod soldiers,as they have slight unfiorm differences and weapons http://img56.imageshack.us/my.php?image=soldier78sk.jpg Also some more things I'm tryin to progress but whenever I complete this certain mission it says accomplished then failed @.@ http://img56.imageshack.us/my.php?image=thekill7ux.jpg http://img56.imageshack.us/my.php?image=cycle13yj.jpg http://img56.imageshack.us/my.php?image=cycle35cw.jpg http://img22.imageshack.us/my.php?image=channels7ot.jpg http://img22.imageshack.us/my.php?image=capture2hn.jpg http://img22.imageshack.us/my.php?image=gdisymbol1ix.jpg http://img22.imageshack.us/my.php?image=crashedorca6tc.jpg http://img22.imageshack.us/my.php?image=gdisymbol20jl.jpg http://img22.imageshack.us/my.php?image=gdiprison0ye.jpg http://img143.imageshack.us/my.php?image=pyramid36cn.jpg http://img143.imageshack.us/my.php?image=pyramid18ks.jpg http://img143.imageshack.us/my.php?image=scrinship0oi.jpg http://img143.imageshack.us/my.php?image=soldier42ux.jpg http://img143.imageshack.us/my.php?image=tsnodlogo2lh.jpg Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted August 7, 2005 Hi all Here some news about our Disruptor! Ive finished it soon, its nearly on 95% Here some pics: ltrs Sen†ry ˛°°ł Share this post Link to post Share on other sites
xnodunitx 0 Posted August 7, 2005 Oh very nice,can't wait to toast some friendlies with it we all knew how that went,hmm,I like the texture and model they look very accurate,just wonderin if the "smooth surface" applied to the dish? Share this post Link to post Share on other sites
Daniel 0 Posted August 7, 2005 Looks brilliant! Can't wait for more news. Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted August 13, 2005 T_D made a video of the latest status of his build menu. Now it is possible to scroll the building list. Furthermore he has removed the mouse function, because it didn't work on every PC. With the keys "Q" and "Y" you can change the altitude of the camera. The money display in the corner also works very well. The next steps will be to implement the alignWalls ability and to add the units list. But now you can enjoy the Video ltrs Sen†ry ˛°°ł Share this post Link to post Share on other sites
D.murphy man 0 Posted August 13, 2005 Amazing stuff! never thought id see the day OFP gets turned into a proper RTS game. Any plans to implement a ability to command and move units in the same sort of birds eye veiw? Share this post Link to post Share on other sites
Daniel 0 Posted August 13, 2005 That's flippin amazing! Well done!!! Share this post Link to post Share on other sites
mattxr 9 Posted August 13, 2005 omg so many new cool things OFP is the best game ever and also the Modders Who Make these great addons are the best Wooohooo.. looks greatv Share this post Link to post Share on other sites
DBR_ONIX 0 Posted August 13, 2005 That looks amazing A (techincal) suggestion : I think it was who-ever-made-that had problems using the mouse to positoin the buildings, but only on some computers. Well, instead of totaly throwing that idea out, why not have a global varible (Like the ECP Settings) that you can tell it to use the mouse, or the keyboard (So where-ever the script is called that checks for key-presses to move the buildings, you use something along the lines of : ?(CnCTS_FwatchMouseWorks):[_thing] exec "/CnC_Command/mousePositoin.sqs" ?!(CnCTS_FwatchMouseWorks):[_thing] exec "/CnC_Command/keyboardPosition.sqs" You could use the fwatch (Thats assuming your using it, and I've not confused you with someone else ) to write the settings to a file, and read them back whenever their needed. (THe write to file command lets you store and read-back varibles ) Anyway, again, nice work - Ben Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted August 14, 2005 Amazing stuff! never thought id see the day OFP gets turned into a proper RTS game. Any plans to implement a ability to command and move units in the same sort of birds eye veiw? Maybe We will look about that. Now we have fixed that with align walls ltrs Share this post Link to post Share on other sites
xnodunitx 0 Posted August 14, 2005 What about like CTI? The one in charge can build structures,the soldiers can build their vehicles and the commander can have the birdseye view from the "base apc" or somethin like that. Share this post Link to post Share on other sites
Sen†ry ˛°°ł 0 Posted August 14, 2005 What about like CTI? The one in charge can build structures,the soldiers can build their vehicles and the commander can have the birdseye view from the "base apc" or somethin like that. It is a CTI. we extremely modified it with some new scripts like harvesting scripts and now this menu! And yes, the another soldiers can build the vehicles and can attackt the enemies. And the commander can build the base and the defenses. You can transfer the commander function to an another player too. ltrs Share this post Link to post Share on other sites